Raensleyar Posted June 27, 2013 Share Posted June 27, 2013 Another squad question from a newbie ...when fielding one unit of long fangs, which of the following would you think would be more viable and effective as a support unit: 2 ML and 2 Plasmacannon in a razorback with heavy bolters OR 2 ML, 2 Lascannons and 1 Plasmacannon Both configurations come to about the same amount of points. Thanks! Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/ Share on other sites More sharing options...
dswanick Posted June 27, 2013 Share Posted June 27, 2013 C> 2X Lascannon, 3X Missile Launcher, Las/Plas Rback for long-range fire support. But I almost always have a separate HB/PC pack in my mid-field. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3401989 Share on other sites More sharing options...
Raensleyar Posted June 27, 2013 Author Share Posted June 27, 2013 That configuration is too expensive unfortunately. I am really trying to create a modular SW army so that various units just "plug and play" So the choice is really between those two options. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3401992 Share on other sites More sharing options...
Rift Blade Posted June 27, 2013 Share Posted June 27, 2013 Well if those are your options then I would take the 2 ML, 2 LC & 1 PC simply because it plays to our strength of 5 HWP in one pack. I'm assuming you are including the pack leader as a 6th SW so you have the option of split fire. If not then I would go with the other pack because the Razor back is extremely useful & not just with the LF's. i think though after you play a couple of games with either, you'll want to change them but maybe not. Good luck. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3401997 Share on other sites More sharing options...
Raensleyar Posted June 27, 2013 Author Share Posted June 27, 2013 Yes the pack leader is the 6th in each squad. Again, thanks for the feedback and help. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402010 Share on other sites More sharing options...
Grey Mage Posted June 27, 2013 Share Posted June 27, 2013 How about 3xML+2xLC. Im not sure I like 6 man squads, but that would be most efficient in my mind. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402015 Share on other sites More sharing options...
Raensleyar Posted June 27, 2013 Author Share Posted June 27, 2013 Can you elaborate on why you don't like 6 man squads? Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402027 Share on other sites More sharing options...
Wulfebane Posted June 27, 2013 Share Posted June 27, 2013 Unfortunately, the plasma cannon really doesn't work with either of those configurations due to the range disparity between them. In most deployment situations, that PC will be lucky to find anything in range in the first 2 turns, especially if your opponent is using standoff gunlines. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402081 Share on other sites More sharing options...
Grey Mage Posted June 27, 2013 Share Posted June 27, 2013 Can you elaborate on why you don't like 6 man squads? Its one of my last artifacts of being an old fuddy duddy who owns three units of the five man squads, when five was as many as you could get. It just looks wrong. Not to mention 2 firing at one thing and three at the other just goes against the fung shui. Theres really no tactical reason though, when I make my lists Im so used to them being that size, and one of several price points, that they just fit better. Fung shui ;) Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402095 Share on other sites More sharing options...
Raensleyar Posted June 27, 2013 Author Share Posted June 27, 2013 Can you elaborate on why you don't like 6 man squads? Its one of my last artifacts of being an old fuddy duddy who owns three units of the five man squads, when five was as many as you could get. It just looks wrong. Not to mention 2 firing at one thing and three at the other just goes against the fung shui. Theres really no tactical reason though, when I make my lists Im so used to them being that size, and one of several price points, that they just fit better. Fung shui I completely understand, actually. I tend to do similar things in my army building. There are some things that just don't ... seem right. Probably causes mental blocks that make list building harder and less efficient, but what you gonna do. :) Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402104 Share on other sites More sharing options...
Grey Mage Posted June 27, 2013 Share Posted June 27, 2013 Yeah, gotta try to avoid them, but such is life eh?So are you starting from the ground up with this army or are you building out, perhaps using old models? Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402111 Share on other sites More sharing options...
Wulfebane Posted June 27, 2013 Share Posted June 27, 2013 I like to have 6 just to be "the army that can take advantage of an extra 1-3 heavy weapons in a Heavy Support slot(s)". Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402155 Share on other sites More sharing options...
SW1 Posted June 27, 2013 Share Posted June 27, 2013 I'm thinking of having a 5x PC + 1 PG Long Fang pack with a Wolf Priest with SotH coming in on the enemy back field. Having that along with a large screening scout pack. Could work wonders ... Then again it could blow up in my face. :P Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402162 Share on other sites More sharing options...
DanPesci Posted June 27, 2013 Share Posted June 27, 2013 Except the plasma cannons cant fire the turn they come on, so you'll be lucky to have opponents who dont simply gun you down in their next turn. If not dealt with though, then aye, that unit will be horrible Edit - just seen your note about the screening scout pack...still not sure though, relies on them both coming on the same turn, and in the same place/board side (which due to actue sense isn't THAT hard i guess). Raensleyr - Back to the original post - i wouldnt tend to mix the ranges on your fangs, so keep LC with ML, and keep PC with HB. Looking at the points of th epacks you have above, im pretty sure you could swap out for 3ML & 2LC, or 3HB & 2PC w/RBack Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402201 Share on other sites More sharing options...
Raensleyar Posted June 27, 2013 Author Share Posted June 27, 2013 @Dan - hmmm. like the idea of 3 HB and 2PC in Razorback. Damn. more models to buy. Don't seem to have any heavy bolter bits about. @Grey Mage - I am starting out with Space Wolves, mainly because I really liked the lore for Logan Grimnar. They seem to be the one true "good guys" in the darkness of 40K, which really appeals to me. The viking barbarian aspect is pretty is pretty well done too, though I do find the whole werewolf thing pretty silly (along with the vampire aspect to the Blood Angels), but I can live with that easily*. With this army, I bought a bunch of core figures and some models that I really liked and now I am in the process of building up around those figures. My favorite figures in the entire model line are terminators, so I am trying to make them the focus. I hope to eventually collect an entire Logan Wing, but that is for later. *I find it amusing that they can completely modify a normal human into a space marine, but apparently can't select out the couple of corrupt genes that cause these space marines to have mutations. But, then again, from what I have understood so far, 40K isn't the most consistent of settings. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402304 Share on other sites More sharing options...
DanPesci Posted June 27, 2013 Share Posted June 27, 2013 You can usually find heavy bolters for cheap on ebay/bits sites. Recently ive been running two squads of long fangs with 4 HB & 1 PC. Cheap and cheerful and lots of dice to roll :D Just not great against armour Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402318 Share on other sites More sharing options...
dragon950 Posted June 27, 2013 Share Posted June 27, 2013 Plasma cannons are such a great but underused tool. I will generally have 1-2 in a squad if I don't take heavy bolters in them. I don't tailor my lists too much to what army I am playing against except that I will switch around my heavy weapons somewhat. They plasma cannon is great against everything except guard and sometimes orks/tryanids. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402397 Share on other sites More sharing options...
Wolf Lord Miktain Posted June 28, 2013 Share Posted June 28, 2013 I almost always go with 2 squads of 4 missile launchers and 1 lascannon each. If I ever find myself needing to but a few points I will switch out lascannons for 5th missile launcher, but for most part, the AP 2 is nice for tankbusting. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402695 Share on other sites More sharing options...
Thirdfox Posted June 28, 2013 Share Posted June 28, 2013 I've been running two Long Fang packs ever since i started. One pack with four missile launchers / one lascannon and another pack with two heavy bolters / two plasma cannons / one missile launcher. Been working fine for me so far. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3402898 Share on other sites More sharing options...
Guest Drunk Guardian Posted July 1, 2013 Share Posted July 1, 2013 I'm thinking of having a 5x PC + 1 PG Long Fang pack with a Wolf Priest with SotH coming in on the enemy back field. Having that along with a large screening scout pack. Could work wonders ... Then again it could blow up in my face. :P Maybe you could deploy them in a Rhino (not Razor due to squad size restrictions and use the Rhino as a mobile wall for the turn they arrive? Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3404645 Share on other sites More sharing options...
Wulfebane Posted July 2, 2013 Share Posted July 2, 2013 I'm thinking of having a 5x PC + 1 PG Long Fang pack with a Wolf Priest with SotH coming in on the enemy back field. Having that along with a large screening scout pack. Could work wonders ... Then again it could blow up in my face. :P Maybe you could deploy them in a Rhino (not Razor due to squad size restrictions and use the Rhino as a mobile wall for the turn they arrive? Both of these options are dreadful. The proposed Long Fangs alone are 190pts. The SotHWP is another 110pts minimum, or without and given the rhino, you're over 200. So, 200pts minimum and they will not get to even fire their weapons until at least the 3rd turn due to being template heavy weapons. This is even assuming they come in on a good roll. You've essentially wasted 200pts for over half of the game and made them impotent target practice. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3405132 Share on other sites More sharing options...
Valerian Posted July 2, 2013 Share Posted July 2, 2013 Agreed. And for what purpose? With a 36" range, you don't need to outflank with them to get them into a useful position. Edit: in addition, it puts them in range to many more of the enemy's weapons, making them less surviveable as they sacrifice the stand-off distance advantage of having those heavy weapons. Link to comment https://bolterandchainsword.com/topic/277358-long-fangs-loadout/#findComment-3405587 Share on other sites More sharing options...
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