SW1 Posted June 20, 2013 Share Posted June 20, 2013 I'm about to assemble 5 Long Fangs Packs and having issues deciding what heavy weapons to arm them with. I know there's a fair bit of chat going on about mixing up weapon load outs on the packs, however I'm not convinced that having mixed range/S/AP is that good an idea. I'm probably wrong on this and if I am feel free to constructively change my mind. :P So I was thinking of possibly having 1 pack of Heavy Bolters, a pack of Lascannons, a pack of Missile Launchers and 2 packs of Plasma Cannons. I could swap out one of the packs of Plasma Cannons for a pack with a different weapon (Heavy Bolters or Lascannons or Missile Launchers). Or I could go the combined way forward but I need convincing why it's a good idea. Lol ... Finally got to the question ... If you have 5 Long Fangs packs how would you arm them and why (using Heavy Bolters/Lascannons/Missile Launchers/Plasma Cannons)? Also ... What would you arm the pack leader with and why? Need to get it sorted in my head asap so they can be assembled ready for the ETL. Just don't want to end up with a nicely painted but ultimately useless set of LF packs. Any comments/advice/thoughts welcome, especially on pack composition for normal 40k games opposed to Apoc Battles!!! Cheers Steve Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/ Share on other sites More sharing options...
MaveriK Posted June 20, 2013 Share Posted June 20, 2013 I keep my pack leader cheap. I don't see a reason why I would spend x amount of points on the guy especially when the majority of the time this pack is stationary. I stick a wolf guard with them for added protection. Either from close combat of added firepower via cyclone missile launcher. As for how I equip my Long Fangs... Well it depends on who I'm facing really. But I've always been a fan of plasma cannons. I've never really used multimelta, it's just a waste especially with it's range. You can never go wrong with missile launchers either! At the end of the day it's all about target priority... Play sharp. Think smart. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398275 Share on other sites More sharing options...
dswanick Posted June 20, 2013 Share Posted June 20, 2013 My ultimate goal for myself: 2 packs, 2X Lascannon, 3X Missile Launcher, BP/CCW 2 packs, 5X Missile Launcher, BP/CCW 2 packs, 2X Plasma Cannon, 3X Heavy Bolter, BP/PW 1 pack, 5X Melta, BP/PW Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398282 Share on other sites More sharing options...
Wulfebane Posted June 20, 2013 Share Posted June 20, 2013 I run one pack with 4xML/1xLC and one with 3xHB/2xPC. They both are very effective and serve different roles. My HB/PC pack is deployed a little closer and thins any hoard units or gunlines, while the ML pack is near the back edge of deployment and uses their superior range to pop armor/elite units. I'm beginning to think 1 LC isn't enough, so I might try 2 next time I'm up for a game. As Mav said, MMs are pointless unless they're part of a Grimnar DP and get set up midfield first turn. For the cost of the upgrades, they're not worth losing a whole turn (at minimum) til something is in range. Pack leaders are ablative wounds imo. They should be up front and first to die. As such, they should be bare bones loadout. If you've got enemies in your backyard, you've done something wrong by not having a deployment objective camper defending. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398285 Share on other sites More sharing options...
Rift Blade Posted June 21, 2013 Share Posted June 21, 2013 I have 4 packs of LF's-- 1 pack of 4 ML & 1 LC, 1 pack of 3 ML & 2 LC, 1 pack of 5 HB & 1 pack of 3 PC & 2 ML. The first 2 packs see the most use. I never bother arming my pack Ldr cause he almost always is the first to go. not much point is wasting points on him if he is going to die. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398302 Share on other sites More sharing options...
skeletoro Posted June 21, 2013 Share Posted June 21, 2013 My plan is to give all of my units 5x ML, and 2-3 lascannons. Yeah that doesn't add up. Why not? Magnets! 5 LC squads might be a tad risky. Behind cover they're a bit safer, but helldrakes are going to make you pee your pants. That's a lot of points to lose to a baleflamer (is that what it's called?) Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398320 Share on other sites More sharing options...
Blacksad Posted June 21, 2013 Share Posted June 21, 2013 when it comes to Long Fangs, it's usualy best to pair them up based on range. Missiles and Lass for range 42, missiles for low AV vehicles, and hordes, Lasscannons for high AV vehicles and MC (or added wounds on the horde) heavy bolters and plasmacannons for range 36, both primarily used for high risk units. plasmacannons for anything TDA-ish, bolters for low armoured heavy hitters (or extra wounds to save), and if you happen to see a weak rear, or an AV 10 vehicle, why not. the amounts or each (ML / LC) (HB / PC) depends largely on your meta and your personal prefference. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398321 Share on other sites More sharing options...
skeletoro Posted June 21, 2013 Share Posted June 21, 2013 How does everybody here use their plasma cannon long fangs? I mean... I'd like to use such a unit, but can't really talk myself into it. But with a slightly shorter range, I'd anticipate them needing a bit of mobility. How do you achieve that? Put them in a drop pod? Razorback? Either way might work I guess. You sacrifice turn 1 shooting, but that's not necessarily a deal-breaker. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398328 Share on other sites More sharing options...
Blacksad Posted June 21, 2013 Share Posted June 21, 2013 with a 36 inch range, if you deploy them near the center of your line, forward deployed but in cover, there isn't a lot they can't reach. I'd use them with a bare bones WG (or a TDA WG) in a fortification. WG manning the gun, so the leader can still have your pack split fire Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398335 Share on other sites More sharing options...
skeletoro Posted June 21, 2013 Share Posted June 21, 2013 true, that's the other option I guess. With their str/AP, they aren't going to be shooting at artillery anyway. If they want to shoot at 3+ or 2+ infantry... 36" deployed forward is probably going to be enough, I guess. Most 3+/2+ infantry don't hug the back edge of the table. I'll take that under advisement ;) Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398354 Share on other sites More sharing options...
Grimtooth Posted June 21, 2013 Share Posted June 21, 2013 Long Fang loadouts for me are based on a few other factors for me to max them out; 1. 3xLC, 2xML, WGTDA w/CML. I like this build as my jack of all trades unit. I have more high strength shots for the tough stuff and don't sacrifice missile shots due to the added CML. The kicker is adding a las/plas Razorback and you got 4 LC shots and 4 ML shots a turn going out. 2. 3xPC, 2xHB + heavy bolter Razorback. Again, using the addition of the Razorback to keep the unit as a whole sending a balanced stream of fire downrange. 3. MMx5, WGTDA w/AC + drop pod Now even without dropping the Logan bomb, this unit still has merits due to drop pod placement allowing for side/rear shots. So 5 MM shots snapfiring with likelihood of being within the 12" double trouble range and then the AC with possible rending shots. Toss the missile launcher in the drop pod for following turn support and it ends up a well rounded turn of firing. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398359 Share on other sites More sharing options...
Khine Posted June 21, 2013 Share Posted June 21, 2013 I some times go 2x LC 3X ML with a flamer on the pack leader and a TL LC razorback. Flamer for that one time the long fangs aren't destroyed by the time something can assault them. If i don't put the flamer on the pack leader, i usually have a combi flamer on a wolf guard.However, i tend to usually go for 4x ML 1x PC or 3x ML 2x PC.I've been thinking about drop podding a Squad of 3x HB 2x Multi-melta. Sit them down mid field and use them as Mid field support. It will probably also deter vehicles from coming too close, so you can restrict the enemies movement. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398368 Share on other sites More sharing options...
Sturm Moonwolf Posted June 21, 2013 Share Posted June 21, 2013 I own 7 Long Fang Packs. 2x 5 missile, 1x 5 lascannons, 1x 3missile/2 lascannon, 1x 5 heavy bolters, 1x 5 plasma cannon, 1x 5 multi toaster. Pretty much all I will ever need. My missile launcher packs see the most use generally. If I am playing against a specific opponent I may tailor for a specific function. As for pack leaders I don't ever give them anything other than what they come with. If playing against a Lucius pod attack army I'll give the pack leader a melta bomb however. Wolf Guard, I have all manners of them so can add them as I feel is necessary. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398369 Share on other sites More sharing options...
SW1 Posted June 21, 2013 Author Share Posted June 21, 2013 Hmmm ... So I'll probably stick with a (5x Plasma Cannon) pack, a (5x Heavy Bolter) pack and maybe 3 (2x Lascannon + 3x Missile Launcher) packs. I'm liking the idea of a flamer on the pack leader just incase someone decided to try jumping the pack. Wall of flame or whatever it's called, can be quite funky especially against lightly armoured foes. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398415 Share on other sites More sharing options...
Orphus Posted June 21, 2013 Share Posted June 21, 2013 Why has no one asked this yet? What are you fighting? What does your army need? A full Heavy Bolter touting pack is a solid option to anything out of Power Armour. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398422 Share on other sites More sharing options...
Grey Mage Posted June 21, 2013 Share Posted June 21, 2013 Why has no one asked this yet? What are you fighting? What does your army need? A full Heavy Bolter touting pack is a solid option to anything out of Power Armour. Because he said five long fangs packs thats alot of old men. Id go with two packs with straight missile launchers, one of straight plasmacannons, and two 50/50 Lascannon/ML splits. Id use that setup from dawn to duck vs all comers and apocalypse. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398440 Share on other sites More sharing options...
DanPesci Posted June 21, 2013 Share Posted June 21, 2013 Im currently using 2 packs of long fangs, each with 4HB and 1PC, and a HB RB to go with each. They remain fairly cheap, but put out enough firepower to worry most troops. And rolling 12-15 dice for each unit per turn is great fun. Being able to snap fire the heavy bolters is also nice when you need to do a bit of repositioning (although i tend not to do that too often). Id quite like to add an extra plasma cannon to both squads to up the AP2, but havent the money/time to do it atm. I used to run ML squads before this setup, and they are great allrounders..i just got kinda bored of them...however if youre going for 5 squads, id have at least 2 of them as ML squads with a sprinkling of lascannon. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398451 Share on other sites More sharing options...
dswanick Posted June 21, 2013 Share Posted June 21, 2013 How does everybody here use their plasma cannon long fangs? I mean... I'd like to use such a unit, but can't really talk myself into it. But with a slightly shorter range, I'd anticipate them needing a bit of mobility. How do you achieve that? Put them in a drop pod? Razorback? Either way might work I guess. You sacrifice turn 1 shooting, but that's not necessarily a deal-breaker. I usually field 1-2 of my 2X LC/3X ML packs back in position to control a section of the board. My 2X PC/2X HB pack gets a ride (Razorback or Drop Pod) along with my three forward Grey Hunter packs to provide them extra close supporting firepower. That is also why they get a Power Sword for the sergeant and often a Power Sword armed WGPL, for the extra CC threat. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398455 Share on other sites More sharing options...
SW1 Posted June 21, 2013 Author Share Posted June 21, 2013 Why has no one asked this yet? What are you fighting? What does your army need? A full Heavy Bolter touting pack is a solid option to anything out of Power Armour. I've stripped my entire Great Company which was close to 500 models strong. However I've pulled all the none SW models out of the mix (plan on using the ones I pulled out of the army in a Space Marine Crusade Army instead) which drops the numbers to about 50%. As I'm at the point of rebuilding the lot I want to work out what to arm the different units with. For example whatever heavy weapons I have left from rebooting the Long Fangs will be used to build and squads. The Wolves are my 1st choice army so they'll get the optimum weapons load out I can work out. What's left will be used by the other chapters making up the Crusade army. So I'm not building the army for a particular enemy, just want an effective all round bunch of Long Fangs. Maybe 2 packs geared up for 40k and the rest more suited for Apoc Battles as they'll only really get an outing in larger battles. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398547 Share on other sites More sharing options...
Grey Mage Posted June 21, 2013 Share Posted June 21, 2013 Well for a real apoc battle it actually might be worth the investment on a full lascannon LF pack... as well as a pair of missile packs, a plasma pack and a mixed missile/lascannon pack. Chances are high youll encounter alot of AV 14, or just really need that +1 on the chart from AP2. A full Plasmacannon setup for area denial vs terminators- who pop up in large numbers in most apoc groups- and the standard kill everything of the missiles. Link to comment https://bolterandchainsword.com/topic/277130-long-fangs-help-needed/#findComment-3398721 Share on other sites More sharing options...
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