mughi3 Posted July 1, 2013 Share Posted July 1, 2013 So I don't really get to play much 40K unless we are playing kill teams as other games have moved to the fore(infinity, classic battletech etc..) One of my buddies has finally gotten his dream elder army under construction and he wanted to try it out a bit, seeing as how he got his shiny new dex. the game was - points-2K deployment-12" mission-6 (relic/kill points) A little preface to the battle. most of us have been playing 40K for over 10 years and we generally like a lot of things about 6th ed, however some of the rules are just plain stupid (GWs great ideal plan to sell new models) so we have re-instituted rules from 3rd, 4th, and 5th edition to make the game more enjoyable and playable for all army builds. the rules modifications- Vehicles- .damge table-use 5th ed damage table with AP1 +1 -NO HULL POINTS Assaults- .use 5th ed assault ranges- 12" for beasts and cavalry, 6" for all others.(no random 2d6) .assaulting from reserve/vehicles-follow 5th ed rules .walkers in assault-as per 5th ed rules. .assaults against vehicles hit facing armor(not rear) as per 3rd/4th ed . to hit vehicles in CC follow 3rd/4th/5th ed rule (auto/4+/6+) .only jump infantry may assault zooming flyers/flying monterous creatures(as per FW flyer rules3rd/4th/5th ed) .if a MC is wounded in this manner it must make a grounding check for each un-saved wound, if failed it crashes to the ground and remains locked in CC, if it passes it moves away as per its flying rules. Furious charge/fleet USR- . as per 5th ed rules Pintle mounted weapons & center hull weapon on land raiders- .all have skyfire+ intercept rules.(as per index astartes IV/apocalypse rules) Plasma weapons- .do not overheat on vehicles. Scoring units- .as per 5th ed Terrain- .tree templates represent an area of forest-granting a 5+ base cover save to all units within or behind them. Special rule for this player-he requested, and I agreed it was a no-brainer, to be able to pick his powers instead of have them randomized. The armies me- salamanders successors-panzer brigade IA10 badab war siege army formation- HQ 1.master of the forge, power weapon/bolt pistol, digital weapon full servo harness. 2.Brey’arth ash mantle -lucius pattern drop pod TROOPS 1.tac squad(5) 2.Dread talon .ironclad dread (X3) with extra armor, smoke, light, DCCW/heavy flamer. seismic hammer/heavy flamer, assault launchers, ELITE 1.venerable las/missile dread with extra armor, smoke, light 2.techmarine with servo harness, .ServitorX1 FAST- 1.Storm eagle, extra armor, las cannons, typhoon launcher HEAVY SUPPORT 1.Land raider achilies, smoke, light, storm bolter, seige shield http://i70.photobucket.com/albums/i112/mughi3/batreps/ka63013_zpsf96841dd.jpg His list Saim hann elder HQ- .seer council on bikes .avatar TROOPS .X6 jet bike squads with cannons Elite .CC wraith unit in wave serpent Fast .shining spears .his airplane(the shooty one with lances and pulse laser) Heavy .wraith knight http://i70.photobucket.com/albums/i112/mughi3/batreps/kb63013_zpse2121750.jpg He obviously had the speed advantage over me, and scored the objective straight away(he went first like I wanted) and my first turn deepstrike went to hell when I scattered back 9" and failed the terrain charge across the river. brey'arth got shot up pretty bad so the avatar assaulted him........ and we had something that could not happen in pure 6th edition- a silly and fun fight that lasted from turn 2-turn 7- a 12 round SLAP FIGHT!!! His avatar was S7 V my AV13 (no extra dice against brey'arth base strength only) dread and he was standing in the hyperslime river...kept getting his wounds back,. I ended up heavy on the right since my land raider kept having to dodge his knight(never shot at it actually) while I chewed through all his bikes. on a side note the raider scored a lucky melta hit that killed his fighter after my storm eagle came in and whiffed horribly. His shiny spears came in and did a lot of no-good to my ironclads killing 2 while my third locked up his seer council. By turn 4/5 I thought he had me, but the game went on to turn 7 and in turn 6 his dice started going cold. When the smoke cleared I still had an immobile ironclad with one arm locked in combat with his seer council and spears, obviously brey'arth and the avatar were still going at it. the wraith knight was still chasing my land raider around(he made contact 2 times the entire game stunned it once and rolled a 13 on his armor pen roll the second time). and I managed to wrestle the relic away from his bikers event though I could not claim it with my techmarine. I had lost a grand total of 2 ironclads and a drop pod. His losses were more severe-5 bike squads (most of which I finished off in the last 2 turns), the farseer (ironclad got his number even though he got back up once), and his plane pics......... http://i70.photobucket.com/albums/i112/mughi3/batreps/kc63013_zpsc9f097b8.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/kd63013_zps76e12bf2.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/ke63013_zps053f148c.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/kf63013_zps4d0affd8.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/kg63013_zps3e304d42.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/kh63013_zpsb1b7cb9f.jpg http://i70.photobucket.com/albums/i112/mughi3/batreps/ki63013_zps757ff053.jpg Link to comment https://bolterandchainsword.com/topic/277504-65-edition-game-against-new-eldar/ Share on other sites More sharing options...
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