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Anyone actually looking forward to a new codex?


Roma

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They could work on the fluff a little. We'll see what happens.

I'dd rather not have them mess it up any more. besides the new black library fluff i really don't like what mockery they've done with us:

-a child beating a wolf guard in combat...(canis wolfborn)

-actual werewolves now! instead of the old established "once you go wulfen there's no going back" damn you bran redmaw!

-oh, we've got wolf guard secretly riding thunderwolves, but don't tell anyone!

-our grey hunter attack bikers just all quit their job and abandonned their attack bikes...(it's fluff, in a certain way)

-yellow eyed grey hunters (in previous fluff this indicated you were wulf bitten)

I'm think that we will most definitely be getting a MC of some kind in our next codex. GW wants to get everyone to have a big expensive (point and money wise) model. So these are what first came to my mind:

 

- Giant frackin' Wolf

- Ice Troll

- Some kind of Dreadnought or combat walker

- Giant frackin' Wulfen

- (Primarch) Leman Russ 

- A big Land Raider with AA taped on it

- Kraken

- Allfather only knows what else.

Didn't know about the blackmane! Lexicanum suggests as big as a wolf and makes them sound smaller than thunderwolves though?

From the 2e Codex Space Wolves:

 

"The name of Blackmane comes from the most deadly of the Wolves of Fenris, the blackmaned wolves which are said to serve Morkai the two-headed guardian of the Gates of Death."

 

From the current, 5e, Codex:

 

"The Blackmaned Fenrisian Wolf is as tall and muscular as a warhorse. Blackmanes have a similar anatomy to that of the common Fenrisian Wolf, although their heads are proportionally larger and their teeth even more pronounced. Their perpetually drooling jaws can exert as much pressure as those of an ice shark, and they are capable of hunting the largest prey though the thickest blizzard...."

 

 

Valerian

Doesn't some source say that Thunderwolves are 8" tall? Not sure if that's at the withers or at the tallest point. If the former, 8 feet is 24 hands high - apparently the tallest horse in recorded history was a Shire called Mammoth at 21.2 hands.

 

But of course, if it's 8" at the top of the head... then that's different. Either way though, Blackmanes presumably are roughly similarly sized to a Thunderwolf.

Yeah, when you read the "new" descriptions of Thunderwolves from the TWC entry in the 5e codex they are definitely described/portrayed as the apex predator on Fenris. This is despite the Blackmanes being historically the "most deadly" of Fenris' predators, and the one that Ragnar killed being described as "many times his size".

 

Either way, I don't think the description warrants a mega-wolf model. However, I would like to see at least 3 distinct options in a future 6e codex:

 

1) units of Fenrisian Grey Wolves (as current FWs).

2) units of Thunderwolf Cavalry (as now).

3) wargear option of up to two Blackmanes for Wolf Lords only - make them on par with TWC for size, but perhaps lankier, and differentiate their WS, S, and T.

 

Thus, three distinct species could be represented.

 

V

I'm think that we will most definitely be getting a MC of some kind in our next codex. GW wants to get everyone to have a big expensive (point and money wise) model. So these are what first came to my mind:

 

- Giant frackin' Wolf

- Ice Troll

- Some kind of Dreadnought or combat walker

- Giant frackin' Wulfen

- (Primarch) Leman Russ 

- A big Land Raider with AA taped on it

- Kraken

- Allfather only knows what else.

- I don't see a giant wolf... if that's the case then GW is lacking some creativity. We already have Thunder Wolves for a large sized wolf, not to mention that horrible model Canis. If their art/creative team was smart, they would go with a war mammoth or just a special vehicle that's 0-1 either a lucius pattern drop pod or a 0-1 thunder rhino.

 

- Ice Troll? has nothing to do with wolves combat or table top wise... might as well bring the kitchen sink while you're at it.

 

- Updating our dreadnoughts might be an option, I doubt we would get a large walker.

 

- Wulfen don't get that large, you should just play confrontation HORDES

 

- Primarch? that would just break the game and fluff. There is a reason why there is the Horus Heresy games and books for it.

 

- Landraider variant? maybe but that would make some of the forgeworld ones pointless. Forgeworld stuff is there for us as an option.

 

- Kraken? a little over the top... but how would one expalin the fluff and mechanics behind such thing?

 

Lets not go overboard. We just need updated rules and better clarifications. Nuff said! Oh and omit Canis Wolfborn in the next codex unless they plan to re-do that horrible model. However I would like to see a plastic kit that enables you to either make a rune priest, wolf priest or wolf lord. They trend GW is going lately would suggest that route with their current plastic kits.

Ok. Here is a list for wishful thinking on my part as well as a thought or 2 on the more serious side of what GW might do on the off chance that we actually might see a new dex in less then 7 or so years.

 

1) Give the WP the option(an upgrade) to give the unit he is with FNP

2) Tweak the Iron Priest so he is more useful- we hardly ever see this guy in lists- perhaps make him an HQ or IC & maybe the ability to upgrade his TW with Cybernetics--one shot HF from the steely jaws anyone?

3) Shouldn't TW give its rider a wound seeing as TWC are 2 wounds each?

4) Expand the wargear list a little-it's always bugged me that we don't have little things like digilasers, aux. grenade launchers, etc like the   other chapters-make it a limit of 1 or 2  per FO--we don't even give the Imperial Navy back their ships when we take them as prizes. And while they're at it fix some points on our existing wargear like FB & WC, etc.

5) Wolf Scouts-let them assault from OBEL as long as no WGPL-compromise- or give them a free round of shooting at a unit.

6) Do something with BC's-my hat's off to those of you who use them but I think they are bloody useless

7)One unit of House Carls(IG) as a troop choice to hold down the fort(an odd idea & one that I freely admit is out there beyond Mars but I did have it & it fits in with GW just wanting more of our money)

8)A new Flyer--something along the lines of a Valk--Waist HB's, upgradable nose weapons, option for Hellstrike Missiles, can carry one pack(no TDA) & is an assault vehicile--call it the Air Wolf or Wolf Talon if you want

9)Sky Claws can assault from the Deep Strike with a dangerous terrain test per model in the pack--they may not be Vanguard Marines but they are definitely headstrong & reckless enough-they can only do this if no IC with them

10)Leman Russ Tank with GH crew, option to upgrade to LF crew for split fire- 2 or 3 variants to choose from & only one per FO

11) Flakk missiles for our lF as an upgrade

12)Whirlwind-option to upgrade to Hyperio

13)Orbital Bombardment option upgrade if you take more then 3 Drop pods in your FO-are we not famous for the Claws of Russ????

14) Deathwind Drop Pods available with 3+ regular Drop Pods in your PRIMARY FO--same as above--say 1 per 3

Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

Is that a fact or are you just taking the speculative line in the codex as canon?

That's less likely sounding than "there are no wolves on fenris", so if we take this as a fact we can safely assume fenris had no life on it before it was colonised by tyranids and humans-gone-wolf.

 

Plus kraken don't sound like nids. They lay eggs, don't seem to attract fleets, are self-sustaining and hunt in a sustainable fashion rather than trying to assimilate all life on the planet. I cannot think why a fleet would create such a creature.

 

Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

>Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

Is that a fact or are you just taking the speculative line in the codex as canon?

That's less likely sounding than "there are no wolves on fenris", so if we take this as a fact we can safely assume fenris had no life on it before it was colonised by tyranids and humans-gone-wolf.

 

Plus kraken don't sound like nids. They lay eggs, don't seem to attract fleets, are self-sustaining and hunt in a sustainable fashion rather than trying to assimilate all life on the planet. I cannot think why a fleet would create such a creature.

 

Grey Mage doesn't talk speculatively when it comes to the lore boy. He speaks with logic and experience. So many new whelps playing an army without a clue into it's own history is a little sad... not to mention not knowing the difference between wulfen and MoTW from another tread. Where are the lore masters when you need to teach these whelps a lesson.

On a side note. I think it would be nice, although I doubt it would ever happen. If the future codex was named Vlka Fenryka instead of Space Wolves. Kinda like how Space Sharks changed to Carcharodons.

 

I would vote for THAT !!!!!

 

Unfortunately with what I see as a current trend.....I can see a giant "Wolf" themed larger than Dreadnaught construct (and I REALLY dispise the idea).  The Grey Knights got the first one, the Eldar just got theirs and at some point in time it would seem to follow GW's motis operendi to follow suit across the board.  I truly chafe at the idea.  Yes, there was a cool custom build "DreadWolf" by a member and if you are interested you can dig up the thread with a little effort, but that was intended as a stand in FOR a Dreadnaught NOT an inbetween Dreadnaught and Titan type of unit.

 

I would like to see an option for a 13th Company which would be in context with a reintroduction of the "Wulfen".  It sounds as if Bjorn is getting better and closer to being as magnificent as he once was before EVERYBODY got "Venerable"....at least from the discussion in the other thread.  An option for a pack of Fenresian wolves or 2 Blackmanes as retinue for a Wolf Lord would be nice.....also Leman Russ-esque as proxies like the our Primarch.  With the "Allies" ruleset now I don't see a need for the return of the Leman Russ into our unit inventory, though it would be nice to return our Primarch namesake into the Heavy Support list once again.  Frost Blades as mentioned earlier in this thread.

 

I WOULD like to see the Landspeeder Storm available for our Wolf Scouts though....seems THAT was a mistake from the onsest when it was introduced to the GW inventory.

 

I don't see the point in introducing a "Kraken" type of creature at all.  It is a sea creature and nearly ALL battles are not congruous with such a thing.  It gets a little touchy with naming some kind of unit as such because there is existing fluff that names a Tyrinid Hive fleet as such.  Perhaps it is just a code name designation or whatever, but confusion would ensue if it is used IMO.

It's offical the new edition and the crap books have made the fang over run with dim wits.

 

We do not need a new Dex. Heck I played 8 or 9 years with an outdated codex before this NEW [it's new boys and girls] codex came out. And what did we get? Less slecial CCW in the squads and no Leman Russ battle tanks. We got wolf riders. Which I actually like in a way.

 

You will leanr as GW makes new books you actually lose something. Alot of something. To the point where you do not want to play a game youhave played for over 20 years. I know I am at that point. With Codex creep comes stupid rules and dumb fluff creep. Beware the creep!!!!

 

Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

>Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

Is that a fact or are you just taking the speculative line in the codex as canon?

That's less likely sounding than "there are no wolves on fenris", so if we take this as a fact we can safely assume fenris had no life on it before it was colonised by tyranids and humans-gone-wolf.

 

Plus kraken don't sound like nids. They lay eggs, don't seem to attract fleets, are self-sustaining and hunt in a sustainable fashion rather than trying to assimilate all life on the planet. I cannot think why a fleet would create such a creature.

 

Its not speculation- or, shall we say its in-world speculation, out-world canon. They talk about Fenris as a death world so harsh it and its wildlife defeated a small tyranid splinter fleet- and that is the only way to explain the kraken and several other giant sea monsters that live on fenris.

 

It should be noted, that said kraken are known as advanced scouts for the tyranid hive fleet in the BFG books.

 

This wasnt really brought up in the most recent codex, but its been talked about for years.

Realised the ice giants being god's essences summoned with psychic power would have been heresy (imperial truth).

So instead they can be the mountains of fenris coming alive due to a warp rift (caused by thousand sons invasion of course) opening above fenris, and the rune priests using their control over the land to make them defend their home.

 

Mnnnnn ice giants, I would actually buy that.

 

 

 

 

Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

 

>

>Seeing as Kraken are giant monsters from a tyranid hive fleet, I dont think we should use them in battle.

>

Is that a fact or are you just taking the speculative line in the codex as canon?

That's less likely sounding than "there are no wolves on fenris", so if we take this as a fact we can safely assume fenris had no life on it before it was colonised by tyranids and humans-gone-wolf.

Plus kraken don't sound like nids. They lay eggs, don't seem to attract fleets, are self-sustaining and hunt in a sustainable fashion rather than trying to assimilate all life on the planet. I cannot think why a fleet would create such a creature.

 

Its not speculation- or, shall we say its in-world speculation, out-world canon. They talk about Fenris as a death world so harsh it and its wildlife defeated a small tyranid splinter fleet- and that is the only way to explain the kraken and several other giant sea monsters that live on fenris.

 

It should be noted, that said kraken are known as advanced scouts for the tyranid hive fleet in the BFG books.

 

This wasnt really brought up in the most recent codex, but its been talked about for years.

Thanks for clearing that up, good to know its fact. So fenris is pretty much entirely populated by alien species O:

More or less lol. Its a very, very scary place. Land the size of new zealand just rises and sinks, winters that last two terran years not being uncommon occurrences.... Im quite happy to be from terra myself ;)

 

Honestly, the only truely massive model that works for SWs, in my not so humble opinion, is a Fellblade. We are a first founding legion, I wouldnt be surprised if we had a couple dozen in mothballs beneath the fang.

 

But a big scary stompy monster? Heck no.

 

We dont use monsters to do our fighting. We. Kill. Monsters. Fullstop.

We dont use monsters to do our fighting. We. Kill. Monsters. Fullstop.

that's why we now use gaint wolves to ride in battle and do our fighting for us...ermm.gif

I never really liked the direction our new codex steered us into, and i'm affraid we'll end up becoming the orks amongst the space marines, using all sorts of sillyness...

Be honest. We started silly. We're the "SPACE VIKINGS," toting horned helmets and chugging ale barrels. We live in a mountain that pierces the planet's atmosphere....

 

This new direction (TWC) gives us a more feral, less astartes-organized aire about us, and I like it. We're no longer barbarian berserkers, we're the Emperor's executioners. We do the hard jobs so the other astartes can skip down their streets in fancy parades. If you look at the models, every single TWC has reinforced legs, so any "crushed by space marine" debate is moot. Our planet wasn't given horses, so why wouldn't it make sense to ride (and boast about riding) the most feared predators on the planet, as well as letting them loose on the enemy? We work with what we're given, and we weren't given little ponies.

 

However, I honestly have faith in GW (lolwut?) that they know how much twc rubbed players the wrong way and likely won't make the same mistake. That said, it would be my hope that the dreadwolf conversion could easily make a middle ground between twc and dreadnoughts. Given that our IPs are weak and that the lore sees them as twc caretakers and augmenters (cyberwolves), I'd love to see an IP-escorted dreadwolf if we absolutely HAD to have a walker. But I doubt GW will give a walker to everyone, so I feel that we're safe.

I am not in a hurry to get a new codex, I rather would like the developers took long time and thought out what direction the wolves will take? Are we going to be WH40k dwarfs? Stubborn, bearded, drinking dudes with round shields, horns and riding on strange stuff, like boars, wolves or maybe furry dragons, like the one in Never ending story. BTW Lone wolves and Troll slayers are more or less the same thing fluff wise. Or are we going to take the rout making us hard, uncompromising soldiers for the Imperium, slayers of traitor marines and protectors of the weaker citizens, and a thorn in the side of the heretical church and its henchmen (inquisitors), without looking silly or dumb.

 

The only thing we really need is some stuff to take care of flyers, a AA predator, AA dread or just flack launchers for our long fangs. And then retcon that drunken viking stitch, it is insulting to our intelligence. The only humorous army 40k needs are the Orks, the wolves are not, in my opinion, the drunken oafs of 40k as some of the authors and developers wants us to be. 

 

/C

in the 3rd edition codex we weren't space vikings wearing horned helmets. in fact, up until now i've never found any indication to a space wolf wearing a horned viking helmet or whatever. you'll also need to note that the whole emperors-executioners fluff isn't in our codex! it's only in black library books that we've got that theme going on,and even then it's only in the 30K universe. (I really like this fluff btw!)

 

Since i'm bored of studying for my exam tomorrow i'll list up most of the significant fluff changes in our codex in comparison to 3rd edition. 

-some new known wolf lords

-grey hunters suddently got yellow eyes. the canis helix is now also called a genetic flaw

-lone wolves, nice rules, and the fluff seems plausible.

-fenrisian wolves. where before these were only compagnions, guarding a wolf lord they now have become a tactical unit that gets deployed on the field? how do you actually learn a wolf to make tactical decisions? using animals in general (besides part of a retinue) doesn't make any sense IMO (yes i know, pleny of historical evidence for using animals in warfare, but really? these are space marines we're talking about!)

-skyclaws now became a bunch of troublemakers, you might even call it a last-resort-type of unit.

-one of my main concerns: thunder wolf cavalry! sure, they might have piston powered legs etc but really? how did they (the wolf guard) actually get that idea in the first place. like you mention yourself fenris doesn't have any horses and as far as i'm aware there hasn't been any mention of fenrisian cavalry in any fluff out there. did they just "perfected" riding an animal where before they had no knowledge or understanding of cavalry what so ever? Even white scars, the known cavalry chapter doesn't utilise animals for steeds....
Not to mention they are actually TOP secret, and we even deny their existance....

-lukas, the youngling who bedded a dozen women in a single night.

-canis wolfborn. all the sillyness of the thunderwolf cavalry, but with an extra. he nearly bested a wolf lord in close combat! (as a child!!! GW completly seemed to forget when one turns into an astartes!). not only is this silly, but it's also an insult to the combat powress of our wolf lords....

 

now i'm not saying our current codex is bad, as it's a pretty balanced one actually. sure, certain builds are more popular and some units suck, but in general it's well balanced rulewise. I just don't like the new direction forgeworld and games workshop are pushing the wolves into.

Black library on the other hand! now those can write some excellent fluff

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