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Could use some help with my Praetor


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I'm really worried about the pose of my Praetor, at first I thought it was quite ok but the longer it goes on the more I'm disappointed with it and the more I think it's a bit to static, atm he's go on foot up on a rock and his hammer held back as if he's about to swing but it just doesn't seem right, does anyone have any suggestions?

 

http://img707.imageshack.us/img707/3841/1uy2.jpg

Something's wrong with his hammer arm, it seems both too long and too thin compared to his hand. See if you can find a bulkier arm, maybe one with a gauntlet like his gun arm. Other than that, the model and pose are awesome.

 

Personally, I'm not the biggest fan of romanesque crests for Salamanders, I'd shave the hairs and leave it solely metallic or put some curved bone spikes following the crest, but that's a matter of personal taste. I like it a lot.

It has a very strong leading the charge like pose.  Like Theoden at Palandor Fields in LOTR.  "This way lads, I spy me some heretics, its clobbering time!"  It will look great with some paint on.  I like the choice of helmet too, puts it in the Heresy period nicely.

 

Looking forward to paint.

Firstly I want to say I live the model. Every section of it is lovely.

 

However like you said something looks off as a whole.

 

For me the hammers face

Hammer arm

And legs

 

Are the problem

 

They don't seem to mesh together.

 

The torso, head and nuclear revolver arm are all about moving forwards. Not nessersarily in a charge, but at the point of charging.

 

However the feet don't seem to be portraying this action.

 

Also the hammer head seems to be facing the wrong way to be charging, or about to start charging, forwards. It is the sort of position designed to deliver a blow to the side of the abdomen, but it looks wrong with the rest of the model.

 

Finally, if you are finding the arm too long you best bet is to cut it off at the cuff near the hand, I know it will be a small piece left, then file down the arm by a multimeter or so.

 

 

Could we also have some shots from some other angles. Maybe it looks different from a different perspective.

Do these help? Do you think it may be better if I switch it around, so that the pistol arm is the right arm and the left arm is the hammer arm and he's walking to the right rather than the left? The hammer arm is on a pin atm to and it's easily able to be re-positioned or removed, for example I've just been able to remove the hammer with hand, the pistol arm and the head without problems.

 

http://img24.imageshack.us/img24/2748/z4np.jpg

 

http://img835.imageshack.us/img835/3482/s9bx.jpghttp://img694.imageshack.us/img694/1386/v2fr.jpghttp://img198.imageshack.us/img198/8996/8mre.JPG

http://img694.imageshack.us/img694/1386/v2fr.jpg

This picture makes him look like he is running a the camera, but looking away.

 

Could you move the head to this direction, and possible lower the hammer so it is in a guard position across his chest?

The direction of the legs don't match the head, neither of which mesh very well with the awkward angle of the arm when given a hammer. It makes me wonder why the normal mini doesn't look awkward, too. Additionally, the hammer hand seems too large (TDA hand, yes?) which just calls attention to that spot and makes it feel extra weird. You don't swing a hammer with your elbow tucked into your torso like that. And I know that's mostly the sculpt.

 

First thing to do is align helmet with legs and see how that feels, I think.

I agree with spu00sed, the feet and legs are giving the impression of movement in a different direction then the head suggests. Also i think the hammer hand is at an odd angle in relation to his elbow. Try placing your arm out, elbow to the side and hand thumb up. It doesnt feel natural and i think that's what makes the arm look odd.

 

he will look fantastic once you have nailed the pose though.

http://img708.imageshack.us/img708/8789/61a3.jpg
http://img856.imageshack.us/img856/18/9a51.jpg
http://img708.imageshack.us/img708/9272/8acj.jpg
http://img89.imageshack.us/img89/4170/ggqs.jpg

I'm fine with swapping the hammer if needs be, I still have the polearm that Vulkan carries (although the hand is what is holding that hammer now). The base on which I converted the thunder hammer is the heresy era thunder hammer, it appears though that there may of been a slight size discrepancy between the forgeworld mold and the normal 40k mold.

I think the body is now moving in the correct direction. Would it be possible to have the hammer head facing inwards, like he was swinging it around?

 

edit: and to be annoying holding it slightly further up the shaft, will make the hold look stronger.

I agree with demon, it is the elbow and the hammer they don't match up.

 

A swap of weapon hands could fix it.

 

Another possible could be to slide the hand up the shaft closer to the head. It could help to balance the model (does that make sense?)

Not sure what you mean turning it to face inwards. The arm it's self can't move at all as it's fully attached to the body, the only thing i can move it the hand at the wrist. I guess I could use green stuff to make it seem like he's in a fencers pose and give him a sword or maybe reattach the spear to make it look like he's thrusting it?

 

Or and this is a bit far out there, I give him a jump pack and a second pistol and make him a moriat?

 

 

 

slide the hand up the shaft closer to the head

must...resist...jokes...

bah

That's what she said....

I play slaanesh. Such comments come naturally to me.
:D

 

 

Back the model, if you could repose the hand so the shaft is more parallel with the arm it will also help the sense of motion. You will probably need to greenstuff the gap though.

 

edit: i mean the smashy smashy side of the hammer facing towards the body of the model so it looks like he is brining it down on a traitors head in front of him.

Hmm.. bit to much, i think you need the thumb still at the top of the inside of the arm but at an angle so the shaft is over the top but not quite parallel, and the hammer head and dragon head need to be swapped. I'm not really explaining well sorry.

So not like this then?

 

http://img21.imageshack.us/img21/6339/0m0g.jpg

 

If I swap the hammer head around with the salamander, the hammer will be upside down and facing upwards.

 

Edit or do you mean this?

 

http://img560.imageshack.us/img560/2194/ghno.jpg

The top one is closer to what I mean, it looks like he is bringing his hammer down with force, although leaving him self a bit open and off balance.

 

if you want it as a bit of a side swing, so he doesn't look off balanced, the shaft bottom needs to be heading outside the model, not inside as it is now, then if you lower the thumb slightly to the centre but keep the hand angle, the hammer should look more naturally in swing. However then you would need to swap the position of the hammer head and the dragon head.

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