AfroCampbell Posted July 11, 2013 Share Posted July 11, 2013 Hey guys, could somebody please try and justify to me why I should include legion Breacher Siege Squads over tactical squads..... I want to love them but I just cant see it atm.... 75 pts more for 6+/5+ invul plus template rerolls (that probs arent gonna be too useful cos the scary squad killer templates are generally such a low AP they dont get an armour save anyway). Access to graviton guns is cool, but then you have to pay on top of an already pricey squad for them :/ bah. Yes dedicated transport is now LR slight advantage in mech heavy lists...... but i just cant see them doing any one thing better than another squad..... Assault = better assault (5+ invul in CC fairly nullified then) Shooting/anti-infantry/anti-mob = Tactical mob squads holding objectives = Tacticals more cost efficient any suggested use/ tactics that really let these units shine?? Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/ Share on other sites More sharing options...
The Nephilim Posted July 11, 2013 Share Posted July 11, 2013 I field units all the time just because I think they look cool. If I'm playing competitively, like in a local tourney, I won't, but I have had whole units converted to something or another because I just liked how they looked. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3410485 Share on other sites More sharing options...
GhostMalone Posted July 11, 2013 Share Posted July 11, 2013 I just made them for zone mortallis and because they look cool. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3410507 Share on other sites More sharing options...
Dono1979 Posted July 11, 2013 Share Posted July 11, 2013 Because a full twenty man unit of shield wielding marines looks awesome. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3410671 Share on other sites More sharing options...
Greyall Posted July 11, 2013 Share Posted July 11, 2013 Because a full twenty man unit of shield wielding marines looks awesome. That's what I keep telling my therapist! A related question. I don't play (or collect - anymore) 30/40K, apart from books, but, just out of curiosity and for the reason Dono stated with scientific accuracy: forget point costs, how effective/useful is a close-combat oriented Breacher Squad? Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3410679 Share on other sites More sharing options...
UltraCaptain Posted July 11, 2013 Share Posted July 11, 2013 The benefit i see, would be a chaplain and 20 marines with 3+/5++ in melee. (Maybe fnp) be tarpit blob for, maybe a primarch. Considering fearless and 5++, the primarch would have to kill all 20. Pricy, but only tactic i can think of. The question still remains, if tactical would be better tarpit. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3410729 Share on other sites More sharing options...
Dono1979 Posted July 11, 2013 Share Posted July 11, 2013 The Breachers arent dedicated CC, they dont have access to Power Weapons (well the Serg does), nor do they have CCW. They are a bit of a hybrid, they are going to be hard to remove with shooting because of the void hardened armour and the boarding shields but they wont dominate in Close Combat (though to be honest 20 marines in Close Combat is effective whether they have additional attacks or not). So they're role, IMO, is a mid-forward objective/strategic point holder. They dont have the raw firepower of the Tactical squads fury of the legion, but they are more resilient, they also have access to up to four special weapons, giving them a more versatile role than the Tac squad. Hammer and anvil tactics; use the Breachers as the anvil, they are tough and resilient but still hurt enough that the enemy cant ignore them, use another squad as the hammer, maybe an assault squad who excel at CC. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3411052 Share on other sites More sharing options...
sunhawk88 Posted March 28, 2014 Share Posted March 28, 2014 I actually just played my third Zone Mortalis game last weekend w/a plain 20 man squad of Breachers lead by my Praetor w/a Paragon Blade against a Death Guard Pride of the Legion Terminator army and they make an excellent tar pit. Three games of being this swirling abyss for Terminators to get sucked and never come out. I do fight mostly Pride of the Legion "Deathwing" armies and I can honestly say that w/out my Breacher-Praetor combo I would have three losses instead of three ties Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3635797 Share on other sites More sharing options...
Durfast Spiritwolf Posted March 28, 2014 Share Posted March 28, 2014 They're not quite finished, but I think this sums up why you should include some: http://i221.photobucket.com/albums/dd141/jannerxi/HH/IMG_1619_zps70f4d7a9.jpg Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3635834 Share on other sites More sharing options...
Greyall Posted March 28, 2014 Share Posted March 28, 2014 Even their Sergeant can't stop looking at them and...is that a tear I see, Centurion? Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3635908 Share on other sites More sharing options...
DuskRaider Posted March 28, 2014 Share Posted March 28, 2014 I'm eventually picking some up to run my Legion's Rite of War. I want the option to run two full Breacher Squads as compulsory troops... the way I look at it is, they're tough as nails. Throw an Apothecary into the mix and they're REALLY tough as nails. This would make the perfect anvil to a multiple Veteran Squad hammer. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636055 Share on other sites More sharing options...
Honda Posted March 28, 2014 Share Posted March 28, 2014 Fists be digging these big time. ;) Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636120 Share on other sites More sharing options...
awfulawful Posted March 28, 2014 Share Posted March 28, 2014 Fists be digging these big time. I actually had 20 of these guys in my FW shopping cart, but just removed them in anticipation of something VII Legion specific showing up in the Extermination book. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636178 Share on other sites More sharing options...
Moonstalker Posted March 28, 2014 Share Posted March 28, 2014 I think the options for Melta and Graviton guns make them the one troops choice that can really look after itself, and gun down both infantry and vehicles and hold their own in melee. They've got some flexibility, but they pay pretty dearly for it. I don't think they're bad, just a kind of niche unit that pretty well reflects their fluff. They're built to withstand the brutality of close-range engagements against all threats. They have the toughness, numbers, and weapons to do that. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636183 Share on other sites More sharing options...
DuskRaider Posted March 28, 2014 Share Posted March 28, 2014 The biggest issue with Breachers is their prohibitive cost. A maxed squad of Breachers is much much more than a maxed squad of Tactical Marines. They'll have less attacks, but they last longer. They also cause a huge dent in your available points. That's the problem I'm having. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636190 Share on other sites More sharing options...
Telhdrat Posted March 28, 2014 Share Posted March 28, 2014 Aside from the alredy mentioned tactics, one thing I can think of is that they are pretty good for blocking lines of sight. Other marine sized models are going to have a very difficult if not impossible time drawing line of sight trough the breachers. So if you have a squad that needs to be protected from enemy fire, say something carrying the Relic for example, just form a shieldwall between them and the enemy. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636338 Share on other sites More sharing options...
Noserenda Posted March 28, 2014 Share Posted March 28, 2014 Grav guns are amazing for killing spartans, plenty of reason right there if your opponent uses them! Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636339 Share on other sites More sharing options...
DuskRaider Posted March 28, 2014 Share Posted March 28, 2014 Stay away from my Spartans... Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636369 Share on other sites More sharing options...
awfulawful Posted March 28, 2014 Share Posted March 28, 2014 Stay away from my Spartans... That's what he said. http://i291.photobucket.com/albums/ll293/awfulawful/sparta_zps94c54f21.jpg Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636404 Share on other sites More sharing options...
Noctus Cornix Posted March 28, 2014 Share Posted March 28, 2014 I know I'll be having two full squads for my Iron Hands when I get around to making them. It works particularly well for them with their special rules of -1 str to all ranged attacks against them... Throw artificer armour and a cyber familiar on the sergeant with an apothecary in the back? You've got a 20 man unstoppable killing machine led by a Terminator with feel no pain... I'll take that, thank you. Link to comment https://bolterandchainsword.com/topic/277952-legion-breacher-siege-squads/#findComment-3636449 Share on other sites More sharing options...
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