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Help from my fellow Wolves.


Sigvard

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So I have been having some trouble recently trouble netting victories since I have been playing so I come to the Wolf Den for advice and councel from ye mighty warriors. My main enemies are Necrons, Tau, Dark Angels and the occasional training exercise against Blood Angels. Recently I have been using a Rune Priest, Grey Hunter Packs, Long Fangs and topped off with Arjac. We have moved up to regular 1500 Points games and I am struggling against the following things. Riptides, Necron Scythes and Vehicles and Nephilim Fighters.

 

So what can I do?

 

Any advice would be appreciated greatly, I need to start doing Russ proud.

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Sounds like flyer trouble is an issue for u and sadly it is for all of us. At the moment gw has seen fit to give us nothing to contend with flyers so we must either ally or use the aegis defense line. I have had success with aegis controlled by a rune priest with chooser and divination hanging back with the long fangs.

 

To open vehicles meltaguns on grey hunters or land speeders with multimeltas work as do krak missiles or lascannons on long fangs.

With Tau, player your wolves hard and aggressive. Slam them down the xenos throught. The issue with fliers is to get as close to your enemies deployment zone as possible as quickly as possible. This force your opponent to position his flier in such a way as that he'll only have a turn or two with the flier on the board. Use transports, and move them as fast as they can go. As jblckb  pointed out, use the Aegis defense line. I wouldn't recommend using allies as that's eating up points and proves to be a challenge lining up synergy between the two armies.

 

As for Necrons, I've only played them once, and it was a hard and bloody fight. I would argue that the army is broke and prone to cheese. However, concentrated fire is your friend against Necrons. There is no such thing as overkill. Finally, remember that Jaws of the World Wolf is a Necrons worst nightmare.

 

Finally, there are the Dark Angels. It's hard to give advice on that as you don't mention what flavor of Dark Angels you're going against. Is it Greenwing, Deathwing, or Ravenwing, or a mix of all three?

If you have TWC, you have a good counter to most of your problems. As has been pointed out already by several of our learned brothers, the key to your problems is basically tactics. CC is the bane of most things Necron & Tau. Get in there & follow up and in the case of Necrons, focus fire. Tau are incredibly shooty so screen your TWC so they can get close with say a Rhino of GH popping smoke &/or terrrain till your TWC is in charge range. Just be careful about those units that can over support overwatch. Tau can do some silly things like that. If you have a drop pod & a RP, play with deepstriking the RP in with a screen of troops & use Jaws. Target his suits & marker light units. Remeber, you don't have to target the suits. Just something that will let you hit the suits as the little line carries on out 24". Most Tau are only I 2 including the majority of the suits. Create a an isolated section of his army to let you charge a unit into CC & let things take their murderous course.

 

Necrons--as has been said-NO SUCH THING AS OVERKILL! Target one unit at a time till they are gone. A weakness of Necrons is that their shielding for their vehiciles does not work against CC. Charge them with your TWC. THey throw out enough attacks that a pack of 3-4 usually take down their vehiciles.

 

Dark Angels-these fights are just gonna be bloody in my experience so far. Shoot their Black Knights 1st chance as their Rad grenades are annoying. Against 1st turn deep striking army, concentrate as fast as you can on individual units. THrow 2 or 3 units at each one to get rid of them asap & you should end up with #'s on your side.

 

Flyers-everyone is right. We struggle with flyers. Aegis defence line is our most economical option but I'll throw this out for you to ponder. A Bastion with a LF pack on the battlements & 5 man GH pack in the Bastion itself. The GH can man th HB's  on the Bastion itself-ther's 4-& the odd man out mans the Quad Gun/Icarus LC leaving the LF to shoot something else. Yuo have interceptor to deal with the flyers when tey come on, you have high ground with good fields of fire with cover save for your LF's, you present a tough target for your opponent to consider shooting at besides the rest of your army and as a little side not, the description basically says as modeled so you don't have to put one HB per side, you can put all 4 on 1 side or 2 on side & one one each adjoining side.

 

Hope this helps & good luck.

Well I really agree with the TWC. They bossed Belial and Knights in combat and were onky let down by my terrible rolling. 15 1's in a single round of combat. They also have massive maneuverabilty which is great. I have looked at a bastion and like the sound of it. Either that or an AGL definitely with an Icarus. It would appear the one thing in my list I may have to drop for this is possibly Arjac and his Wolf Guard, but I have yet to have a game where Arjac has not made his points back.

 

Hmm so many choices so few points...

Well I'm glad someone has luck with Arjac 'cuss I don't. LOL!!!! Used him 3 or 4 times & he never made his points back but he was one hell of a fire magnet. The last game I used him in, I had 4 Leman Russ Tanks shoot at him. In hindsight, that alone was worth it! LOL!! Good luck & let us know how you make out. Always curious about other's tactics.

I'm in the boat with most here and their opinion about Arjac. I'm not saying is good and a boat load of fun, but given the points you've spent on him and his Wolf Guard unit, you could have taken another Grey Hunter squad with change left over. Droping that unit will open up a lot more tactically viable options for you.

 

The one thing our codex has a "problem" with is something I call cost balancing. What you spend in a single uber unit, you could have used the same points to get mulitiple units that provide for more effectiveness in a variety of situations.

 

Just remember that Space Wolves are as tough and forgiving as any other marine chapter, but they can and should be played more aggressively. I've heard it said that Space Wolves are a great mid-field army. You want to get them in that honey spot where they can do a lot of damage in shooting, and turn around and do just as much damage in close combat.

So I have dropped Arjac from my 1000 Point list but I am seriously begrudging taking him out of my 1500 Point one. So I hav reduced the Wolf Guard he is with and given them a drop pod to fall backfield and simply cause as much carnage as possible. So far he has reaped an impressive tally across my games but he has been the only one to do so. So have included 2 rune priests and put in an ADL with Icarus for one of them to sit on with my Long Fangs. The second Rune Priest is going to go in the Drop Pod with the Wolf Guard and use JOTWW to unleash hell on the backfield. The my grey hunters are going to hold objectives. Which leaves my TWC to have free reign over what is left. FIngers crossed it will all work out. I shall let you know how it goes.

 

Once again thanks for all your help everyone. Its really nice to get advice when I am struggling so,yeah. Thank you


Sigvard

Evening Brother,

 

I come with great tidings of a victory in the name of Russ. Today the Wolves took on the angels in a border skirmish.


Me and partner played at 1000 Points.

 

My list contained a variety of Russ' finest, including Thunderwolves and Lone Wolves.

 

Sadly the first two turns did not go well for the Wolves. 10 Grey Hunters and 3 Thunderwolves were mowed down by a 10 Man Assault Squad and a Reclusiarch, accompanied by Death Company respectively.

 

However the Rune Priest and his Long Fangs would not allow his brothers to go unavenged. A Plasma Cannon, Lascannon and 2 Heavy Bolters later and the Assault Marines were left with only 3 men. TDA Lone Wolf failed his charge and allowed the Assault Marines that were left to charge my second GH Pack. Who saw them off in good order. My Gungslinging Lone Wolf wanted to join his fallen brother lost many moons ago in glorious death and charged into the enemy HQ and held them up until the end game.

 

All in all a brilliant game and The Wolves did their Primarch proud!

Last time i played Arjac he took out Typhus in a challenge and then a Tau commander in a challenge and then an obliterator the turn after that before falling to a powerfist. Bought the model after that :P

I love an agressive list with drop pods and with a steady backline of heavy shooting.

I just bought a bastion ... It's a little more pointswise than the defence line, but it's 14 armour all round, with 4 fire points, 4 heavy bolter emplacements, and platform for a quad gun or Icarus cannon.

 

Your wolves can't be shot at directly, they have to target the building. Meanwhile, 4 of your units are firing back, one fang, and their pack leader are firing the heavy bolter emplacements, and if you have a rune priest, he can divination them AND fire the icarus cannon.

 

I had reasonable success against Tau using TWC, they move very quickly and can flank the tau nicely. Distract them with long range weapons and then wipe them out in close combat. Stupidly, I marched my Gray hunters up the field, into two lines of fire warriors. They struggled... But I learned - armoured transports are key!

 

Being wolves - that's fairly much our answer to everything. Distract with long range whilst positioning for close combat assault.

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