Bowlzee Posted June 20, 2013 Share Posted June 20, 2013 I am new to 6th (last played 3rd edition). I have been told that you must field at least 50% of your force on the table at game start... Is this true? If true, I imagine Grey Knight Deep Strike army, or a Drop pod army is no longer viable? Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/ Share on other sites More sharing options...
Bryan Blaire Posted June 20, 2013 Share Posted June 20, 2013 Units in a vehicle that must start in Reserve do not count toward the 50% unit limit, nor does the vehicle. Units that have a choice to start in Reserve, such as Terminators (even Deathwing Assault units), do count toward the 50% limit. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3397686 Share on other sites More sharing options...
Bowlzee Posted June 20, 2013 Author Share Posted June 20, 2013 So an army in Drop Pods and Storm Raven can all start off the table? What about the rule, no units on the board = auto lose? Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3397742 Share on other sites More sharing options...
WarriorFish Posted June 20, 2013 Share Posted June 20, 2013 If you have no units on the board at the end of any game turn, including turn one, you automatically lose. If you still want to do this I'd recommend you check with your opponent first if he's willing to waive this rule lest you both end up wasting your time. If he decides not to then amend your plans accordingly and get the game going :) Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3397793 Share on other sites More sharing options...
Leonaides Posted June 20, 2013 Share Posted June 20, 2013 Dont forget Drop-Pod Assault - half of your drop-pods will automatically turn up in your turn 1 - as long as you have enough models there that your enemy cannot wipe them all out in his turn 2 (or his turn 1 if you have first go) you are likely to successfully have a unit or two turn up in turn 2... Armies that can affect reserve rolls (either their own like Blood Angels with DoA, or IG with fleet officers giving a -1 to enemy reserve rolls) will affect the usefullness of this tactic. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3397831 Share on other sites More sharing options...
War Angel Posted June 20, 2013 Share Posted June 20, 2013 It's at the end of a game turn. So as long as your army isn't nothing but storm talons and storm ravens, your going to have at least one unit hit the board before hand. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3397977 Share on other sites More sharing options...
WarriorFish Posted June 20, 2013 Share Posted June 20, 2013 Sorry, I should have clarified I was talking about the rule rather than your musings on plans - Leonaides has the right of it. Just don't make a tiny contribution to your deployment; even being out of line of sight can't protect you from everything! Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398033 Share on other sites More sharing options...
BassWave Posted June 20, 2013 Share Posted June 20, 2013 Wait, I have a question. Lets say I have an all drop pod army with one storm raven carrying a squad. I was under the impression that only dedicated transports that have to come from reserves were exempt from the 50% rule. Therefore the storm raven can't carry anything. Some clarification and page numbers to rules/faqs would be appreciated. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398157 Share on other sites More sharing options...
Dam13n Posted June 20, 2013 Share Posted June 20, 2013 This has been voraciously discussed on the OR forum (and ended messily): http://www.bolterandchainsword.com/topic/275050-reserves-questions/ Laterz... Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398197 Share on other sites More sharing options...
Leonaides Posted June 20, 2013 Share Posted June 20, 2013 Anything in a vehicle that must start in reserves does not count for the reserves limit... BRB errata/FAQ v 1.3/feb 2013: Q: Do units that are transported in a vehicle that MUST start in reserve count towards the number of units that can be placed in Reserves? For example , must I count the units in a Drop Pod or Valkyrie towards the 50%of units I can place in Reserves? (p124) A: No. If all of your units are either fliers or transported within thigns which have to start in reserve, then none of them count for how many units you have in reserve. That other thread got messy where it mixed all transported in things that have to go in reserve with things that were not if I recall. This may also be of relevance (same source): Q: If all of my units are either Flyers or embarked upon Flyers, will I automatically lose the game as there are none of my models on the gaming board at the end of Turn 1? (p122) A: Yes. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398221 Share on other sites More sharing options...
Bowlzee Posted June 20, 2013 Author Share Posted June 20, 2013 Thanks for the clarification guys :) Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398249 Share on other sites More sharing options...
Koremu Posted June 20, 2013 Share Posted June 20, 2013 The question in my mind is "do those units embarked in units which must start the game in Reserve count towards determining the number of units which may start the game in Reserve?" Example: IC 2 Tactical Squads in Drop Pods 1 Dreadnought in a Drop Pod 1 Land Speeder Squadron Do I have 2 units which do not have to start the game in Reserve (IC & Land Speeders), or do I have 5 (IC, 2 Squads, Dreadnought, Land Speeders)? Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398259 Share on other sites More sharing options...
War Angel Posted June 20, 2013 Share Posted June 20, 2013 2 Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398264 Share on other sites More sharing options...
dswanick Posted June 20, 2013 Share Posted June 20, 2013 The question in my mind is "do those units embarked in units which must start the game in Reserve count towards determining the number of units which may start the game in Reserve?" Example: IC 2 Tactical Squads in Drop Pods 1 Dreadnought in a Drop Pod 1 Land Speeder Squadron Do I have 2 units which do not have to start the game in Reserve (IC & Land Speeders), or do I have 5 (IC, 2 Squads, Dreadnought, Land Speeders)? Join the IC to a Tac.squad in a Drop Pod, and you only have 1 unit which counts against your reserve limit, allowing everything to start the game in Reserve and deploy via Deep Strike. :tu: Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398277 Share on other sites More sharing options...
War Angel Posted June 20, 2013 Share Posted June 20, 2013 The IC still counts. The transport is not designated to you. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398286 Share on other sites More sharing options...
dswanick Posted June 21, 2013 Share Posted June 21, 2013 The IC still counts. The transport is not designated to you. Nor does it need to be, read the BRB FAQ. Any unit embarked on a transport that must start in Reserve does not count. An IC is a unit, and a Drop Pod must start the game in Reserve. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398294 Share on other sites More sharing options...
War Angel Posted June 21, 2013 Share Posted June 21, 2013 Where is this FAQ located? I've only ever seen them in chapter approved Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398315 Share on other sites More sharing options...
Koremu Posted June 21, 2013 Share Posted June 21, 2013 Which means that Full Reserve Drop Pod armies are now significantly more restricted. Land Speeders are now a lot less use to that Army configuration. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398317 Share on other sites More sharing options...
Leonaides Posted June 21, 2013 Share Posted June 21, 2013 War angel- its in the shrine of knowledge on the gw website Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398446 Share on other sites More sharing options...
dswanick Posted June 21, 2013 Share Posted June 21, 2013 Where is this FAQ located? I've only ever seen them in chapter approvedIn the GW website "Shrine of Knowledge": http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018§ion=&aId=3000006 Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398450 Share on other sites More sharing options...
War Angel Posted June 21, 2013 Share Posted June 21, 2013 Are you talking about this question? I guess that confirms it Q: Do units that are transported in a vehicle that MUST start in reserve count towards the number of units that can be placed in Reserves? For example, must I count the units in a Drop Pod or Valkyrie towards the 50% of units I can place in Reserves? (p124) A: No. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3398870 Share on other sites More sharing options...
Leonaides Posted June 22, 2013 Share Posted June 22, 2013 About 12 posts up old bean... But thats one of the relevant ones, yes. Link to comment https://bolterandchainsword.com/topic/277090-drop-poddeep-strike-rules-for-6th/#findComment-3399251 Share on other sites More sharing options...
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