Yosef Hausakluif Posted June 27, 2013 Share Posted June 27, 2013 I was thinking of giving some of the WG in my pack, jump packs, but other than being expensive and much more mobile, how would I use them tactically? Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/ Share on other sites More sharing options...
skeletoro Posted June 27, 2013 Share Posted June 27, 2013 Don't. They (and WG on bikes) are just FARRRRR too expensive in the current codex, unfortunately! They just aren't a good deal for the points spent, at all. Avoid them like the plague. Which is a shame, because I'd like to be able to field some. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402004 Share on other sites More sharing options...
Yosef Hausakluif Posted June 27, 2013 Author Share Posted June 27, 2013 Seemed like a cool idea, them jumping into where they wre needed most, etc. Thanks for confirming what I guess I already knew! Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402022 Share on other sites More sharing options...
Valerian Posted June 27, 2013 Share Posted June 27, 2013 Jump Packs provide Tactical Mobility and nothing more. For the amount of points that it takes to equip a 10 Marine pack of Wolf Guard with Jump Packs, you could buy them a Land Raider, instead. The Land Raider provides Tactical Mobility, Protection, and Firepower. The choice is clear. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402040 Share on other sites More sharing options...
SW1 Posted June 27, 2013 Share Posted June 27, 2013 Jump Packs provide Tactical Mobility and nothing more. For the amount of points that it takes to equip a 10 Marine pack of Wolf Guard with Jump Packs, you could buy them a Land Raider, instead. The Land Raider provides Tactical Mobility, Protection, and Firepower. The choice is clear. The choice is clear that according the the rule of cool they will be awesome sauce to look at. Lol ... In game terms they will not perform that well in most games as they will be a fire magnet, but every now and again they will kick some serious arse. :D Hmmm ... Someone kick me before I stupidly talk myself into building another points sink unit ... Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402167 Share on other sites More sharing options...
BrotherCaptainArkhan Posted June 27, 2013 Share Posted June 27, 2013 *kicks SW1* ;)If you don't mind running them under Allies rules, you could easily field them as a BA assault squad, in which case they becoming both scoring and much cheaper. They're still not a standalone unit, in the sense that you can rely upon them to take out at least one enemy unit before they bite it (unlike Sternguard, WG Terminators etc) but they do suddenly become a worthy counterassault/close support unit. Depending on how you're modelling them they could also be run as BA Death Company, in which they're still expensive as hell, but also a pretty good assault unit. Running them this way will mean they WILL get a lot of fire directed at them however, so be prepared to have them soak up casualties on the way in. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402193 Share on other sites More sharing options...
Baba Lem Posted June 27, 2013 Share Posted June 27, 2013 If Russ walked, so will I. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402196 Share on other sites More sharing options...
Rift Blade Posted June 27, 2013 Share Posted June 27, 2013 I have run a small pack of 5 occasionally & they are definitly cool, definitly a fire magnet once your opponent realizes what they are & absolutely expensive points wise. They are much more suited to mobile reserve to bolster your line where needed. That being said, there way more cheaper options to do the same thing LOL!!! But every now & then they're a lot of fun, especially if you want to see your opponent go"OH #$%##@%%!!!!" LOL!!! Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402216 Share on other sites More sharing options...
SW1 Posted June 27, 2013 Share Posted June 27, 2013 I have run a small pack of 5 occasionally & they are definitly cool, definitly a fire magnet once your opponent realizes what they are & absolutely expensive points wise. They are much more suited to mobile reserve to bolster your line where needed. That being said, there way more cheaper options to do the same thing LOL!!! But every now & then they're a lot of fun, especially if you want to see your opponent go"OH #$%##@%%!!!!" LOL!!! What would you arm them with? Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402217 Share on other sites More sharing options...
dswanick Posted June 27, 2013 Share Posted June 27, 2013 If Russ walked, so will I. Wow, I knew he was good but I didn't realize Russ walked from Fenris to Terra and back. ;) ((Gawd i despise how the silly fluff line that Space Wolves dislike teleportation has been exagerated into a fear of teleportation, jump packs, flying, transports, and anything not associated with "feet on the ground". These are the Sky Warriors, who are taken from a sea-faring people.)) Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402227 Share on other sites More sharing options...
TheCrazyCaptain Posted June 27, 2013 Share Posted June 27, 2013 Jump Packs provide Tactical Mobility and nothing more. For the amount of points that it takes to equip a 10 Marine pack of Wolf Guard with Jump Packs, you could buy them a Land Raider, instead. The Land Raider provides Tactical Mobility, Protection, and Firepower. The choice is clear. The choice is clear that according the the rule of cool they will be awesome sauce to look at. Lol ... In game terms they will not perform that well in most games as they will be a fire magnet, but every now and again they will kick some serious arse. Hmmm ... Someone kick me before I stupidly talk myself into building another points sink unit ... But they can jump over buildings etc, so could move out of line of site, or position themselves to jump over a building next turn, shoot and assault. I've played games where 12 inch as the jump pack flys saves 36 inches of driving a tank around the huge wall in its way. Or is this another example of where jump packs are massively less cool than the Xenos Scum alternatives? Wow, I knew he was good but I didn't realize Russ walked from Fenris to Terra and back. ((Gawd i despise how the silly fluff line that Space Wolves dislike teleportation has been exagerated into a fear of teleportation, jump packs, flying, transports, and anything not associated with "feet on the ground". These are the Sky Warriors, who are taken from a sea-faring people.)) Unfortunately, it's a piece of fluff that Games Workshop seem keen to play on - we have a distinct lack of flyers... I do however agree - we had hundreds of ships, drop ships, troop transports, fighters - before the heresy. We still have Thunderhawks and jump packs (Sky Claws). We clearly aren't afraid of flying. And if I hear report of any of my units being afraid of anything - they'll be sent back to the reserves without their nightly allowance of mead. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402248 Share on other sites More sharing options...
Valerian Posted June 27, 2013 Share Posted June 27, 2013 Jump Packs provide Tactical Mobility and nothing more. For the amount of points that it takes to equip a 10 Marine pack of Wolf Guard with Jump Packs, you could buy them a Land Raider, instead. The Land Raider provides Tactical Mobility, Protection, and Firepower. The choice is clear. The choice is clear that according the the rule of cool they will be awesome sauce to look at. Lol ... In game terms they will not perform that well in most games as they will be a fire magnet, but every now and again they will kick some serious arse. Hmmm ... Someone kick me before I stupidly talk myself into building another points sink unit ... But they can jump over buildings etc, so could move out of line of site, or position themselves to jump over a building next turn, shoot and assault. I've played games where 12 inch as the jump pack flys saves 36 inches of driving a tank around the huge wall in its way. Have you ever actually played a game with a unit of Jump Infantry? I only ask because it seems that you have an exaggerated view of their added capability over regular Infantry troops. V Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402267 Share on other sites More sharing options...
SW1 Posted June 27, 2013 Share Posted June 27, 2013 Hmmm ... I think a small 5 man unit of WG with Jump Packs will happen at some point during the ETL. :P Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402305 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 27, 2013 Share Posted June 27, 2013 Well it would net us another 250 give or take ;) Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402306 Share on other sites More sharing options...
SW1 Posted June 27, 2013 Share Posted June 27, 2013 Well it would net us another 250 give or take Hmmm ... When you put it like that maybe a 5 man unit with twin WC's for 365 points and 5 man unit with TH/SS for 465 points as well? Just a little OTT but would look extremely cool. Lol ... Don't even look at the cost of mounting WG on bikes!!! Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402315 Share on other sites More sharing options...
skeletoro Posted June 27, 2013 Share Posted June 27, 2013 How much do you all think a jump pack should cost for a wolf guard? At 10 points, I still don't think I'd use them in packs. Though I'd be more likely to field skyclaws with a wolf guard pack leader. 5 points? Hmm, maybe then! Still, give each model a power weapon and they're the same price as terminators... which might be about right, given that they've got their delivery mechanism baked in. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402544 Share on other sites More sharing options...
dswanick Posted June 27, 2013 Share Posted June 27, 2013 How much do you all think a jump pack should cost for a wolf guard? At 10 points, I still don't think I'd use them in packs. Though I'd be more likely to field skyclaws with a wolf guard pack leader. 5 points? Hmm, maybe then! Still, give each model a power weapon and they're the same price as terminators... which might be about right, given that they've got their delivery mechanism baked in. I'd probably consider it for 5pts/model, if they could also join a Blood Claw unit. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402559 Share on other sites More sharing options...
Valerian Posted June 27, 2013 Share Posted June 27, 2013 5 points is about right, though I'd go as high as 7. I'd pay 10 for a Sky Claws pack leader. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402623 Share on other sites More sharing options...
skeletoro Posted June 27, 2013 Share Posted June 27, 2013 Oh yeah, whoops, I forgot that they can't even join skyclaws as it stands! 33 points does seem about right for a wolf guard with power weapon, bolt pistol, and jump pack. Given that they have power armour, they'd still be incredibly vulnerable. But on the other hand, they're maneuverable, they pack a pretty hard punch (4 power weapon attacks on the charge, and possibly a HoW attack too) and though 10 costs 330, you don't have to pay for the land raider (hell, you could just about buy a second pack for the same price). They certainly wouldn't be outright broken when compared to other elite close combat units. They wouldn't be an auto-pick, but they'd be worth considering, at least. Wow. And that's cutting the cost from 25 down to 5. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402625 Share on other sites More sharing options...
Rift Blade Posted June 27, 2013 Share Posted June 27, 2013 @ Skeletoro--I have mine armed with 4 PW & 1 with MOW-for I think 270 pts. Like I said. It's a shock unit & draws fire almost as much as my TWC. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402639 Share on other sites More sharing options...
Ozeryk_Sleipnijr Posted June 28, 2013 Share Posted June 28, 2013 Its the teleporting that SW have a problem with, not jumppacks, check out Eric Morkai. So tired of this Russ walks thing, paints him out to be unflexible idiot instead of the tactical genius he was. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402884 Share on other sites More sharing options...
Rift Blade Posted June 28, 2013 Share Posted June 28, 2013 Just as an aside here, if we Wolves are so set against flying/teleporting, why are we famous for Drop Pod Assaults? We can even put Terminators in our pods. And why do Wolf Guard have access to Jump packs then? Just a thought. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3402903 Share on other sites More sharing options...
TheCrazyCaptain Posted June 29, 2013 Share Posted June 29, 2013 Val - I've not used them in an army myself, that one reason I'm keen to try them. I've seen them used to good effect by xenos scum. If I see something work well for others, I like to see if it works for me as well. The Tau and Eldar seem to use them well. But I appreciate that those are jet packs rather than jump packs - and they have the hit and run option we don't have. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3403607 Share on other sites More sharing options...
Commissar Volker Posted July 2, 2013 Share Posted July 2, 2013 I run a 6 man pack of Wolf Guard on bikes, which is absolutely killer! But MASSIVELY expensive, so I only use them in Apoc. games. But great fun. And much feared. Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3405408 Share on other sites More sharing options...
SW1 Posted July 2, 2013 Share Posted July 2, 2013 I run a 6 man pack of Wolf Guard on bikes, which is absolutely killer! But MASSIVELY expensive, so I only use them in Apoc. games. But great fun. And much feared. What are they armed with? Link to comment https://bolterandchainsword.com/topic/277359-wolf-guard-and-jumppacks/#findComment-3405422 Share on other sites More sharing options...
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