ElVampo Posted July 4, 2013 Share Posted July 4, 2013 Hi guys, Wondering what you all think about my current units I own and how to start pulling it together and where to start bulking up. I have the following: 5 man Strike Squad/Interceptor Squad (magnetised to switch): Swords, 1 Psycannon/incinerator (magnetised), 1 Daemonhammer 10 man purifier squad 2 psycannons, 2 incinerators, 2 daemonhammers, halberds - thinking of removing the psycannons and replacing with two more incinerators. 5 man Paladin squad Halberds, brotherhood banner, psycannon, Daemonhammer 1 Razorback - Lascannons 1 Stormraven - Lascannon, hurricane bolters, ,multi melta 1 Land raider 1 Dreadknight - magnetised right arm to switch between hammer and sword, heavy incinerator Coteaz Henchmen - Basically one small pack of each to play test them all I also have another box of grey knights to turn into another 5 man strike squad/interceptor squad and another box of terminators/paladins but I will likely make them into terminators. So I am thinking about getting Crowe to run my purifiers but I haven't used my Grey Knights once yet. I am determined to paint them all first which is where I have a small problem as I don't entirely know how to pull this together. My thoughts are to get a second NDK for my heavy support. Any advice for what I have so far and what you would recommend to get to bolster further? Or tell me where I have gone totally wrong so I can look at fixing it? Thanks for any advice. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/ Share on other sites More sharing options...
nezbot Posted July 5, 2013 Share Posted July 5, 2013 Perhaps you should play some games with them first before attempting to model them? unless you plan to magnetize every single PAGK you have or you're planning to buy more models of course Also the general consensus with GK is to bring as many Psycannons as you can reasonably pack into one squad, bring psyflemen, or Stormravens due to PAGKs having some issues with long range (no ML/LC/AC, etc) So far I've read mixed ideas about psycannons vs incinerators on Interceptors (for one you can only bring one incinerator/psycannon per 5 men) Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3407202 Share on other sites More sharing options...
Sothalor Posted July 9, 2013 Share Posted July 9, 2013 I would suggest more Strikes. With squads of 10 it's well worth considering Psybolt Ammunition, in my opinion. My current (luxury) config for a squad of 10 Strikes is Psybolts, 2 Psycannons, a Daemonhammer, and a Halberd on the Justicar. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3409122 Share on other sites More sharing options...
ElVampo Posted July 9, 2013 Author Share Posted July 9, 2013 Hi guys. Thanks for the input so far. I didn't think Psyflemen were generally viewed in high regards. I do want to playtest them and am actually playing my first game tomorrow night against Necrons. We will be playing 1500 points. My feeling is that in 1500 points, my squad of five paladins may be too costly as they weigh in near the 330 point mark for what I have them kitted out as. I originally built them for higher point games in mind. Likewise, I am not sure about the landraider. At 255 points basic against a Necron list it seems like a costly vehicle which could easily get whacked before it has had a chance to do anything. That said, it is definitely a possibility. But then I also have the dreadknight and stormraven. Those four units alone weigh in at around the 900 - 1000 point mark depending on load outs. As such I have a difficult decision to make. The paladins could work very well against Necrons, but I worry about their durability in a 1500 point game if I do not have enough other units to distract my opponent. The stormraven is something I am desperate to try out and think against Necrons and a lack of skyfire it would work. It is likely there will be a necron flyer to deal with. I am definitely taking the dreadknight. I will look at the codex tonight to come up with a list and post it later and see what you think. Thanks for the help so far. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3409225 Share on other sites More sharing options...
Castellan Alaric Posted July 9, 2013 Share Posted July 9, 2013 switch the paladins to terminators and drop the land raider. the raven and dreadknight will do their thing no matter what. what it going to be your hq? i'd suggest two 10 man units of strikes with 2 psycannons and psybolts each to do your obj holding, letting the termies/ndk/raven to the heavy lifting. also on incinerators vs psycannons, nezbot has it nailed, not much long range fire unless you bring vehicles (which get destroyed very quickly by 'crons) means we need as many gun as we can pack. i'd sugges that purifier squad having 4 psycannons to blow anything they want away just by looking at them. my 2 cents Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3409349 Share on other sites More sharing options...
Reclusiarch Darius Posted July 10, 2013 Share Posted July 10, 2013 5 man Strike Squad/Interceptor Squad (magnetised to switch): Swords, 1 Psycannon/incinerator (magnetised), 1 Daemonhammer 10 man purifier squad 2 psycannons, 2 incinerators, 2 daemonhammers, halberds - thinking of removing the psycannons and replacing with two more incinerators. 5 man Paladin squad Halberds, brotherhood banner, psycannon, Daemonhammer 1 Razorback - Lascannons 1 Stormraven - Lascannon, hurricane bolters, ,multi melta 1 Land raider 1 Dreadknight - magnetised right arm to switch between hammer and sword, heavy incinerator Coteaz Henchmen - Basically one small pack of each to play test them all I also have another box of grey knights to turn into another 5 man strike squad/interceptor squad and another box of terminators/paladins but I will likely make them into terminators. With what you have, I'd probably build something along these lines; HQ: Coteaz (100 points) Elites: (2) Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberds, 4 x Purifiers w/psycannons (295 points each) Troops: Justicar w/halberd, Terminator w/hammer+psycannon, 3 x Terminators w/hammers (225 points) 3 x plasma cannon servitors, 8 x Acolytes (92 points) Fast Attack: Raven w/twin lascannon, twin multi-melta (205 points) Heavy: Dreadknight w/greatsword+incinerator, teleporter (260 points) 1,475 points 25 points to play with. Maybe bulk out the Henchmen with storm bolters, or put a Bro Banner on the Terminator squad. Attach Coteaz to the Henchmen, Terminators go in the Raven to help the DK harass enemy lines and take an enemy objective. Purifiers push up and murder the enemy into submission. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3409678 Share on other sites More sharing options...
ElVampo Posted July 10, 2013 Author Share Posted July 10, 2013 Thanks for the list advice. I would like to try a couple of different squads out though - purifiers and strikes. The tricky thing is that most of my GK force came to me in one hit at Christmas from family and friends. The wife basically asked what I wanted so I looked at all the units I planned to get one day and gave her a list not knowing the list was to be distributed so I ended up with a large bulk of it and a mish mash in some parts - particularly the henchmen! However, I do have a nice core I think. Looking at the codex last night I was thinking about utilising my dreadnoughts from my outgoing Blood Angels army and having two dreadnoughts with two TL autocannons. That being the case I came up with a list, something like this (I've copied and pasted from you where applicable to make my typing easier): HQ: Coteaz (100 points) Troops: Terminators Justicar w/halberd, Terminator w/hammer+psycannon, 3 x Terminators w/halberds (225 points) Troops: Strike Squad Justicar w/sword, GK w/psycannon, 3 x GK w/Swords (120 points) Elites: Flame Knight w/halberd, 2 x Purifier w/hammer, 3 x Purifiers w/halberds, 4 x Purifiers w/psycannons (292 points) Fast Attack: Raven w/twin lascannon, twin multi-melta (205 points) Heavy: Dreadknight w/greatsword+incinerator, teleporter (260 points) Dreadnought w/TL Autocannon x 2 (130 points) Dreadnought w/TL Autocannon x 2 (130 points) Total 1,462 Options: What about taking the hurricane bolters on the SR for 30 points? I have heard many people stating they think they are a waste of points - I added mine to my model as it looks better with them and I don't game in tournaments so never an issue. Brotherhood banner I have added to my terminators/paladins already so I am happy to utilise points there if they are left over. Alternatively I could downgrade the NDK to lose the teleporter and rock a daemon hammer instead (he is magnetised to switch) which would reduce his cost by 90 points and with the left over 38 I already have I could get another strike squad in there. Thoughts? Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3409751 Share on other sites More sharing options...
Sanguis militis Posted July 11, 2013 Share Posted July 11, 2013 I'm also just getting into grey knights too. I was a blood angel player since a month after the 5th Ed codex came out but about a month ago had to sell my entire 4k point collection to help pay for a new apartment. Now that I'm moved in and settled some of my friends from my gaming community pitched in and got me a pretty large starting force of models! About 40 power armored grey knights and 10 terminators, with enough bits to create 5 more models as random hqs if I get creative. Now that that's out of the way.. I'm looking to expand just like you and was told that our rifleman dreads are much better than any other space marine chapter/codex. Why is that? I haven't checked out our codex yet so I don't know all the rules, units, and point costs of anything yet. What makes them special, and what is the pay bolt rule I keep hearing about? Don't mean to hijack your thread I just figure instead of starting my own maybe we can give each other tips and advice to expanding out armies? My two cents is to add to the storm raven you have. My experience with blood angels is that while they are great by themselves, two is very powerful. And three is just plain nasty and will make your opponents sweat the same way a chaos player with 3 heldrakes make their opponents cringe. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3410564 Share on other sites More sharing options...
Reclusiarch Darius Posted August 4, 2013 Share Posted August 4, 2013 Coteaz (100 points) Troops: Terminators Justicar w/halberd, Terminator w/hammer+psycannon, 3 x Terminators w/halberds (225 points) Troops: Strike Squad Justicar w/sword, GK w/psycannon, 3 x GK w/Swords (120 points) Elites: Flame Knight w/halberd, 2 x Purifier w/hammer, 3 x Purifiers w/halberds, 4 x Purifiers w/psycannons (292 points) Fast Attack: Raven w/twin lascannon, twin multi-melta (205 points) Heavy: Dreadknight w/greatsword+incinerator, teleporter (260 points) Dreadnought w/TL Autocannon x 2 (130 points) Dreadnought w/TL Autocannon x 2 (130 points) Total 1,462 Not bad. Give it a go and let us know how you do with it. It's a little low on model count though. What about taking the hurricane bolters on the SR for 30 points? I have heard many people stating they think they are a waste of points - I added mine to my model as it looks better with them and I don't game in tournaments so never an issue. Meh. I can think of better things to do with 30 points. Alternatively I could downgrade the NDK to lose the teleporter and rock a daemon hammer instead (he is magnetised to switch) which would reduce his cost by 90 points and with the left over 38 I already have I could get another strike squad in there. Don't drop the greatsword, its essential (re-rolls are vital). Hammer is useless anyway, you're already S10. If you drop the teleporter, take a teleport homer on the Raven so you can land him off it. That way you can still get him into enemy lines quickly, which is where he functions best. Walking the DK to the enemy will just get him killed. Link to comment https://bolterandchainsword.com/topic/277643-now-where-to/#findComment-3411987 Share on other sites More sharing options...
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