tomsev Posted July 4, 2013 Share Posted July 4, 2013 ive got a GK force and im looking to add some IG allies... but i dont know what to take... help me pls Link to comment https://bolterandchainsword.com/topic/277657-guard-allies-for-grey-knights/ Share on other sites More sharing options...
Nicodemus Doloroso Posted July 4, 2013 Share Posted July 4, 2013 What kind of Grey Knights force do you run? What sort of role are you looking for the IG to fill? Link to comment https://bolterandchainsword.com/topic/277657-guard-allies-for-grey-knights/#findComment-3406789 Share on other sites More sharing options...
tomsev Posted July 4, 2013 Author Share Posted July 4, 2013 low model count GKT, GM, 2 NDKs, 1 LRC, so i want some bodies too up the model count, and it was between guard and the little grey fish, and the humans beat the fish... Link to comment https://bolterandchainsword.com/topic/277657-guard-allies-for-grey-knights/#findComment-3406859 Share on other sites More sharing options...
Beachymike123 Posted July 5, 2013 Share Posted July 5, 2013 you can't go wrong with your basic CCS and a platoon of PCS, InfSs and either HWTss or SWSs, depending on what role you want. your GKs can hold the line and advance, while your platoon can grab objectives or lay down the most obscene amount of firepower known to the dark gods/emperor. once you get passed this, tanks, tanks and tanks are always a good order - hellhounds or any of their variants are good as an advancing option, while the humble LRBT (or any variants thereof) will be great for smashing your opponent's line apart. after that its fair game really. have fun experimenting Link to comment https://bolterandchainsword.com/topic/277657-guard-allies-for-grey-knights/#findComment-3406927 Share on other sites More sharing options...
WarriorFish Posted July 5, 2013 Share Posted July 5, 2013 If you're going low on the GK numbers then as mentioned you'll really want the boots to hit the table from the Guard. A single Platoon can net you a large number of infantry and heavy weaponry. As leinmann said the Fast Attack slot could offer some nice choices, and as you're deploying 2+ saves you don't have to worry as much about flinging Battle Cannon shots around so a Russ or two could give you some additional heavy armour. Just don't take the Executioner :P The Guard offer a lot of flexibility in the type of guns they can bring, so take the weaponry that will fill the holes left by your GK. Maybe a healthy spread of anti-infantry and anti-tank weaponry would be a good start? It would help prevent your GK getting overwhelmed by numbers and offer them some valuable long range AT support. Link to comment https://bolterandchainsword.com/topic/277657-guard-allies-for-grey-knights/#findComment-3407060 Share on other sites More sharing options...
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