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Deathwing Centurions


L30n1d4s

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Understanding that the new C: SM is not even out yet, we still know enough to make the following assumptions:

 

1 - DA can take the new SM as battle brothers

 

2 - Centurion (Devastators) are a HS choice and can take up to 6 models a squad.

 

3 - Centurions have a 2+ save (no Invul that we know of), multiple wounds each, the ability to take TLed Heavy Lascanons, are relentless (due to S and P), and have the normal Chapter Tactics/ATSKNF

 

Based on this, imagine taking an allied Centurion Squad and doing the following:

 

a) Kitbashing them to be more aesthetically pleasing (i.e. better helmets, no armored loin-cloth plates, etc), painting them in DW colors, and adding appropriate DW heraldry/bitz.

 

b) Taking 6 Centurions to a squad and equipping them with Omniscope (Split Fire and Night Vision for the squad) and TLed Lascannons

 

c) Taking Azrael, using the FNP WL trait, and attaching him to the squad.

 

Now you have a unit with majority T5, 2+/4++ save, 15 wounds, FNP (if within 3" of an objective), with the ability to move and shoot 6 TLed Lascannons a turn, all with Split Fire/Night vision. The unit would also be Fearless and have PE: CSM from Azrael.

 

For a normal Doublewing army, which struggles with long range fire support (CML and Riflemen Dreads aside), I think this would make a very strong, albeit very expensive backfield fire support unit that, in a pinch, could also fight in close combat or contest objectives.

 

Synergisitically, Azrael makes DW/RW troops, so you use these to as your primary maneuver element while the Centurions provide backfield covering fire.

 

Survivability-wise, the unit would be able to absorb a lot:

-Bolter shots --- (2/3 to hit)*(1/3 to wound)*(1/6 to fail armor save)*(2/3 failed FNP) = about 40 bolter shots to cause a single wound

-Lascannon/Heavy Rail Rifle/Melta/Plasma shots --- (2/3 to hit)*(5/6 to wound)*(1/2 to fail invul save)*(2/3 failed FNP) = about 5 shots to cause a single wound (no ID because of T5)

 

About the only things they would fear are Railguns (only on Hammerheads), Medusas (not that common in most IG lists), Conversion Beamers at max range (again, uncommon), and Wraithcannons (only 12" range, so somewhat easy to avoid).

 

Place the DW Centurions and Azrael on top of a Bastion for good LOS all over the board. Additionally, Azrael can man a quadgun (Tled BS5) for additional anti-aircraft firepower and hand out his Ld 10 to Ravenwing units maneuvering around the board.

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We are the Unforgiven.

 

Any marine that shoots well enough to be called Sterngaurd in a lesser chapter should be given a storm bolter and powerfist.

 

Any marine that displays peerless CQC abilities to be called Vanguard in a lesser chapter should be given lightning claws or a thunderhammer.

 

Any marine that proves himself worthy of being equipped with a Centurion suit in a lesser chapter is surely worthy enough of being given a mace of redemption and storm shield.

I wouldn't stick azreal with them, persay, but a power field techmarine or libby maybe. He could watch to see if the suits shut down!

 

And i was thinking more of 3 suits w/ lascannons and typhoon launchers, plus the nightfighting and gyroscope thing. Possibly magnatize for the grav weapons if they are good.

 

 

Mine would be painted up as regular tactical marines, but probably 9th company veterans or something. Maybe make the suits very battle damaged.

I won't plan anything like that until I know the fluff behind the units (heck, the DA may never have had access to them), and I'd definitely have to gut and rework a fair deal of the models (why the heck do dedicated shooting platforms have fists, and why the heck would a unit with "assault drills" need fists either?).

I'm not totally against allies (IG for example, I find quite interesting from a fluff POV)... but that is not the best of ideas.

 

Yes, you are bringing 6 TL lascannons (heavy or not...there is only 1 kind IIRC), plus Azrael ... that HAS to cost something like 500 points (at least).

 

If they point a vindicator and an Executioner (which IIRC cost less than 500 points), you're in for some tough love...

 

Do you really think the DA need ANOTHER unit that is hard to crack, low mobility and that lives of what the rest of the army does?

Well, I do note that you suggest making different models, so you have addressed my primary objection of 'Argh, no, my eyes hurt!' :D

 

I would say that I still feel reluctant to take them and would prefer to rely on other units for anti-air. That said, it's your army, so you could take them. I would just prefer not to.

NOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!msn-wink.gif

Quoted for page-span-breaking emphasis. teehee.gif

What he said ^^^^^^ tongue.png

Ditto

DM

Because it hasn't been quoted often enough yet.

Althouh I must admid that they might look a bit less of an eyesore if they got black armour.

Wonder what the fluff behind them will be, though.

I'm not totally against allies (IG for example, I find quite interesting from a fluff POV)... but that is not the best of ideas.

 

Yes, you are bringing 6 TL lascannons (heavy or not...there is only 1 kind IIRC), plus Azrael ... that HAS to cost something like 500 points (at least).

 

If they point a vindicator and an Executioner (which IIRC cost less than 500 points), you're in for some tough love...

 

Do you really think the DA need ANOTHER unit that is hard to crack, low mobility and that lives of what the rest of the army does?

 well, the azreal problem could be solved with a very cheap PFG tech marine to hide behind them and give them both 4+ and maybe a higher leadership

or something. he can also boost cover for another unit.

Judging by the rumours the best ones to ally would be Ultra's and run Relentless Devastator Squads, not Centurions.

IF you can do that. If GW is smart, they will limit the "Chapter Tactics" to primary detachment only. That said, I feel they've always been a little stupid about their flagship Codex. It would simply mirror the DA limitations to not be able to FOC swap in an Allied detachment (which, let's face it, is one of our Chapter Tactics) - you can't monkey with secondary Detachment rules.

 

It really shouldn't be that hard to sit in a conference room with a bunch of white boards and write down "What did we give X, Y and Z..." and then work out an internally consistent design plan. I do it all the time at work in just my office with a single white board. It becomes even easier when you use computer tools to do it. C:DA should not have been more powerful than C:SM, but at the same time, nothing in C:SM should be more powerful than what C:DA can do. Something tells me their design system is very wonky, like they don't even sit there in the room with their other products while they are working or some such... It's about the only way I can explain it to myself.

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