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Anyone actually looking forward to a new codex?


Roma

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Since the Blackmane's are the premier predator wolves on Fenris, I'd really love/hate to see how rediculous they'd sculpt them, given the Thunderwolves to baseline from.

 

I can see it now: Land Raider sized Blackmane emerges from the forest and tackles the DreadKnight...

Didn't know about the blackmane! Lexicanum suggests as big as a wolf and makes them sound smaller than thunderwolves though? Of course, that might not stop GW.

 

This is a bit of a tangent but figured it belonged here rather than in a new thread. So a rumour in faeit212 today mentioned white scars being the first space marine codex supplement.

 

I wonder whether they'll receive any new models? Some white scar parts might be easily poachable for space wolf units (at 28mm, it's not that easy to distinguish between horse and wolf hair ;))

Did we need one?

*blinks* Im so confused. About the only things we could really use would be an in-codex dedicated anti flyer option and a points drop in bloodclaw packs or something that allowed them to ignore the disordered charge rules. Locator Beacons?

I dont dread a new codex, but if GW gives us one before anyone else Im going to be very very confused.

We don't really need anything, but there are at least a dozen ways GW could improve our codex.

 

Seriously. Frost weapons aren't in a good state right now.

Why are dual wolf claws strictly worse than WC+PF?

For that matter, why are thunder hammers and storm shields 15 points each on a TDAWG? Even at 15 points combined, they'd be 20% more expensive than an assault terminator with the same loadout.

 

Lots and lots of little tweaks. Overall, we can live without them, but that doesn't mean there's no room for improvement.

 

That said, there's probably more room to make the codex WORSE ;) I understand the attitude of "quitting while we're ahead."

the only reason why we would need some update is to make certain units a bit more viable. these are the following:

-skyclaws (just grant them to option to be led by a wolf guard and it's fixed.

-bloodclaws

-wolf guard battle leaders (perhaps some nifty leadership bubble rules of some sorts. this applies to all our HQ choices.

i'd also like to see the following added to our arsenal:

-locator beacons (it makes no sense we don't have them!!!)

-grey hunter attack bike squadrons. I still miss those!

-leman russ exterminator

-flak missiles. more AA support really isn't needed. we've got the guard for this, or IA

-the stormraven, as dull as it might sound, it makes no sense the SW are the only chapter that doesn't use it.

-bikes for our scouts, it would be a nice addition and is in nature just standard astartes wargear. we should have acces to it.

-thunderfirecannon, again,standard issue astartes material

basicly, bring our armoury in line with what any generic chapter has access to. heck you could even make all new things, such as the thunderifrecannon a bit more expensive points wise, to prevent anyone switching over to space wolves.

what i expect to happen:

-abuse of the mark of the wulfen, and some stuff that contradicts all previous fluff of the wulfen, simply because "werewolves are AWESOME!!"down.gif etc. the whole "new" fluff about bran made me already change great company.

-some gaint, unfluffy single model unit. given that now it's the summer of gaints,the follow up of the summer of flyers

and here's the brand new space wolves model:

"the fenrisian irontree"

Towering even the mighty wraithknights the fenrisian irontree is the brand new addition to the space wolves arsenal. before battle it get's deployed by thunderhawk into a critical area where the spaces wolves prowess is most needed. as a result of the irontree flying over all space wolves units get overtaken with a rightious fury, and can barely controll the inner beast as they charge after the irontree.

 

The fenrisian irontree is a heavy support choice that always arrives per deep strike on turn 1. it is AV14 on all sides and grants the fleet, rage and fnp rules to any space wolf unit within 32". moreover it can be deployed right on top of a hostile unit. threat it as a S10 template weapon AP2, no cover saves allowed.

hendrik, on 13 Jun 2013 - 04:46, said:

and here's the brand new space wolves model:

"the fenrisian irontree"

Towering even the mighty wraithknights the fenrisian irontree is the brand new addition to the space wolves arsenal. before battle it get's deployed by thunderhawk into a critical area where the spaces wolves prowess is most needed. as a result of the irontree flying over all space wolves units get overtaken with a rightious fury, and can barely controll the inner beast as they charge after the irontree.

The fenrisian irontree is a heavy support choice that always arrives per deep strike on turn 1. it is AV14 on all sides and grants the fleet, rage and fnp rules to any space wolf unit within 32". moreover it can be deployed right on top of a hostile unit. threat it as a S10 template weapon AP2, no cover saves allowed.

Gods don't give them any ideas msn-wink.gif. Between this and the "Blood Claws Iron Longboat" Flyer idea from an earlier thread... :shudder:

We don't really need anything, but there are at least a dozen ways GW could improve our codex.

Seriously. Frost weapons aren't in a good state right now.

Why are dual wolf claws strictly worse than WC+PF?

For that matter, why are thunder hammers and storm shields 15 points each on a TDAWG? Even at 15 points combined, they'd be 20% more expensive than an assault terminator with the same loadout.

Lots and lots of little tweaks. Overall, we can live without them, but that doesn't mean there's no room for improvement.

That said, there's probably more room to make the codex WORSE msn-wink.gif I understand the attitude of "quitting while we're ahead."

I might be new to SW, but i do not seem to see anything wrong with frost weapons? +1 str on a power weapon is great no? u wont be attacking last and u will take a good few units down before they get to land any blows.

We don't really need anything, but there are at least a dozen ways GW could improve our codex.

Seriously. Frost weapons aren't in a good state right now.

Why are dual wolf claws strictly worse than WC+PF?

For that matter, why are thunder hammers and storm shields 15 points each on a TDAWG? Even at 15 points combined, they'd be 20% more expensive than an assault terminator with the same loadout.

Lots and lots of little tweaks. Overall, we can live without them, but that doesn't mean there's no room for improvement.

That said, there's probably more room to make the codex WORSE msn-wink.gif I understand the attitude of "quitting while we're ahead."

I might be new to SW, but i do not seem to see anything wrong with frost weapons? +1 str on a power weapon is great no? u wont be attacking last and u will take a good few units down before they get to land any blows.

Youre right, theres nothing wrong with frost weapons...

Unless you wanted to take them on terminator armor, in wich case theyre often well overcosted, OR you wanted to take a frost-axe, in wich case itll be the same price as a powerfist, with the same profile, at a lower strength. Ooops.

But if you have a pistol, and take a frostblade as opposed to a frostaxe, theyre great.

Im confused here.  I just looked at the codex and frostblade is the same as frost axe. So why is the blade betteR? :P Also you mention that the power fist is same price as the axe. But why would you want to attack last? if you have the opportunity to attack first due to your initiative being 5 ( for your HQ ) this is

Im confused here.  I just looked at the codex and frostblade is the same as frost axe. So why is the blade betteR? :P Also you mention that the power fist is same price as the axe. But why would you want to attack last? if you have the opportunity to attack first due to your initiative being 5 ( for your HQ ) this is

Since you're new, I'll tell you before someone more crass does. In 6e, axes drop initiative to 1. Its in the big rulebook under power weapons.

 

As to the codex, fix AA, Claw units, Iron Priests, and a flyer option. Otherwise, I'm a sucker for fluff and pictures all hardbound and striking looking, but I'd personally prefer they just take our current codex to a digital format for now (with android support omfggolly geebbqq!!1!) so I don't have to thumb through codices, brbs, erratas, and faqs just to sort out which rules are current. Leave the new codex til all the kinks are worked out.

I just hope if we do get some kind of large scale model that it's not a giant wolf. Hopefully it will be some kind of norse frost giant (jotnar). Or perhaps the ability of a model to summon a fire jotnar like the Sutur in Ragnarok.

I just hope if we do get some kind of large scale model that it's not a giant wolf. Hopefully it will be some kind of norse frost giant (jotnar). Or perhaps the ability of a model to summon a fire jotnar like the Sutur in Ragnarok.

Pff. It's going to be a giant, flying Wolf-Giant, with four Wolf Claws, and a Jaws of the World Wolf breath-weapon, a 2+ Wolf Save, and gives all Wolves (the argument will be whether the rule means wolves or Wolves) within 48" Rage, Relentless, Furious Charge, Rending, and +d6 Attacks (it'll be called Rage of the Wolf). It'll never have been seen before, except by Wolf Priests. Wolf...

teehee.gif At least if Matt Ward writes the next dex...

Aaah but boys & girls. You missed the most important ability it will have!!! All models in 18" will treat normal terrain as difficult & those within 18" already in difficult terrain treat it as difficult & dangerous due to it's thunderous footsteps!!!!teehee.gif

Rok of fenris, flying MC:

150 points

w4

t6

i7

s7

a4

fearless

born flyer:4+ invul while flying

lay egg range-x s-x assault 1 special: take a toughness test, if passed, place a large blast template anywhere on the rok's movement trajectory this turn.

 

The blast is s4 ap- and ignores cover. Place a large base marker in the middle of the template, the marker is av14 and has 1 hull point. A rok is placed in reserves and will arrive from the marker as flyer moving onto the board when it arrives.

 

Love the ice giant idea, actually wouldnt mind that! S10 t10 st2+ eternal warrior of course with a 0+ deny the witch.

I'm happy with what we have (except anti flyer) so don't feel like I'm biting at the bits to get a new one. That said, GW tends to take care of us rules wise. They could work on the fluff a little. We'll see what happens.

We don't really need anything, but there are at least a dozen ways GW could improve our codex.

Seriously. Frost weapons aren't in a good state right now.

Why are dual wolf claws strictly worse than WC+PF?

For that matter, why are thunder hammers and storm shields 15 points each on a TDAWG? Even at 15 points combined, they'd be 20% more expensive than an assault terminator with the same loadout.

Lots and lots of little tweaks. Overall, we can live without them, but that doesn't mean there's no room for improvement.

That said, there's probably more room to make the codex WORSE msn-wink.gif I understand the attitude of "quitting while we're ahead."

I might be new to SW, but i do not seem to see anything wrong with frost weapons? +1 str on a power weapon is great no? u wont be attacking last and u will take a good few units down before they get to land any blows.

Youre right, theres nothing wrong with frost weapons...

Unless you wanted to take them on terminator armor, in wich case theyre often well overcosted, OR you wanted to take a frost-axe, in wich case itll be the same price as a powerfist, with the same profile, at a lower strength. Ooops.

But if you have a pistol, and take a frostblade as opposed to a frostaxe, theyre great.

It seems you agree with me, for the most part, that frost weapons are pretty broken (bad, not good).

As you said, assuming that the frost sword gives you an extra attack does allow it to compete fairly well with a wolf claw, on a WGBL or Lord. In most circumstances, it's a *little* better - not even a lot better - but probably worth the 5 extra points.

...but why on earth would you ever field a wolf lord with a pistol? That would mean you'd need to take a belt of Russ (There's a world of difference between 3++ and 4++). For what, an extra attack? How is that competitive with a WC+PF, if you're going the belt of Russ route? For 20 points extra you get an AP2, instant kill weapon, and your AP3 weapon gets an upgrade too (+1 str doesn't fare well against rerolls to wound).

I could maybe see you going the cheaper frost weapon + bolt pistol route if you were running a WGBL on the cheap, but then... why? Miserly WGBLs would have to be our weakest HQ choice bar none.

I don't think it's good codex design to relegate our iconic melee weapons to "a good option for a weak build."

I can *almost* imagine giving a frost weapon to a wolf guard in power armour, but the numbers don't quite work out. 38 points is a lot more than 28 points. The +1 strength might yield 1/3rd extra wounds, but you're paying almost 1/3rd extra points for the model, with no increase in durability. Perhaps worth considering on a pack leader due to challenges and precision strikes, if you don't want a combi weapon. But I think those 10 points would really be better spent elsewhere.

Really, frost weapons need to be the same price as wolf claws if they keep the same stats they currently have. And even that leaves them a little underwhelming, much of the time.

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