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Anyone actually looking forward to a new codex?


Roma

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Melee is the best defense vs a helldrake IMO.

 

We don't need a new dex, ours is great and I don't feel there is anything OP in it. We have one bad unit and a couple weak units, but nothing is worthless and even Iron Priests can work in the right list. As many have said, we don't need a new dex, just some faq love. Hopefully with the inclusion of tau as a main staple army, flyer spam will become a thing of the past.

 

I completely understand what Grey Mage and Hendrik are saying and agree. We must adapt to the change in meta, it just sucks to have to overhaul our lists to stop the potential for flyer spam, but that is how it goes in competetive play. In friendly games, if someone is running a thousand flyers against SW, they are not worried about you having fun.

 

I really want them to put out a new tyranid book. I love fighting them.

 

A new sisters book would be nice. I have been thinking about a Wolf and Sister army.

Let's stop talking about "need?"

 

We don't "need" any FAQ love either.

 

But it would help.

 

Alternatively, a new dex would help. Though we don't "need" it.

 

This is a really silly thing for us to be arguing about on the interwebs.

I'm not looking forward to the new codex. That said, I'm not not looking forward to it either. As a few people have said - we have a decent codex now, and if it ain't broke - why fix it?

 

That said, flakk missiles FAQ would be nice, but not essential. I have an imperial navy Detatchment for flyers when I want to use them. The o ly thing I have a problem playing against is Chaos, and that's because I've not played against them much.

A nice anti flier power would be a storm called by our RP, making flying dangerous terrain in a bubble around the priest and lowering the BS and scattering template weapons du to the wind, or even make his entry on the board scatter 2D6 to the left or right

psychic powers would be an interesting way to give us anti-air, I agree.

 

Random powers are a bit unreliable, but on the other hand, you can choose discipline/whether to go with primaris etc based on the requirements of the battle. If the SW codex added 2 disciplines and one of them had say... 2(?) good anti-flyer powers, it would be nice to be able to spam that discipline when facing many flyers, but do something different against other lists.

Frankly we already have powers that should affect flyers already in the form of Tempest Wrath, Living Lightning, and Murderous Hurricane. The very names themselves indicate a danger to airborne enemies, but their mechanics do not mesh with the rules.
Honestly, I think the easiest way to nerf the Heldrake would be to make the flamer only get d3 hits when the Heldrake is zooming like when using flamers in Overwatch. The idea that the Heldrake is getting off a sustained flame template while zooming does not make sense when it is zooming. Only when it chooses to hover would it get a sustained burst of flame, however that would be balanced by also making it vulnerable to fire.

Frankly we already have powers that should affect flyers already in the form of Tempest Wrath, Living Lightning, and Murderous Hurricane. The very names themselves indicate a danger to airborne enemies, but their mechanics do not mesh with the rules.

 

Yeah this would have solved so many things and been common sense... unfortunately I suspect the issue deals more with a marketing strategy and far less with Wulfbane's suggestion.

I am just looking to place them on an upper level and let the Chaos opponent try and argue his way out of the template rules for ruins.

 

And they could easily just errata that Living Lightning/Murderous Hurricane/Tempest Wrath do affect flyers and force them to actually take a dangerous terrain test despite being flyers. Boom, problem solved as far as them having absolutely zero fear now as opposed to making them think out a move before they zoom.

  • 2 weeks later...

GW should honestly reconsider how frost weapons work, or at least bring back true grit for the wolves. But change it so that unwieldy weapons are treated as normal. I only say this because I find it a little ridicalous for axe wielding SW to strike slower. Fluff-wise, Fenrisian borns are taught how to hold an axe from the moment they are able. So why do all of a sudden enhanced superhuman beings strike slower when using a frost axe? LOL maybe raise the point cost for unwieldy weapons in the SW inventory but give them true grit as suggested to make it more appealing? just a thought.

Frost Blades definitely need to be tweaked- they're clearly overpriced as they stand. To keep them differentiated from regular Power Weapons, I'd probably just drop the cost by 5 points and then add Rending, or something similar. That should help a Frost Axe, for example, be a valid choice compared with a Power Fist.

Back after a looooooooooong hiatus from the hobby and THIS is what I see? Not to demean Roma but we had been waiting so eagerly for the Codex we have now that to ask for a new one so soon is ludicrous. So what if the new rules (that I'm yet to really get into) stagger the usefulness of certain choices? These are Space Wolves and these are their options, either work with it or buy a supplementary force of another army to help.

Also, asking for the 5th Edition Codex to be hardcover printed might make sense but I doubt it will happen before Smurfs get their shiny new book.

2 pages later...been having a hiatus myself. I think my op fairly clearly stated I DO NOT want a new codex, for reasons i explained. I didnt know we were rumoured to be getting one, but its gonna happen eventually and i. Hope later rather than sooner.

Honestly, I think the easiest way to nerf the Heldrake would be to make the flamer only get d3 hits when the Heldrake is zooming like when using flamers in Overwatch. The idea that the Heldrake is getting off a sustained flame template while zooming does not make sense when it is zooming. Only when it chooses to hover would it get a sustained burst of flame, however that would be balanced by also making it vulnerable to fire.

I dunno makes sense to me (not balance-wise of course), for reasons any good dragon-related film shows.

 

I'll probably be the odd man out here and say I would love to see Bloodclaws become worth it again, Rune Priest/Longfang spam disappear, and the Sons of Russ getting a close-combat upgrade.

I thought that's what pretty much everyone in this thread was saying. :lol:

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