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Librarian confusion


teblin

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Hey all.

 

I've never run a Librarian in my 40K career (because I've been playing solely BT up until last month).

 

A Blood Angels Librarian knows two powers from the Codex. Is that in addition to, or instead of, the psychic powers in the main rulebook?

 

For example, can my BA Librarian have two Codex powers as well as choices from the Rulebook psychic disciplines?

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All the old 5th edition psykers got clarified in the relevant faqs.

 

PSYCHIC POWERS
A Blood Angels Librarian (including Mephiston) may use the
psychic disciplines found in the Warhammer 40,000 rulebook,
instead of those in Codex:Blood Angels. If he does so, generate
two new powers from the Biomancy, Divination, Telepathy or
Telekinesis disciplines (in any combination) before armies are
deployed.

A psyker generates a number of warp tokens according to his mastery level every player turn. Powers cost 1 or 2 tokens to cast according to their level, and activating your force weapon consumes 1 token as well. What you can cast only depends on the number of tokens you have, there's no other limitation.

A psyker generates a number of warp tokens according to his mastery level every player turn. Powers cost 1 or 2 tokens to cast according to their level, and activating your force weapon consumes 1 token as well. What you can cast only depends on the number of tokens you have, there's no other limitation.

 

Also depends on when you can cast those powers! This only matters for Codex powers though, as 6th has (rightly) streamlined powers into witchfires/blessings/maledictions, all of which define when you use them rather than a power-by-power basis.

Also remember that you can only cast one "shooting" power per turn, no matter how many warp charges or powers you know.   Any other type of power you can cast as many as you like (provided you do them at the right phase).

 

Another thing that often gets forgotten when you are new to Psykers is that warp charge regenerates on the player turn.   This is only important for the use of your force weapon as people often forget after they use up their powers on their turn that they can still instant death something in the enemy turn.

Another thing that often gets forgotten when you are new to Psykers is that warp charge regenerates on the player turn.   This is only important for the use of your force weapon as people often forget after they use up their powers on their turn that they can still instant death something in the enemy turn.

It also matters for our Codex powers, as you can cast an offensive power in your turn and then cast a defensive power in your opponent's (like Lance/Shield), even if you only have Mastery Level 1.

Epistolary is a tricky one. Most of us take the 100 pt liby because hes cheap and has some amazing utility. If you add the epistolary upgrade you increase his (base) cost by 50% for only a slightly comparable upgrade. If the pricing would be like as for the dark angels though it would definitely be worth it!

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