skarn Posted August 26, 2013 Share Posted August 26, 2013 Just got the new IA Apocalypse book. Anggrath has a toughness value 2 higher than a normal bloodthirster, 3 more wounds, and a 2+/3++ save. In the fluff, whenever this guy has shown up, its been the GK who have shown up to take him down. So, you have 1000 points of GK to banish Anggrath. You can take a single deathstar, or coteaz and a mass of space monkeys. How would you do it? Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/ Share on other sites More sharing options...
Rev. Tiberius Jackhammer Posted August 26, 2013 Share Posted August 26, 2013 Perhaps several small units (so they can charge into the combat on separate turns, making the most of Psyk-Out 'nades). Having some Techs/Grandmasters with Rad, and stack on more layers of Hammerhand. Staves on the Justicars, to soak up his hits by challenging him. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3435871 Share on other sites More sharing options...
skarn Posted August 26, 2013 Author Share Posted August 26, 2013 Small units are probably a good idea, but you can't challenge him as he isn't a character. The real killer though is that 2+ save. Without that, I'd say a vindicare to break the invulnerable save, then Draigo to pile wounds on. With the Titan Sword being AP3 though, that just isn't going to work. :( Maybe massed psybolt ammo stormbolters? Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3435887 Share on other sites More sharing options...
BloodTzar Posted August 26, 2013 Share Posted August 26, 2013 Draigo alone to deal with him, like a man, and some DCA as chearleeders. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3435900 Share on other sites More sharing options...
Brother Maikel Posted August 26, 2013 Share Posted August 26, 2013 1k pts? easy: Coteaz (Prescience, hopefully Misfortune or 4++) OXI: Venom Talon, Rad + Psycho Grenades, ML1 (Hammerhand/Prescience) 10 Paladins: 8x Daemonhammer, 1x Warding Stave, 1x BroBanner, 4x Psilencer 8 DCA (Axe/Maul) + 2 Crusaders (Maul) + Banisher Alternately swap the Henchmen for a Vindicare to try to strip the invuln prior to having the Pallies charge. Wardingstave pally and Crusaders tank incoming wounds, Daemonhammer palliesand DCA force 3++ saves. The banisher forces any successful Invuln saveto be rerolled. If the daemon lord is not immune to force weapons, thebrobanner guarantees activation, otherwise the Pallies cast Hammerhandto boost their attacks to S10 and help out the DCA. Thisis the one opponent where the Psilencer is actually far more usefulthan the Psycannon: it guarantees a wound on a 4+ (instead ofPsycannon's 5+) and the 3++ means the occasional rend doesn't reallymatter, plus 6 shots vs 4. If you want morepure-GK, I'd take a GK Libby with ML3 (Div powers) or BrotherhoodChampion and a Vindicare instead of the Inquisitors and Henchmen. You'd lose out on some of the incidental wounds but still get rerolls, hammerhand, and the invuln-stripping should make up for the lack of bonus wounds/rerolled saves. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436177 Share on other sites More sharing options...
Gentlemanloser Posted August 26, 2013 Share Posted August 26, 2013 Does he have EW? If not, Jump 4 NDK into him, and ID him with S10 Force Weapons. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436245 Share on other sites More sharing options...
skarn Posted August 27, 2013 Author Share Posted August 27, 2013 He has EW, plus a 2+ deny the witch, and any dice roll that wounds on a set value, ie psilencers, poison etc, wounds on a 6 instead. The best way might be something that lowers his Ld then hope he fails daemonbane? Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436476 Share on other sites More sharing options...
skarn Posted August 27, 2013 Author Share Posted August 27, 2013 Also, attacks that would kill him outright (such as the brochamp) do D3 wounds instead. Even Hector Rex is going to struggle thanks to his sword being ap3 (it does do d6 wounds though). Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436480 Share on other sites More sharing options...
Gentlemanloser Posted August 27, 2013 Share Posted August 27, 2013 Grav Cannons then. 5 shot weapons that wound him on 2's (reroll failed to wounds), and only allow his Invulnerable Save. Does the Invulnerable Save come from Wargear? If it's a psecial rule, the Vindicare can't remove it. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436743 Share on other sites More sharing options...
Reclusiarch Darius Posted August 27, 2013 Share Posted August 27, 2013 Monkeys. Search your feelings, you know it to be true Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436856 Share on other sites More sharing options...
Gentlemanloser Posted August 27, 2013 Share Posted August 27, 2013 You get two Monkeys for each Centurion. Ignoring the second weapon, that either two LC/PC/MM for one Grav Cannon. I don't need to mathhammer that to know the Grav Cannon wins. ;) Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436926 Share on other sites More sharing options...
skarn Posted August 27, 2013 Author Share Posted August 27, 2013 well, he has a 3++, toughness 8 & 8 wounds. he's going to take the centurions hits and destroy them in CC. But just for this topic, can we stick to GK? I was actually thinking 20ish strikers with psybolts, deployed around a unit of 5+ pallies with daemonhammers (& 1 staff). Preferred enemy is actually pretty handy, and the pallies' WS5 and str10 ap1 hits help too. by deploying the strikers around the pallies it means the pallies are going to get the charge (for psyk-out grenades). Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436935 Share on other sites More sharing options...
Gentlemanloser Posted August 27, 2013 Share Posted August 27, 2013 well, he has a 3++, toughness 8 & 8 wounds. he's going to take the centurions hits and destroy them in CC. He's going to take everyone's hits and destroy them in CC... Nemesis Daemonhammers are the onyl way to take him out, and weight of numbers/attacks. That means as many GKT as you can fit into the points. Force Weapons are pointless, so use your Power on Hammerhand, giving you S10 and wound on 2+. This means you don't need Rad or grenade caddies. That being said, Empyerian Brain Mines mught be fun. And Psychotrokes. Take some GKGM, and give the GKT reroll 1's to damage. Talk to your group about whether Quicksilver makes your NDH go on I10 or not (not opening that can of worms, but you should ask the question). Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3436953 Share on other sites More sharing options...
Brother Maikel Posted August 27, 2013 Share Posted August 27, 2013 Take some GKGM, and give the GKT reroll 1's to damage.They already have that from Preferred Enemy(Daemon).He has EW, plus a 2+ deny the witch, and any dice roll that wounds on a set value, ie psilencers, poison etc, wounds on a 6 instead.Gargantuan Monstrous Creatures (flying or otherwise) aren't actually EW. Instant Death (and other removes-from-play effects) inflict D3 wounds instead. Also, the GMC/GFMC rules specifically call out poison and sniper weapons. The Psilencer doesn't have either of those rules, instead it says that it wounds daemons on a 4+ and so should still apply. (I borrowed a copy of both Apoc & IA:Apoc last night) Also, ID weapons will bypass his FnP, so activating force weapons wouldn't be a bad idea. Unfortunately, looking at the book, it seems like they switched the invuln from being a wargear-granted save to being an inherent save. With all this in mind, I'd say the best loadout is probably: Libby - ML3 (Div), Warding Stave, Brain Mines (245) Paladins (10) - 4x Psilencer, Warding Stave, BroBanner, 8x Daemonhammers (635) OXI - ML1 (Hammerhand/Div), Psychotrokes (70) Henchmen - Banisher, Maul Crusader x2, Warrior Acolyte (49) The libby has 3 chances of getting Precognition, which would give him a rerollable 2+ Invuln against the Daemon. He and his paladin friend can tank incoming wounds for a while, as the rest of them wail on him with daemonhammers. OXI and/or Libby can give Paladins Hammerhand, allowing them to trigger ID (d3 wounds/wound, no FnP) with the BroBanner while still wounding on 2+. The Banisher forces the daemon to reroll successful 3++, while the Crusaders & Acolyte provide ablative wounds and the Power Mauls have a slim chance at knocking the daemon down to I1. Incidentally, this is one of the very few matchups where I might actually consider keeping Foreboding. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3437338 Share on other sites More sharing options...
FashaTheDog Posted August 27, 2013 Share Posted August 27, 2013 He is easy to counter; just field one yourself and say he is a bound daemon (bound of course by your Spiritual Liege, Mat Ward) in service of the Grey Knights . Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3437352 Share on other sites More sharing options...
Gentlemanloser Posted August 27, 2013 Share Posted August 27, 2013 If he still takes 1d3 from force wepaons, then I still say take 4 NDK and punch him out. Activate FW every time and each wound you inflict deals 1d3 wounds instead. His 2+ Deny does nothing to stop FW activation. 8 Wounds, on average that's 4 Doomfist wounds. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3437370 Share on other sites More sharing options...
skarn Posted August 28, 2013 Author Share Posted August 28, 2013 The rules specifically say he has eternal warrior and that weapons that wound on a fixed roll need a 6 to wound him. Its pretty clear on both points. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3437559 Share on other sites More sharing options...
Reclusiarch Darius Posted August 28, 2013 Share Posted August 28, 2013 Reaver Titan. You'll never face him except in Apoc anyway. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3437620 Share on other sites More sharing options...
Brother Maikel Posted August 28, 2013 Share Posted August 28, 2013 The rules specifically say he has eternal warrior and that weapons that wound on a fixed roll need a 6 to wound him. Its pretty clear on both points.I can't find either rule. Are they in the IA:Apoc or the new Apocalypse rulebook? I suppose it's possible the version of IA:Apoc I saw wasn't actually the most up-to-date. Would you mind giving me a page number? The only rules I can find are those for Flying Garagantuan Creatures, Apocalypse Rulebook pg 69, under the "Unstoppable" heading: Any attack that normally inflicts Instant Death or says that the target model is removed from play inflicts D3 Wounds on a Gargantuan Creature or Flying Gargantuan Creature instead. In addition, attacks with the Sniper special rule only cause a Wound on a roll of 6. Attacks with the Poisoned special rule will only cause a Wound on a roll of 6 (unless the attack's Strength would cause a Wound on a lower result). @GL: I4 AP2 is nice, but NDK don't get psyk-outs so Anggrath's actually striking first against them (I5). He gets 7 attacks even when charged, hits on 3+, wounds on 2+ and has a decent chance that at least one or two of the wounds will be Instant Death due to the Axe. If he gets the charge off then he's striking with 7+d6 attacks instead. I think a TDA-based list would do a better job overall of overwhelming him with ID AP2 attacks, while minimizing incoming damage with the warding staves. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3438352 Share on other sites More sharing options...
skarn Posted August 28, 2013 Author Share Posted August 28, 2013 Hi Maikel, If you go here: http://www.forgeworld.co.uk/fwDownloads download the apoc update and look under Appendix II: gargantuan creatures, it talks about EW and fixed dice results needing 6s. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3438651 Share on other sites More sharing options...
Brother Maikel Posted August 29, 2013 Share Posted August 29, 2013 That update is for IA:Apocalypse 2nd edition (which was released for 5ed 40k). It was published in July 2012, while IA:Apoc 3rd edition came out early this month (August 9th), and should supercede that update. http://www.forgeworld.co.uk/New_Stuff/IMPERIAL_ARMOUR_APOCALYPSE.html Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3438676 Share on other sites More sharing options...
skarn Posted August 29, 2013 Author Share Posted August 29, 2013 Huh. Well i may not be a clever man, but i know what love is. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3438699 Share on other sites More sharing options...
Brother Maikel Posted August 29, 2013 Share Posted August 29, 2013 Heh. No worries.... I just wanted to make sure I wasn't going crazy or completely misreading the rules somehow Also, we finally found something the psilencer is actually good at. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3438781 Share on other sites More sharing options...
Gentlemanloser Posted August 29, 2013 Share Posted August 29, 2013 @GL:I4 AP2 is nice, but NDK don't get psyk-outs so Anggrath's actually striking first against them (I5). He gets 7 attacks even when charged, hits on 3+, wounds on 2+ and has a decent chance that at least one or two of the wounds will be Instant Death due to the Axe. If he gets the charge off then he's striking with 7+d6 attacks instead. I think a TDA-based list would do a better job overall of overwhelming him with ID AP2 attacks, while minimizing incoming damage with the warding staves. Charge him with a lone Psyk-out/Psychotroke/Empyreium Brain Mine 'nade caddy. And 4 NDKs. ;) Activate the Force Weapons an Punch Him out. Psilencers will still give him his 2+ Save and FnP, so they will still suck. Royally. ;) Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3439004 Share on other sites More sharing options...
Brother Maikel Posted August 29, 2013 Share Posted August 29, 2013 Charge him with a lone Psyk-out/Psychotroke/Empyreium Brain Mine 'nade caddy. And 4 NDKs. Activate the Force Weapons an Punch Him out. Psilencers will still give him his 2+ Save and FnP, so they will still suck. Royally. Yeah, psilencers aren't great, but they're better than any other weapon at our disposal: even the venerable psycannon isn't going to be nearly as good as it usually is (T8, 3++, FNP). They're cheap (10 ea), and might take a wound or two off beforehand (24 shots, hit ~11/12 times, wound ~7/12 times, then 1/9 wounds go through). The other advantage of the TDA list is that its less reliant on getting the charge. NDKs will get eaten alive if they face him one-on-one, and since they aren't ICs they can't group together. He's got the maneuverability of a FMC, so teleporting NDKs don't have any advantage over him in the movement phase. The TDA list can be deployed so that the henchmen are shielded from a charge by the pallies/OXI/Libby, and utilize their 24" weapons (such as they are) to plink wounds off him until he either lands (or is grounded) within charge range or charges the pallies (his shooting attack is only 12" S7 AP3 Assault 2, so ). Since the banisher works on any daemon unit within 6", he doesn't even have to be in combat to force the rerolls. Between the banner, the grenades, and possibly CAtk from Foreboding, the loss of charge attacks is not a huge factor and the 2++ will allow them to tank enough incoming wounds to survive a couple of rounds. Link to comment https://bolterandchainsword.com/topic/278980-anggrath-the-unbound/#findComment-3439212 Share on other sites More sharing options...
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