Sigvard Posted June 16, 2013 Share Posted June 16, 2013 So I am starting a Deathwatch Roleplay with some friends and even though I am going to be GM of the roleplay, I really enjoy getting stuck in the actual gaming and tend to take a silent companion for the group, or taciturn advisor. This situation is no different. My question is.... If Deathwatch is the Chamber Militant for the Ordo Xenos has there ever been any precident for a Grey Knight being inducted into the ranks of the Deathwatch? Hope you guys can help out Sigvard Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/ Share on other sites More sharing options...
mrhorg Posted June 16, 2013 Share Posted June 16, 2013 I wouldn't have thought so. Ordo malleus and GKs wouldn't be so forthcoming of their existance. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3394985 Share on other sites More sharing options...
Sigvard Posted June 16, 2013 Author Share Posted June 16, 2013 Yeah that's what I thought. That is saddening to say the least. Means I am going to have be another chapter for the Roleplay. Raven Guard or Space Wolves it is... Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395000 Share on other sites More sharing options...
Gentlemanloser Posted June 16, 2013 Share Posted June 16, 2013 Depending on the size of the group, you could have a solitary Kill-Marine assist a Grey Knight. Perhapse they are both stranded on the same world. You could have a fuller kill team assist a solitary Grey Knight, or even a Squad of Grey Knights. Or they could both turn up at the same time for simillair/different reasons and find a common goal. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395191 Share on other sites More sharing options...
thade Posted June 16, 2013 Share Posted June 16, 2013 I like both of GML's pitches there. "Both stranded on the same world" makes for a Jason Stamos-style movie there. :) Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395368 Share on other sites More sharing options...
Gentlemanloser Posted June 16, 2013 Share Posted June 16, 2013 A Kill Team (or Kill Mairine) is hunting a Dark Eldar Cabal, for whatever reason. Unkown to the Ordo Xeno (as communication is muddied and never taken for granted), the Ordo Malleus has forseen (Emperor Tarot FTW) a breach from the immaterium into real space and have dispached a Squad / Lone BC to Investigate. The cuase of this imminent breach happens to be none other than the same Cabal the Ordo Xeno have been pursuing. Inquisitorial ID shared, the two branches agree to combine thier talents in order to stop this menace. Edit: If you're using the Jericho Reach, it's even easier. Hive Fleet Dragon's (so much better than Dagon...) 'shadow' in the warp has interfered with a GK crusiers Warp travel. The OM are contacted by the DW due to something in the most recent vault opened in the Omega Vault. The 'Ghosts' from that planet (can't remember the name) require Maleus Investigation. Whatever/Whoever let the 'nids to Avalos is Daemonic in nature. Chaos is attempting to take over/destroy the Warp Gate. So many reasons! Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395378 Share on other sites More sharing options...
Aethernitas Posted June 16, 2013 Share Posted June 16, 2013 I very much dislike GM proxy chars out of the personal experience that they almost always turn out as beeing either a Mary Sue character for the Gm or a cheap plot device to drive plots the players would otherwise not get involved with. I mostly gm and I avoid proxies like the plague. That said - if you really want to go down that dark path at least do it with dignity and stay (mostly) true to the fluff. It's not worth using a railroaded fluff-shortcut just to force you solo Mary Sue GK into you player group. I also disagree with GL in that a BC would go anywhere without his team. GKs are trained as squads primarily couse they have to attune to hte psychic abilities of the other groupmembers to maximize their psychic and combat potential. The imo most credible reasons for a single GK to temporarily join a Deathwatch team is that his squad/group/brotherhood was/were sent to deal with some kind of Daemon thread and something went terribly wrong, leaving him as the sole survivor. If we are talking a greater scope more options open up but the fact stands that GKs were afaik (Black Library novels, Codizes, Chapter approved, Imperial Armour) never portrait as working alone and without their brothers. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395394 Share on other sites More sharing options...
Bowlzee Posted June 17, 2013 Share Posted June 17, 2013 I very much dislike GM proxy chars out of the personal experience that they almost always turn out as beeing either a Mary Sue character for the Gm or a cheap plot device to drive plots the players would otherwise not get involved with. I mostly gm and I avoid proxies like the plague. That said - if you really want to go down that dark path at least do it with dignity and stay (mostly) true to the fluff. It's not worth using a railroaded fluff-shortcut just to force you solo Mary Sue GK into you player group. I also disagree with GL in that a BC would go anywhere without his team. GKs are trained as squads primarily couse they have to attune to hte psychic abilities of the other groupmembers to maximize their psychic and combat potential. The imo most credible reasons for a single GK to temporarily join a Deathwatch team is that his squad/group/brotherhood was/were sent to deal with some kind of Daemon thread and something went terribly wrong, leaving him as the sole survivor. If we are talking a greater scope more options open up but the fact stands that GKs were afaik (Black Library novels, Codizes, Chapter approved, Imperial Armour) never portrait as working alone and without their brothers. Agreed, only GK's that work alone are Paladins, or those GK's working towards their 7 Personal Quests to become a Paladin... And they wouldn't team up with anyone on such a personal quest. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395420 Share on other sites More sharing options...
Gentlemanloser Posted June 17, 2013 Share Posted June 17, 2013 I also disagree with GL in that a BC would go anywhere without his team. Mordrak. If we are talking a greater scope more options open up but the fact stands that GKs were afaik (Black Library novels, Codizes, Chapter approved, Imperial Armour) never portrait as working alone and without their brothers. While not GK orientated, Brotherhood of the Snake opens with a single Marine being sent to solve the problem a 'client' world is having. It's a nice view on solitary Marines being sent to do stuff. It wouldn't be a long shot to have Thawn do something on his own, Crowe can't even join Squads. ;) Maybe the BC has had to sent his personal retinue of GKT off to some other threat in the system, and has to rely on whatever allies he can grab. Which just happens to be this Deathwatch Squad over there. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395528 Share on other sites More sharing options...
jeffersonian000 Posted June 17, 2013 Share Posted June 17, 2013 A much easier way to include a Grey Knight in a Death Watch Kill Team is to simply say that at the moment, their agendas are aligned and that the GK is there for his own mysterious reasons. Just leave it at that. SJ Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3395805 Share on other sites More sharing options...
Sigvard Posted June 18, 2013 Author Share Posted June 18, 2013 @jeffersonian000 I am big fanof your reasoning but the campaign I am looking to run, I don't think its going to be worth it. I think I am going to go with a Raven Guard Assault Marine. I also wouldn't relish organising the rules for 2 types of Deathwatch Marine - Psyker and then specialistion. Thank you for all the advice everyone. I am quite looking to running the RP. Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3396608 Share on other sites More sharing options...
Gentlemanloser Posted June 18, 2013 Share Posted June 18, 2013 Watch out for a few Psychic Powers. I found The Space Wolves Spirit Wolves and the Dark Angels Forcefield to be a tad, unbalanced. ;) Putting it midly! Link to comment https://bolterandchainsword.com/topic/276918-a-question-of-fluff/#findComment-3396780 Share on other sites More sharing options...
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