jocke01 Posted August 3, 2013 Share Posted August 3, 2013 Hi I haven't thought of it but my friend pointed it out when we was building csm lists that a csm squad can only take a second special weapon if the squad is 10 or more. But what happens when you take a 9 man squad with a lord in a rhino can they only take 1 special weapon? I think I'm right on this one but trying to find a loophole and I want to be sure. The rule for 10 or more is in army building while the lord don't join the squad untill deployment, I have been playing with 2 special weapons but I guess that's wrong. You can of course just give a combi-melta to the lord and you have a better BS, same cost but of course only one use. Thoughts? Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/ Share on other sites More sharing options...
dswanick Posted August 3, 2013 Share Posted August 3, 2013 You are correct that the IC does not join a unit until Deployment or after. If the CSM unit needs 10 bodies to receive the second special weapon then you can't count any ICs towards that total. It works the same way as Space Wolves and their 10-man requirement for the second Special weapon. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3411550 Share on other sites More sharing options...
Lord_Caerolion Posted August 4, 2013 Share Posted August 4, 2013 The squad itself is still 9 men, not 10. IC don't cound for the purposes of buying equipment. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3411619 Share on other sites More sharing options...
Xenith Posted August 4, 2013 Share Posted August 4, 2013 You have to make the decision between adding a character to the unit in rhino, or getting the extra special weapon. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3411702 Share on other sites More sharing options...
nurglez Posted August 4, 2013 Share Posted August 4, 2013 An option is to use chosen, havocs or plague marines as these don't have to be 10 to pack multiple special weapons in, and the plagues can be made scoring if a nurgle lord. Other option is combi weapons on the champion and the lord. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3411851 Share on other sites More sharing options...
Sception Posted August 5, 2013 Share Posted August 5, 2013 This is only one of several reasons why plague marines are flat out better than regular chaos marines. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412038 Share on other sites More sharing options...
FashaTheDog Posted August 5, 2013 Share Posted August 5, 2013 Well, you could always take a ten man squad and leave a bolter guy out front all alone to take one for the team so the HQ can ride along. That or ally in IG to steal their Chimeras. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412076 Share on other sites More sharing options...
Excessus Posted August 5, 2013 Share Posted August 5, 2013 Well, you could always take a ten man squad and leave a bolter guy out front all alone to take one for the team so the HQ can ride along. That or ally in IG to steal their Chimeras. You can't do either of those things. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412318 Share on other sites More sharing options...
FashaTheDog Posted August 5, 2013 Share Posted August 5, 2013 Why can't you take a 10 man squad with a Rhino and bait your foe into killing one guy by hiding the rest of the squad and leaving one guy out of cover? As for the IG I was mistaken, although there are the three Forgeworld lists, Renegades and Heretics, Servants of Slaughter, and Servants of Decay to steal Chimeras from. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412382 Share on other sites More sharing options...
Ammonius Posted August 5, 2013 Share Posted August 5, 2013 Why can't you take a 10 man squad with a Rhino and bait your foe into killing one guy by hiding the rest of the squad and leaving one guy out of cover? As for the IG I was mistaken, although there are the three Forgeworld lists, Renegades and Heretics, Servants of Slaughter, and Servants of Decay to steal Chimeras from. You mean to get the sacrificial model killed before embarking? That should be fine, but you'll lose one turn (minimum) of vehicle-speed movement . Also, based on what I face locally, I would be lucky if I only lost the one model I wanted to. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412387 Share on other sites More sharing options...
Zeroed Posted August 5, 2013 Share Posted August 5, 2013 Why can't you take a 10 man squad with a Rhino and bait your foe into killing one guy by hiding the rest of the squad and leaving one guy out of cover? As for the IG I was mistaken, although there are the three Forgeworld lists, Renegades and Heretics, Servants of Slaughter, and Servants of Decay to steal Chimeras from. @Rhino Yes, of course you can do that.. but as Ammonius already pointed out, that would cost you at least one turn, and if the enemy doesn't shoot the poor lone guy, you'll probably be doing something else.. @Chimera That wouldn't really make any difference, since your primary detachment's units couldn't embark on them, since unless specified otherwise, they're always allies of convenience and as such are treated as enemy models that can't be attacked (BYB, p.112) rather than friendly models, which would be the requirement to transport them (see p. 78 under 'Dedicated Transports') - it's afaik not really specified for 'regular' vehicles that have been bought as a FoC-unit, but if you look at the wording, the intention seems clear.. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412390 Share on other sites More sharing options...
Excessus Posted August 5, 2013 Share Posted August 5, 2013 Why can't you take a 10 man squad with a Rhino and bait your foe into killing one guy by hiding the rest of the squad and leaving one guy out of cover? As for the IG I was mistaken, although there are the three Forgeworld lists, Renegades and Heretics, Servants of Slaughter, and Servants of Decay to steal Chimeras from. As you wrote it was assumed they would actually want to use the transport and not be outside hoping for the opponent to shoot the unit instead of the vehicle before it could even be used. The renegade lists aren't available for download anymore, and aren't really updated for 6th ed. Furthermore there is nothing saying that they are Battle Brothers, or even able to ally. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412407 Share on other sites More sharing options...
FashaTheDog Posted August 6, 2013 Share Posted August 6, 2013 They are treated as Chaos Marines on the matrix, except that they are also Battle Brothers to Chaos Marines per the Allies update. The only real issue is the different Marine/Berserker/Plague Marine entry for each of the three lists, but they are otherwise no worse off than any other prior edition list. Although I did notice now that even Battle Brothers cannot share a ride (shows how often I use allies), so you'd be limited to the native Marines in each of the traitor lists stealing Militia transports. Oh well. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412728 Share on other sites More sharing options...
Excessus Posted August 6, 2013 Share Posted August 6, 2013 Do you perhaps have a link to the actual army lists as well? Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412933 Share on other sites More sharing options...
FashaTheDog Posted August 6, 2013 Share Posted August 6, 2013 The Renegades and Heretics was the only one in .pdf and is here, the other two never left the books. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3412979 Share on other sites More sharing options...
Excessus Posted August 6, 2013 Share Posted August 6, 2013 Well, I have no idea where you found that, since it's not in their list of downloadable content... Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3413074 Share on other sites More sharing options...
FashaTheDog Posted August 6, 2013 Share Posted August 6, 2013 The magic of Google. Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3413083 Share on other sites More sharing options...
Excessus Posted August 6, 2013 Share Posted August 6, 2013 Pfft, and here I thought they had taken it down completely and not just hid the link... :P Link to comment https://bolterandchainsword.com/topic/278009-9-csm-squad-hq-1-or-2-special-weapons/#findComment-3413085 Share on other sites More sharing options...
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