ianj253 Posted August 22, 2013 Share Posted August 22, 2013 Hey all, Recently played in a Feast of Blades qualifier at my local game store. I got 4th but was still able to qualify because the third place player didn't won't be able to attend FOB. This same third place player laid down the hurt on my BA army. The whole game was a one sided affair and actually pretty disheartening. I can't remember the exact list, but Ill relay what I did CSM/Daemon allies Daemon Prince(CSM): Tzeentch, Level 3 psycher, warlord Psychic powers of note: Endurance, Warp speed Daemon Prince(Daemons): Slaneesh, Level 3 psycher, portal glyph, Whip Psychic powers of note: Iron Arm, Puppet master Heldrake: Bale Flamer Heldrake: Bale Flamer Land raider Chaos marines: 10 man, 2 melta Pink horrors: 10 man Cultist: 10 man Dameonettes: 10 man So, I'm probably leaving some stuff out, but all that really mattered were the Heldrakes and Daemon Princes (FMC's are nasty). These units tore my army apart. Now I don't know if anyone has experience facing a list like this, but if you do I'd love to hear what worked against them. Here's my list for reference http://www.bolterandchainsword.com/topic/278396-1850-feast-of-blades-qualifier-8-17/ Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/ Share on other sites More sharing options...
Memento Of Prospero Posted August 22, 2013 Share Posted August 22, 2013 Sternguard in pods clean house for me when it comes to MCs. Rapid fire poison rounds make short work of the. You can us your drop pod storm bolters to force grounding tests as well. You only need to hit, not wound and each unit firing causes a test. For heldrakes, your only real option is a flying landraider. Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3431303 Share on other sites More sharing options...
Calnus Posted August 22, 2013 Share Posted August 22, 2013 I'm betting at least one of those FMCs hid behind the land raider right? I've played against that, and your best option is to shoot them from range until they drop. It does take a lot of shooting though. We realistically have very little to fight them head on. Though I would remind you that MCs do not roll 2D6 to pen armor anymore, they just have the option to go to S10 and use half their attacks. So a Furioso could potentially beat one in melee, though it'd be a close-run thing and very dice dependent. The heldrakes are pretty much just going to have to be taken out by your gunships. To minimize losses to their flamers, spread out your infantry as much as possible. If you keep the 2" coherency, you can form boxes that are wide enough to keep no more than 4 marines under any template placement. If its an option, you could try allying in a Rune Priest from SW. Runic weapons shut down any psychic power cast within 24" on a 4+, which could take away some of the pain of those daemons. Unfortunately, it also works on any allies of convenience the way the last FAQ was worded. I believe SW are battle brothers though and your BA librarians would be exempted? Double-check, but if that's the case it should help. Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3431628 Share on other sites More sharing options...
ianj253 Posted August 23, 2013 Author Share Posted August 23, 2013 I used my storm raven to blow up both of his heldrakes but even the one turn they had on the board saw them kill about 10 marines. What really caused the problem was the Daemon prince with Iron arm / Puppet master. The player used puppet master on a storm raven to destroy my other one and used it to blow up my dreadnought. The whip the Slaneesh dameon gets as a gift is also nasty in combination with Iron arm. It allows them to make 2d6 shooting attacks at strength. I see how the sternguard would be a good solution but there a large point sink. Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3432646 Share on other sites More sharing options...
Ushtarador Posted August 23, 2013 Share Posted August 23, 2013 well, those 2 psychic powers are quite the lucky combination (though pupper master is easily evaded by proper positioning on your raven). He won't have them every time, especially not iron arm. A good defense against helldrakes are transports, because he really doesn't have anything to crack them at range (unless you lest something out). Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3432679 Share on other sites More sharing options...
Memento Of Prospero Posted August 23, 2013 Share Posted August 23, 2013 There is no cheap solution to a 400 point deamon. Sternguard will alpha strike and wipe him off the board in one turn, and still be around to kill his scoring units. Especially cultists with no cover ammo. They are very anti meta right now. Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3432680 Share on other sites More sharing options...
Memento Of Prospero Posted August 23, 2013 Share Posted August 23, 2013 There is no cheap solution to a 400 point deamon. Sternguard will alpha strike and wipe him off the board in one turn, and still be around to kill his scoring units. Especially cultists with no cover ammo. They are very anti meta right now. Link to comment https://bolterandchainsword.com/topic/278782-trouble-with-csmdaemons/#findComment-3432688 Share on other sites More sharing options...
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