WG Capt. Iagn Thunderclaw Posted June 14, 2013 Share Posted June 14, 2013 For every five modes a wolf guard pack can have one heavy weapon. if I maxed out my elite slot with three packs of minimum wg could I include a heavy weapon in each slot? If I had six WG in one pack can I have two heavy weapons, one for WG 1-5 and a second for WG6? Or must I have 10 WG models before I have the second heavy weapon? Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/ Share on other sites More sharing options...
Grey Mage Posted June 14, 2013 Share Posted June 14, 2013 Rounds down, not up, and says as much in the book IIRC. So yeah, 10 full members of one squad for a second heavy weapon. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3393775 Share on other sites More sharing options...
Hear da Lamentation Posted June 14, 2013 Share Posted June 14, 2013 But of course, you can choose 10 WG, have 2 heavy weapons, then split off 3 WG to go with other units. The ones you split off can have the heavy weapons if you want, or you can leave both heavy weapons in a unit of remaining WG Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3393861 Share on other sites More sharing options...
dswanick Posted June 14, 2013 Share Posted June 14, 2013 " For every five models in the squad,one Wolf Guard model in Terminator armour may", C:SW, pg.86 You do own a codex, right? Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3393881 Share on other sites More sharing options...
Grey Mage Posted June 14, 2013 Share Posted June 14, 2013 Well in the old days they rounded up, so its always better to clarify. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3393926 Share on other sites More sharing options...
Baba Lem Posted June 14, 2013 Share Posted June 14, 2013 Old days. Runic charms. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3394014 Share on other sites More sharing options...
Rift Blade Posted June 14, 2013 Share Posted June 14, 2013 Old days? Healing Potions & Balms!!!! I do actually miss those but oh well. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3394078 Share on other sites More sharing options...
Grey Mage Posted June 15, 2013 Share Posted June 15, 2013 Dont get me started on how much I miss my beloved runic charms. 5 Terminators survived 2000pts of Tau shooting, 1600pts of DE shoorting, and finally died to 700pts of DE assault, at the I5 step, wherein the WGBL, the last man standing, killed the Archon as he was pulled down by weight of numbers. Runic Charms were the most beautifully, awesomely, probably broken piece of wargear ever released.Also, runes. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3394384 Share on other sites More sharing options...
Baba Lem Posted June 15, 2013 Share Posted June 15, 2013 WGBL/TDA, FB, AC, RC 2 WGBG/TDA, CF, AC, RC 2 WGBG/TDA, LC, Bolter-Plasma, RC @ Drop Pod My old lovelies. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3394487 Share on other sites More sharing options...
Reichfaust Posted June 16, 2013 Share Posted June 16, 2013 Could someone fill in a newcomer to the Wolfdex what Runic Charms did? Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3395040 Share on other sites More sharing options...
Baba Lem Posted June 16, 2013 Share Posted June 16, 2013 They allowed the model to reroll its first failed armour save. There used to be a list of wargear from which characters and WG could choose, so you could equip a whole WGBG unit with TDA and charms. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3395087 Share on other sites More sharing options...
Valerian Posted June 18, 2013 Share Posted June 18, 2013 At 5 points they were a steal. V Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396176 Share on other sites More sharing options...
skeletoro Posted June 18, 2013 Share Posted June 18, 2013 wow, yeah, that's really good. Almost like 5 points for an extra wound. Then again... terminators with 2 wounds aren't completely unheard of :P Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396195 Share on other sites More sharing options...
Valerian Posted June 18, 2013 Share Posted June 18, 2013 Not unheard of now, but it was back in the day when Runic Charms were available from the Armoury. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396196 Share on other sites More sharing options...
skeletoro Posted June 18, 2013 Share Posted June 18, 2013 Totally. Here's hoping we'll see their reintroduction in our next codex eh? :) Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396198 Share on other sites More sharing options...
Max_Dammit Posted June 18, 2013 Share Posted June 18, 2013 runic charms Was thinking of starting a thread about the old dex and what we mis the most a few days back, this was my choice. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396296 Share on other sites More sharing options...
Baba Lem Posted June 18, 2013 Share Posted June 18, 2013 Cheap Blood Claws, while we're at it. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396298 Share on other sites More sharing options...
Grey Mage Posted June 18, 2013 Share Posted June 18, 2013 I5 Priests, though perhaps not the low leadership and single choice of power on the rune priest. It was nice having a full warrior hq in the priest slot. Lol watching opponents attack an HQ and find out he got MORE attacks when charged than when charging was always funny. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396305 Share on other sites More sharing options...
irwit Posted June 18, 2013 Share Posted June 18, 2013 Remember if you use your heavy weapons as Pack leaders then they are treated as characters and have the precision shot special rule. So precision shot assault cannons and krak missiles :) Im not what precision shot does to flamer weapons, is it a roll to wound of 6 ? Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396521 Share on other sites More sharing options...
dswanick Posted June 18, 2013 Share Posted June 18, 2013 Remember if you use your heavy weapons as Pack leaders then they are treated as characters and have the precision shot special rule. So precision shot assault cannons and krak missiles Im not what precision shot does to flamer weapons, is it a roll to wound of 6 ? Template weapons are unaffected by the Precision Shot rules. Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396528 Share on other sites More sharing options...
SW1 Posted June 18, 2013 Share Posted June 18, 2013 Remember if you use your heavy weapons as Pack leaders then they are treated as characters and have the precision shot special rule. So precision shot assault cannons and krak missiles Im not what precision shot does to flamer weapons, is it a roll to wound of 6 ? Tasty ... Very tasty!!! :D Link to comment https://bolterandchainsword.com/topic/276847-wolf-guard-and-heavy-weapons/#findComment-3396874 Share on other sites More sharing options...
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