Deamons Redeemer Posted June 28, 2013 Share Posted June 28, 2013 ok so i have gathered my forces and got myself a few boxes of ; 2x death comp 1x sang guard 1x scouts with sniper rifles 2x DV terminators and had a few left overs from the past ( some 6x sm body's) so for hq i've got a. reclusiarch with pf (maybe jetpack) b. libby (jp?) a unit of sternguard vets is a must have... so for an hq option i thought maybe build this guy.. http://i859.photobucket.com/albums/ab151/DeoVolente/gallery_2_3711_130965.jpg as for the rest i do not know how to go FT , is seth worth it? Link to comment Share on other sites More sharing options...
Boomkapow Posted June 28, 2013 Share Posted June 28, 2013 I would love to see that pic made into a model. Would you use him as a captain? Link to comment Share on other sites More sharing options...
Deamons Redeemer Posted June 29, 2013 Author Share Posted June 29, 2013 I would love to see that pic made into a model. Would you use him as a captain? jep, as a captain, not alot of choices.. Link to comment Share on other sites More sharing options...
Demoulius Posted July 2, 2013 Share Posted July 2, 2013 A FT chapter without Seth? Heresy! Joking aside that does look an awesome model :) if you got a unit for him to "ride shotgun in" id make a captain with 2 PF's in termi armour (is it an option though? dont got my codex nearby ) At the very least something that your opponent doesent want to lose a challenge to :D Link to comment Share on other sites More sharing options...
terminatorAM Posted July 2, 2013 Share Posted July 2, 2013 i've been trying to figure out how to include amit too, but haven't come up with a good list for him yet. plus, our codex doesnt have a lot of options for captains and no termy characters to count as. might need to have him be an allied counts as from space wolves or dark angels Link to comment Share on other sites More sharing options...
Deamons Redeemer Posted July 2, 2013 Author Share Posted July 2, 2013 One is a chainfist and one à powerklaw for rules accepance but hell stick him in à hammernator unit and ride him in a crusader or deepstrike/ stormraven his ass to action xD Link to comment Share on other sites More sharing options...
Boomkapow Posted July 2, 2013 Share Posted July 2, 2013 You can, it's pricey though. But for S8 and 4 attacks.... Link to comment Share on other sites More sharing options...
Xenith Posted July 2, 2013 Share Posted July 2, 2013 For Amit, I'd take a unit of Vanilla scouts and ally in Calgar, then put him with some Terminators. Or anything. Link to comment Share on other sites More sharing options...
Quixus Posted July 2, 2013 Share Posted July 2, 2013 Boomkapow, on 02 Jul 2013 - 07:31, said: You can, it's pricey though. But for S8 and 4 attacks.... You can't because you may not replace the storm bolter with a power fist. You could however go Lightning Claw and Power (Chain) Fist. There you get 4 attacks either with S8 (and armourbane) or S4 and shred Link to comment Share on other sites More sharing options...
terminatorAM Posted July 3, 2013 Share Posted July 3, 2013 Boomkapow, on 02 Jul 2013 - 07:31, said: You can, it's pricey though. But for S8 and 4 attacks.... You can't because you may not replace the storm bolter with a power fist. You could however go Lightning Claw and Power (Chain) Fist. There you get 4 attacks either with S8 (and armourbane) or S4 and shred i think a wolf lord w/ saga of the bear would be a good stand in for this armament. plus then youd be able to use grey hunters as troops wich have more cc ability then our tacts do so it seems more flesh tearish Link to comment Share on other sites More sharing options...
Father Mapple Posted July 3, 2013 Share Posted July 3, 2013 I have a captain in Terminator armor with dual thunderhammers that I play for fun. That's a good 5 attacks on the charge, and let the SGT take the challenge. Then that's enough S8 AP2 to wipe a squad. Great out of a landraider, or tanking wounds with a 2+/4+ due to halo. Link to comment Share on other sites More sharing options...
BloodTzar Posted July 3, 2013 Share Posted July 3, 2013 I have a captain in Terminator armor with dual thunderhammers that I play for fun. That's a good 5 attacks on the charge, and let the SGT take the challenge. Then that's enough S8 AP2 to wipe a squad. Great out of a landraider, or tanking wounds with a 2+/4+ due to halo. I have one like this too...great thing to model ! But LC/CHF(PF) might be even better that way you can use both I while not loosing attacks (both special weaps). Link to comment Share on other sites More sharing options...
ixzion Posted July 4, 2013 Share Posted July 4, 2013 I have a captain in Terminator armor with dual thunderhammers that I play for fun. That's a good 5 attacks on the charge, and let the SGT take the challenge. Then that's enough S8 AP2 to wipe a squad. Great out of a landraider, or tanking wounds with a 2+/4+ due to halo. I have one like this too...great thing to model ! But LC/CHF(PF) might be even better that way you can use both I while not loosing attacks (both special weaps). Hold your horses! Are you saying that if I arm my captain (or any dude) with a lightning claw and power fist I can get the extra attack for two close combat weapons??? And would that effectively mean that I can choose between having a pair of lightning claws or a pair of power fists in a round of combat? If that is the case, this is definitely on my list of things to build! Link to comment Share on other sites More sharing options...
BloodTzar Posted July 4, 2013 Share Posted July 4, 2013 Its not a "pair" (no rerolls for LC) but both are "specialist" weaps so you get that extra +1A and you are able to choose which weapon you use. Making captain very flexible with his tanking abilities :) Link to comment Share on other sites More sharing options...
Quixus Posted July 4, 2013 Share Posted July 4, 2013 BloodTzar, on 04 Jul 2013 - 12:54, said: Its not a "pair" (no rerolls for LC) but both are "specialist" weaps so you get that extra +1A and you are able to choose which weapon you use. Making captain very flexible with his tanking abilities You don't need a pair for the reroll from Shred. Even a single Lightning Claw gets Shred (WH40K 6th Ed. p. 41 & 60) It's the Blood Talons that need to be used in pairs to get an extra attack for each wound. You get Shred even for a single Blood Talon. Link to comment Share on other sites More sharing options...
BloodTzar Posted July 4, 2013 Share Posted July 4, 2013 Yes you are right, what I have ment is that you cannot re-roll the attacks from PF/CHF. ~BT Link to comment Share on other sites More sharing options...
ixzion Posted July 5, 2013 Share Posted July 5, 2013 Awesome! I realize know that the question about having a pair was a bit strange, but it's awesome that you get the extra attack. I am adding this captain to my list of things to do! And I think, as you already has mentioned, that that kind of captain would make a good stand in for Amit. Link to comment Share on other sites More sharing options...
Father Mapple Posted July 5, 2013 Share Posted July 5, 2013 The new Legion Tartaros Forgeworld weapons show how similar the powerfist and lightning claws are for adding to space marines... there's literally just claws you glue on TOP of the power fist. http://www.forgeworld.co.uk/New_Stuff/LEGION_TARTAROS_TERMINATOR_SPECIAL_WEAPONS_SET.html Link to comment Share on other sites More sharing options...
Deamons Redeemer Posted July 5, 2013 Author Share Posted July 5, 2013 ok don't have a rulebook at hand here so if you guy's could explain the rules for specialist weapons +1A and the shred rule ?? and if you guys would take one like amit, how would you kit him out?? chainfist/ powerklaw and ..? :) Link to comment Share on other sites More sharing options...
Quixus Posted July 5, 2013 Share Posted July 5, 2013 Ok, specialist weapon means that you do not get +1A for an additional CCW unless the other CCW also has the Specialist weapon rule. All three (LC, PF, CF) have the Specialist weapon rule. So any combination of the three will gain you +1A. I'm not sure at the moment whether you can choose which weapon you use for each attack or if that choice is fixed for the whole turn. I think it is the latter. Shred only applies to the weapon that has the rule. It grants a reroll for each failed To-wound rolls. Link to comment Share on other sites More sharing options...
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