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Bjorn in a dreadnought drop pod.


irwit

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Ok so your WP with GHs coming in from outflank.   You can only come in from left or right and it is random?

Yes, but with Acute Senses you get to re-roll if you don't like the result.  

I would see that as just encouraging your opponent  to bunch up in the rear centre of the board which is exactly what you don't want him to to ?

Might be that getting the enemy to bunch up his army at the rear center of the board is exactly what you do want him to do. If the threat of a single one of your units can cause the enemy to deploy in a manner that not what he would otherwise prefer to do, then I'd say that it is points well spent. Particularly if your opponent is concentrating too much on the potential effect/impact of that Outflanking pack, and not on the actual mission objectives.

 

Valerian

 

Ok so your WP with GHs coming in from outflank.   You can only come in from left or right and it is random?

Yes, but with Acute Senses you get to re-roll if you don't like the result.  

>I would see that as just encouraging your opponent  to bunch up in the rear centre of the board which is exactly what you don't want him to to ?

Might be that getting the enemy to bunch up his army at the rear center of the board is exactly what you do want him to do. If the threat of a single one of your units can cause the enemy to deploy in a manner that not what he would otherwise prefer to do, then I'd say that it is points well spent. Particularly if your opponent is concentrating too much on the potential effect/impact of that Outflanking pack, and not on the actual mission objectives.

 

Valerian

 

I see what you mean but to be honest if its the opposite of what I would want the army to do then I'm almost encouraging him to do what I don't want him to do,   so even if hes changing what he was going to do,  it still doesn't help me.

 

Does any of that sentence make sense ?   lol!

 

 

 

Ok so your WP with GHs coming in from outflank.   You can only come in from left or right and it is random?

 

Yes, but with Acute Senses you get to re-roll if you don't like the result.  
>

>I would see that as just encouraging your opponent  to bunch up in the rear centre of the board which is exactly what you don't want him to to ?

>
Might be that getting the enemy to bunch up his army at the rear center of the board is exactly what you do want him to do. If the threat of a single one of your units can cause the enemy to deploy in a manner that not what he would otherwise prefer to do, then I'd say that it is points well spent. Particularly if your opponent is concentrating too much on the potential effect/impact of that Outflanking pack, and not on the actual mission objectives.

Valerian

 

I see what you mean but to be honest if its the opposite of what I would want the army to do then I'm almost encouraging him to do what I don't want him to do,   so even if hes changing what he was going to do,  it still doesn't help me.

 

Does any of that sentence make sense ?   lol!

And if you don't want him bunched up in the middle of the board, then don't place the unit in Reserve/declare that it is Outflanking. It's only a 10pt upgrade, not a huge waste of points if you don't use it.

Ok so your WP with GHs coming in from outflank.   You can only come in from left or right and it is random?   I would see that as just encouraging your opponent  to bunch up in the rear centre of the board which is exactly what you don't want him to to ?   I don't get that as a tactic?  Also you arrive on a random turn ? 

Why wouldnt you want your opponent to bunch up?

 

Seriously. Create a target rich environment for your DPing squads, and keep him from spreading out and denying you deployment zones. Its great when they try to castle up against the seigebreakers.

You want them centrally bunched. Pretty much always.

 

-Permits deepstriking options in more locations.

-Centralized area of the board to focus all templates and aoe powers.

-Your army won't be divided to focus on units on opposite sides of the board.

-Flanking (which we excel at) is at its most optimal. If your opponent was at a corner and/or spread out, you can't really flank at all.

Personally I see it that by forcing a castle,  you force your drop podding units to come out facing an entire army  vs   coming out facing half the army.  Id prefer to come out vs half the army and have some chance of making it to turn 2.   

 

Id prefer to take out one flank decisively rather than cause a bit of damage to a castle.  

See I can agree with you there, certainly. However Ive found that most opponents just arent very gooood at castling. So instead Ive got more units that can assist each other, and redundancies that I can use if one of them fails to achieve its objective- wich is to remove anything that can wipe out swaths of my men without a save, or with enough brute force. Since alot of that is tied to vehicles and heavy weapon teams its actually usually not hard to cripple an enemies long range firepower and mobility on turn one. Then use reserves to snatch objectives and reinforce the lines as needed.

 

But whatever works for you.

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