teblin Posted June 21, 2013 Share Posted June 21, 2013 Hey all. I've never run a Librarian in my 40K career (because I've been playing solely BT up until last month). A Blood Angels Librarian knows two powers from the Codex. Is that in addition to, or instead of, the psychic powers in the main rulebook? For example, can my BA Librarian have two Codex powers as well as choices from the Rulebook psychic disciplines? Link to comment Share on other sites More sharing options...
nurglez Posted June 21, 2013 Share Posted June 21, 2013 All the old 5th edition psykers got clarified in the relevant faqs. PSYCHIC POWERS A Blood Angels Librarian (including Mephiston) may use the psychic disciplines found in the Warhammer 40,000 rulebook, instead of those in Codex:Blood Angels. If he does so, generate two new powers from the Biomancy, Divination, Telepathy or Telekinesis disciplines (in any combination) before armies are deployed. Link to comment Share on other sites More sharing options...
teblin Posted June 21, 2013 Author Share Posted June 21, 2013 Ahhh, I see. Thanks muchly. Link to comment Share on other sites More sharing options...
Demoulius Posted June 24, 2013 Share Posted June 24, 2013 Note that librarians as they come "stock" are level 1 so can only use 1 power per turn as they only have 1 warp token. Taking the Epistolary upgrade (at 50 points mind...) Makes them level 2 so they have 2 tokens and only Mephiston is level 3. Link to comment Share on other sites More sharing options...
BloodTzar Posted June 24, 2013 Share Posted June 24, 2013 Now this confuses me, I think its a power per a player turn per mastery. In other words, you can cast (codex) one power in your turn than another one in opponents turn ... Correct me if I am wrong Link to comment Share on other sites More sharing options...
Ushtarador Posted June 24, 2013 Share Posted June 24, 2013 A psyker generates a number of warp tokens according to his mastery level every player turn. Powers cost 1 or 2 tokens to cast according to their level, and activating your force weapon consumes 1 token as well. What you can cast only depends on the number of tokens you have, there's no other limitation. Link to comment Share on other sites More sharing options...
kdruthless Posted June 24, 2013 Share Posted June 24, 2013 Can you mix and match between the BA Psychic powers and the ones in the main rulebook? Link to comment Share on other sites More sharing options...
Brother Maikel Posted June 24, 2013 Share Posted June 24, 2013 Nope, its either/or. Though due to the way powers are generated you don't have to decide which set to use until after warlord traits have been rolled. Link to comment Share on other sites More sharing options...
Disruptor_fe404 Posted June 24, 2013 Share Posted June 24, 2013 A psyker generates a number of warp tokens according to his mastery level every player turn. Powers cost 1 or 2 tokens to cast according to their level, and activating your force weapon consumes 1 token as well. What you can cast only depends on the number of tokens you have, there's no other limitation. Also depends on when you can cast those powers! This only matters for Codex powers though, as 6th has (rightly) streamlined powers into witchfires/blessings/maledictions, all of which define when you use them rather than a power-by-power basis. Link to comment Share on other sites More sharing options...
Gideon999 Posted June 26, 2013 Share Posted June 26, 2013 Also remember that you can only cast one "shooting" power per turn, no matter how many warp charges or powers you know. Any other type of power you can cast as many as you like (provided you do them at the right phase). Another thing that often gets forgotten when you are new to Psykers is that warp charge regenerates on the player turn. This is only important for the use of your force weapon as people often forget after they use up their powers on their turn that they can still instant death something in the enemy turn. Link to comment Share on other sites More sharing options...
Brother Maikel Posted June 26, 2013 Share Posted June 26, 2013 Another thing that often gets forgotten when you are new to Psykers is that warp charge regenerates on the player turn. This is only important for the use of your force weapon as people often forget after they use up their powers on their turn that they can still instant death something in the enemy turn.It also matters for our Codex powers, as you can cast an offensive power in your turn and then cast a defensive power in your opponent's (like Lance/Shield), even if you only have Mastery Level 1. Link to comment Share on other sites More sharing options...
Demoulius Posted June 29, 2013 Share Posted June 29, 2013 Other then force weapons or blood angel codex powers its pretty irrelevant though considering noone (other then us) can cast powers in the opponents turn. :D Link to comment Share on other sites More sharing options...
teblin Posted June 29, 2013 Author Share Posted June 29, 2013 Is it worth the 50pt upgrade to Epistolary? And are there any Disciplines that are generally better than others for a Marine army? Divination comes to mind. Link to comment Share on other sites More sharing options...
JamesI Posted June 29, 2013 Share Posted June 29, 2013 Divination is the best. Episoltary is not usually worth it in my opinion. Other armies pay half the price for the same benefit. Link to comment Share on other sites More sharing options...
Demoulius Posted June 29, 2013 Share Posted June 29, 2013 Epistolary is a tricky one. Most of us take the 100 pt liby because hes cheap and has some amazing utility. If you add the epistolary upgrade you increase his (base) cost by 50% for only a slightly comparable upgrade. If the pricing would be like as for the dark angels though it would definitely be worth it! Link to comment Share on other sites More sharing options...
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