the jeske Posted September 1, 2013 Share Posted September 1, 2013 So where is the CSM in there? Well the lord you have to take the PMs is kind of a csm lord not a plaguemarine lord. unless he is tyfus. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3443073 Share on other sites More sharing options...
Tenebris Posted September 1, 2013 Share Posted September 1, 2013 Even there Typhus is better, he unlocks an additional type of troops, he is a psyker and while not that powerful in combat he acts well as an utility lord that can do a bit of everything. With him you can actually have squads of 10 cultists all across the board and still be fluffy and you even save money for all you need is some round bases and a pack of Vampire Counts zombies. All in all a good choice, not a powerhouse, but a solid character to play with. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3443082 Share on other sites More sharing options...
Zhukov Posted September 2, 2013 Share Posted September 2, 2013 Elrahir, on 01 Sept 2013 - 17:34, said: - To oppose this, why aren't loyalist tactical squads equally bad? Because they have ATSKNF and are cheaper. Even if they were as bad, it wouldn't be all that relevant, different army after all. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3443624 Share on other sites More sharing options...
minigun762 Posted September 2, 2013 Share Posted September 2, 2013 My brain automatically defaults to the 10 man squad with two specials as I feel that it is the most balance, that said, I wonder if we would be better served by the 5 man squad in a Rhino instead. We lose that second weapon but the squad's point cost is much more in line with that of Cultists and we benefit from the added mobility and protection of a Rhino. It's true that PM's get access to a pair of specials with only 5 bodies but CSMs don't have to worry about the HQ tax and frankly, a 115-125 point CSM Rhino squad can claim an objective just as well as a 175 point PM Rhino squad against most things. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3444012 Share on other sites More sharing options...
the jeske Posted September 2, 2013 Share Posted September 2, 2013 costs too much better to run BAs that way. Cheaper havock backs with better weapons . Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3444186 Share on other sites More sharing options...
Grey Mage Posted September 2, 2013 Share Posted September 2, 2013 My brain automatically defaults to the 10 man squad with two specials as I feel that it is the most balance, that said, I wonder if we would be better served by the 5 man squad in a Rhino instead. We lose that second weapon but the squad's point cost is much more in line with that of Cultists and we benefit from the added mobility and protection of a Rhino. It's true that PM's get access to a pair of specials with only 5 bodies but CSMs don't have to worry about the HQ tax and frankly, a 115-125 point CSM Rhino squad can claim an objective just as well as a 175 point PM Rhino squad against most things. Youre going to run an HQ anyways. Unless they are way above and beyond the price youd normally pay for an HQ in your build, its really hard to consider it a tax. Do you run alot of naked lords in your lists? The problem with five man squads is that they die very, very quickly. The tradeoff in price is an absolute lack of survivability. I cant honestly say I think that tradeoff would be worth it. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3444457 Share on other sites More sharing options...
nurglez Posted September 2, 2013 Share Posted September 2, 2013 I think a single 5 man squad is alright, but alongside some tougher troops. Why do I feel left out of the 1 heavy weapon for 5 guys squad again? I used to love running 5 man squads with a heavy bolter (back when it cost 5 points I think). Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3444542 Share on other sites More sharing options...
minigun762 Posted September 3, 2013 Share Posted September 3, 2013 My brain automatically defaults to the 10 man squad with two specials as I feel that it is the most balance, that said, I wonder if we would be better served by the 5 man squad in a Rhino instead. We lose that second weapon but the squad's point cost is much more in line with that of Cultists and we benefit from the added mobility and protection of a Rhino. It's true that PM's get access to a pair of specials with only 5 bodies but CSMs don't have to worry about the HQ tax and frankly, a 115-125 point CSM Rhino squad can claim an objective just as well as a 175 point PM Rhino squad against most things. Youre going to run an HQ anyways. Unless they are way above and beyond the price youd normally pay for an HQ in your build, its really hard to consider it a tax. Do you run alot of naked lords in your lists? The problem with five man squads is that they die very, very quickly. The tradeoff in price is an absolute lack of survivability. I cant honestly say I think that tradeoff would be worth it. I'm weird in that I still like Daemon Princes. If I wasn't going to use one of those, I'd rather take a Sorcerer than a Lord, so maybe I tend to devalue the Lord simply because I'm not a fan of him as much as the other options. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445039 Share on other sites More sharing options...
derpasaurus Posted September 3, 2013 Share Posted September 3, 2013 I've seen sorcs do some wicked .nurgle bikes + invisibility + hallucination on the defending units = pack up and go home. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445213 Share on other sites More sharing options...
HJL Posted September 3, 2013 Share Posted September 3, 2013 That would be nice but they are both lvl 2 powers so youd need 2 sorcs. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445236 Share on other sites More sharing options...
Daniel the Viking Posted September 3, 2013 Share Posted September 3, 2013 In my experience, the best way to play Chaos Space Marines, is to not play them. The biggest problem i'v found with them is that, once you have a solid core of marines, lets say 3 squads of 10 in rhinos with special weapons, you don't have the points to load out on what makes the chaos dex awesome, which is, HQ, Fast Attack and Heavy Support, and Daemon Allies; forget elites because let's face it, you're running them as troops or not at all. You can make an insane list that combines the chaos marines dex with the daemon dex and they can be full of variety, they don't all have to be drake or oblit spam and they can all have their own "flavour" but as far as i'm concerned, unless you're running plague marines or noise marines, don't even bother. You pay to many points for not enough return where you could put those points elsewhere for greater effect. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445269 Share on other sites More sharing options...
RolandTHTG Posted September 3, 2013 Share Posted September 3, 2013 In my experience, the best way to play Chaos Space Marines, is to not play them. The biggest problem i'v found with them is that, once you have a solid core of marines, lets say 3 squads of 10 in rhinos with special weapons, you don't have the points to load out on what makes the chaos dex awesome, which is, HQ, Fast Attack and Heavy Support, and Daemon Allies; forget elites because let's face it, you're running them as troops or not at all. You can make an insane list that combines the chaos marines dex with the daemon dex and they can be full of variety, they don't all have to be drake or oblit spam and they can all have their own "flavour" but as far as i'm concerned, unless you're running plague marines or noise marines, don't even bother. You pay to many points for not enough return where you could put those points elsewhere for greater effect. And as shown both by the topic and the repeated discussions of the past 8 pages.... saying "No Good. Throw them out!" ISN'T an option in this thread. This is by and for the people who want to play their marines, a way to share successful strategies and unit formations. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445412 Share on other sites More sharing options...
Scribe Posted September 3, 2013 Share Posted September 3, 2013 Thats the thing, there is nothing there that was false. The meat of the codex is not in the troops, even the cult troops, so every last point spent, is something you cant spend on a unit that...kills things. CSM cannot hold. They are not fearless without support. CSM cannot split and contest, without ATSKNF they run. CSM do not deploy outside of a D3 roll (Huron/Ahriman or luck depending) in any way but walking up the board, or in an AV11 transport, on the ground. CSM do not KILL, as they get 2 specials, a MEQ stat line, and no new fancy guns. Our Aspiring Champions want nothing more than to throw themselves on the sword of the closest MC, and if we DO try and make our champs worth the Gifts Table...they cost a ton. Its a seriously frustrating position to be in, but other then the small tweaks SM players get (Drop Pods, ATSKNF, Combat Squad) they dont count on troops either, I dont know that any army does for anything but holding objectives? Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445578 Share on other sites More sharing options...
HJL Posted September 3, 2013 Share Posted September 3, 2013 Csm can hold. They do for me every game.fearless icon We have other units to contest objectives. deployment is an issue, dreadclaws help out some there. Csm with 2 plasma guns will wreck face against almost any opponent. Against marines they will almost always wim in close combat. Only a good dedicated cc unit will beat them. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445657 Share on other sites More sharing options...
Scribe Posted September 3, 2013 Share Posted September 3, 2013 2 Plasma Guns, 10 Bodies, Stick of Fearless, in a Rhino? Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445666 Share on other sites More sharing options...
HJL Posted September 4, 2013 Share Posted September 4, 2013 Hmm. Now you mention it, it is a fairly common build. But my point remains. 10 fearless csm are not a "bad" unit. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445772 Share on other sites More sharing options...
minigun762 Posted September 4, 2013 Share Posted September 4, 2013 2 Plasma Guns, 10 Bodies, Stick of Fearless, in a Rhino? I don't think "stick of fearless" is required honestly. Most of the time, VotLW is a just fine and even gives you the option of going to ground. Fearless is nice and I see a lot more value in it when it comes to Cultists, but the math shows me that I should be able to trust LD10 to not run away very often at all. If you can keep them out of assault, it's even safer. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445790 Share on other sites More sharing options...
the jeske Posted September 4, 2013 Share Posted September 4, 2013 And as shown both by the topic and the repeated discussions of the past 8 pages.... saying "No Good. Throw them out!" ISN'T an option in this thread. This is by and for the people who want to play their marines, a way to share successful strategies and unit formations. That is not true . If people say that they are bad and there is no secret way to play them , but make them cheap and compensate with the rest of the list , while trying to be carried by good choices from the codex , then it means that the only good way to run them is cheap as it gets to get those 2 special weapons. Any form of upgrade would alway rise the "it can be sniped" "they suck at melee" "this will make them cost too much" "that is a 3 unit combo that depands on luck to work" remarks . 10 man 2 plasma . Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445809 Share on other sites More sharing options...
Daniel the Viking Posted September 4, 2013 Share Posted September 4, 2013 In my experience, the best way to play Chaos Space Marines, is to not play them. The biggest problem i'v found with them is that, once you have a solid core of marines, lets say 3 squads of 10 in rhinos with special weapons, you don't have the points to load out on what makes the chaos dex awesome, which is, HQ, Fast Attack and Heavy Support, and Daemon Allies; forget elites because let's face it, you're running them as troops or not at all. You can make an insane list that combines the chaos marines dex with the daemon dex and they can be full of variety, they don't all have to be drake or oblit spam and they can all have their own "flavour" but as far as i'm concerned, unless you're running plague marines or noise marines, don't even bother. You pay to many points for not enough return where you could put those points elsewhere for greater effect. And as shown both by the topic and the repeated discus >>> In my experience, the best way to play Chaos Space Marines, is to not play them. The biggest problem i'v found with them is that, once you have a solid core of marines, lets say 3 squads of 10 in rhinos with special weapons, you don't have the points to load out on what makes the chaos dex awesome, which is, HQ, Fast Attack and Heavy Support, and Daemon Allies; forget elites because let's face it, you're running them as troops or not at all. You can make an insane list that combines the chaos marines dex with the daemon dex and they can be full of variety, they don't all have to be drake or oblit spam and they can all have their own "flavour" but as far as i'm concerned, unless you're running plague marines or noise marines, don't even bother. You pay to many points for not enough return where you could put those points elsewhere for greater effect. And as shown both by the topic and the repeated discussions of the past 8 pages.... saying "No Good. Throw them out!" ISN'T an option in this thread. This is by and for the people who want to play their marines, a way to share successful strategies and unit formations. Yeah i understand that, What i was going to say was, In the event that i have no other choice but to run bog marines, i'd do as follows 4 x 5 marines w/ plasma gun in rhino. That's it. sions of the past 8 pages.... saying "No Good. Throw them out!" ISN'T an option in this thread. This is by and for the people who want to play their marines, a way to share successful strategies and unit formations. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445822 Share on other sites More sharing options...
Trevak Dal Posted September 4, 2013 Share Posted September 4, 2013 Thats the thing, there is nothing there that was false. The meat of the codex is not in the troops, even the cult troops, so every last point spent, is something you cant spend on a unit that...kills things. CSM cannot hold. They are not fearless without support. CSM cannot split and contest, without ATSKNF they run. CSM do not deploy outside of a D3 roll (Huron/Ahriman or luck depending) in any way but walking up the board, or in an AV11 transport, on the ground. CSM do not KILL, as they get 2 specials, a MEQ stat line, and no new fancy guns. Our Aspiring Champions want nothing more than to throw themselves on the sword of the closest MC, and if we DO try and make our champs worth the Gifts Table...they cost a ton. Its a seriously frustrating position to be in, but other then the small tweaks SM players get (Drop Pods, ATSKNF, Combat Squad) they dont count on troops either, I dont know that any army does for anything but holding objectives? Crisis suits with 2x a chosen weapon (plasma, melta or missile pod) as troops is pretty much God Mode, and frees up your Elites for the new-hotness Riptides and the often never-used Stealth Suits.\ Because you can tailor make a Crisis suit or squad for just about any situation. You can even make a Close Combat squad now (3 suits with 2 flamers and the support thing that gives them hit and run each along with a couple of gun drones for i4). Nobody expects Tau to assault-they usually cry foul after it happens. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445861 Share on other sites More sharing options...
Scribe Posted September 4, 2013 Share Posted September 4, 2013 Indeed, Tau...I wonder if SM rep will even dent Tau over the next 6 months. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3445875 Share on other sites More sharing options...
Grey Mage Posted September 4, 2013 Share Posted September 4, 2013 My brain automatically defaults to the 10 man squad with two specials as I feel that it is the most balance, that said, I wonder if we would be better served by the 5 man squad in a Rhino instead. We lose that second weapon but the squad's point cost is much more in line with that of Cultists and we benefit from the added mobility and protection of a Rhino. It's true that PM's get access to a pair of specials with only 5 bodies but CSMs don't have to worry about the HQ tax and frankly, a 115-125 point CSM Rhino squad can claim an objective just as well as a 175 point PM Rhino squad against most things. Youre going to run an HQ anyways. Unless they are way above and beyond the price youd normally pay for an HQ in your build, its really hard to consider it a tax. Do you run alot of naked lords in your lists? The problem with five man squads is that they die very, very quickly. The tradeoff in price is an absolute lack of survivability. I cant honestly say I think that tradeoff would be worth it. I'm weird in that I still like Daemon Princes. If I wasn't going to use one of those, I'd rather take a Sorcerer than a Lord, so maybe I tend to devalue the Lord simply because I'm not a fan of him as much as the other options. Nothing wrong with that. I have to admit Ive never understood why daemon princes wouldnt unlock the cult troops- or sorcerors for tzeentch atleast!- but then theres alot of things Id have added and tweaked to the chaos dex... *shrugs*. Since 1750-2k seems to be the scene in portland, a 2nd HQ is viable at times... though its not something Im a huge fan of in most armies. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3446183 Share on other sites More sharing options...
daveNYC Posted September 4, 2013 Share Posted September 4, 2013 Just one of many goofy rule oversights. Unless someone would want to explain why Mortarion, technically a Daemon Prince, would have problems summoning Plague Marines to his cause. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3446186 Share on other sites More sharing options...
Brother Eleysium Posted September 4, 2013 Share Posted September 4, 2013 I play the game for the love of the Fluff and the hobby. I'm not going to proxy my army or change the fluff of my Legion to be a more competitive player. If that's the case you might as well just change armies every time a new Codex comes out, otherwise you will be forever dissatisfied. The newest armies or the "flavor of the month" having bigger and better toys has been a trend with GW for years, I dunno why all you "Veterans" of the game are surprised. I've been playing since the latter end 2nd edition myself and this has been the nature of things since GW went public. I'm not saying that I don't also like to play to win, but splitting hairs and complaining over different armies having different pros and cons, just seems pretty redundant. Instead of complaining and trying the same thing over and over again with little or no success, why not try and adapt your list to better fit your needs? If it's not working one way, then obviously it needs to be changed... Pretty simple solution if you ask me... That being said, Space Marines Chaos or loyalist are pound for pound the best troop in the game. Field more of them instead of sinking more points into them to try and make them each an ends all be all squad. If one squad was supposed to be able to do everything, we wouldn't have Heavies, Elites, or Fast Attack choices. Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3446429 Share on other sites More sharing options...
the jeske Posted September 4, 2013 Share Posted September 4, 2013 The newest armies or the "flavor of the month" having bigger and better toys has been a trend with GW for years, I dunno why all you "Veterans" of the game are surprised. IG players are happy with their dex , as are necron and non of those are fully fresh dex. Flavor of the month have nothing to do with codex viability Link to comment https://bolterandchainsword.com/topic/278484-chaos-space-marines-making-the-best-of-a-bad-unit/page/8/#findComment-3446451 Share on other sites More sharing options...
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