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Armour Regiment Ideas


Kol Saresk

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Basically, if you were thinking of making like a fast-response armored regiment/battalion(Sorry, terminology is really lacking here; I think "battery" is the word I'm looking for) out of the Betrayal book, what are some units you would look at? Would you take a couple of single units or would you throw in some squadrons?

 

To keep this a "non-list discussion" please do not mention point costs and only mention builds if questioned. This is meant as a brainstorming session.

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I'm not doing anything at the moment; no army. Like I said, this is just a brainstorm session.

 

"I like the Glaive because it has a Volkite cannon."

 

"I think a squadron of Predators with lascannons are great for tank hunting."

 

No list-building or nothing like that, just voice an opinion on what you like or think is appropriate and why. If you only use it in certain situations and you want to say so, then feel free to do so. Within the boundaries of being a "fast-response armor battery". So I guess that would mean no Whirlwinds, Medusas or Basilisks.

I'm planning the following

3x Deimos predators w/ magna cannons & dozer blades

3x Deimos predators w/ lascannons & dozer blades

2x proteus armoured landraiders

1x spartan landraider

1x fellglaive

3x fellblades

5x vindicator siege shields

5x whirlwinds siege shields

10x Deimos rhinos w/ dozer blades.

And a couple of those new tank previews

 

This is my goal for a armoured formation for HH apocalypse size games it's going to take approximately 2 years to complete but I believe it's an armoured battery if I ever thought if one.

 

What do you think kol?

I would start with the underlying goal.  QRFs are meant to get to a location fast and delay/control the enemy for the larger force to show up.  The key is speed and being able to engage the enemy in a meaningful manner for a short period of time.  They are never meant for a drawn out fight.  This will be a problem with a standalone list as there is no larger force in coming.  But there could be. 

 

Answer the question as to what your force is delaying for.  Will it be 2 super heavies?  A Spartan or two with mass Infantry troops to secure the objectives?  A mass of Landraiders with your troop choices?  All of which can be held in reserve for fresh smack down after the enemy has been soften up by the QRF.

 

Another question is will this be a minimum boots list or just a list with tons of armor. 

 

This is what I see: Have the QRF part be speeders, bikes, and jump packs.  These will start on the table, controlling enemy movement and denying key terrain.  Have 2 'waves' of follow on units.  The first could be the preds, rhinos/razors with heavy/support squads and some of the newer 30k tanks to set up a hard base of fire support.  The second wave will be a Spartan (or two) with 20 tac marines (or 10-12 assault) to secure the area and clean up. Alt option is to have 3-4 landradiers holding your main force instead of Spartans. 

 

The second wave can always be 'split' and have more of them start on the board as needed to deal with heavy armor/mass troops.

That sounds..... Actually a bit like what I was looking for.

 

Okay so say, the QRF is two Assault Squads. Maybe Destroyer Squads w/ JP. Might be a bit more costly but that Grenade Launcher could come in handy. First wave could be two Predators and two APCs filled with Breacher Squads, those guys should be decent at holding objectives right?

 

And then the second wave could be like two Fellblades with support squadrons? I figure Fellblades because they seem like a Jack-of-all-trades and worse comes to worse, just mass the firepower I figure. Alternatively, some Land Raiders filled with say, Termies or more Infantry. Tacticals do seem like a good choice but I keep feeling an inclination towards Breachers, not entirely sure why.

 

I admit, this is with no prior game experience and I'm just jumping off the top of my head.

Tac vs Breacher:  You give up "Bolter Fury of Death" and squad size for the boarding shields (and I believe alt weapons).  Do a 20 man Tac with an attached Apoth (or Apoth Centurion)and you have a very large durable objective holder.  The Destroyers with JP and missile launchers are fun. 

 

Having 2 fellblades and a Spartan (full of troops) roll up mid game will wreck just about any ones day.

 

Do you know which Legion you will use?  This can change units and tactics quite a bit.  Same with the Rite of War choice.

Night Lords. At the moment, I'm just saving up for huge buy after the Massacre release and it will definitely be at least a few months afterwards at least. Hoping that will be enough time to see the Legion Rules and see how they change things up.

 

EDIT: My thinking is based on a theory I've come up with since Prince of Crows. More specifically, since someone pointed out that Sevatar is likely wearing Mk IV armor rather than a Termie suit.

 

Basically, we've seen examples of the Night Lords hitting fast and examples of them hitting hard. In Prince of Crows, we find out that Sevatar has a teleport beacon in his Chain-glaive to summon the Atrementar.

 

Basically, I'm working on the theory that the Night Lords struck like lightning and then hit like thunder. Get in fast and then hit hard. In an infantry army, this could easily be shown through Assault Troops, Deep Striking and Drop Pods and a number of other methods. For personal reasons, I want to use armor.

Knight of the Raven: Thanks for clearing that up. I admit, I had to borrow a friend's copy to look at Betrayal and most of the notes I took were on the fluff.

 

@DuskRaider: There's a stereotype that Night Lords basically have to be in the air. Troops have to have Jump Packs. Carriers have to be Flyers. So on, so forth. I don't care much for stereotypes. So I want to show that a Night Lords can still be a Night Lords army while still touching the ground. For example, the QRF will literally be the only Infantry with Jump Packs. Just those two slots. Everything else is catching a ride on tracks. It's a subtle way of breaking the mold while still being true as to what I have interpreted as a fluffy Night Lords army.

 

Once there on the ground though super heavies and land raiders ho!!

Pretty much what I was thinking. Hit fast, hit hard. ;) Breachers and Land Raiders would be perfect for that effort if I got it all to work. But I'll definitely consider mass Tacticals with normal APCs and Apocatheries. Maybe I'll use the Apocs on the Breachers... Interesting thought. Anyway, it seems like the more ideas I get, the more long-term this project is going to be. Good thing I already started saving.

I'm planning the following

3x Deimos predators w/ magna cannons & dozer blades

3x Deimos predators w/ lascannons & dozer blades

2x proteus armoured landraiders

1x spartan landraider

1x fellglaive

3x fellblades

5x vindicator siege shields

5x whirlwinds siege shields

10x Deimos rhinos w/ dozer blades.

And a couple of those new tank previews

 

This is my goal for a armoured formation for HH apocalypse size games it's going to take approximately 2 years to complete but I believe it's an armoured battery if I ever thought if one.

 

What do you think kol?

 

Sir are you a mexican drug cartel lord and/or Afghan warlord? If so can I work under your umbrage to pay for my plasticrack addiction? Or I could get an honest job....meh

 

 

@Kol

I would even consider throwing some malcadors in there as they are fast for HH purposes.

@kol - it's worth it have you seen skull and bones industries for there tracks very night lord world eaterish!

 

@depthcharge - sadly I wish I was I'm just a civil construction worker/ engineering student at Uni. I can afford stuff due to working 12hr days and back breaking labour so alas currently no positions in my cartel..... Yet!

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