Captain Idaho Posted September 4, 2013 Share Posted September 4, 2013 Definitely. That's why I want 2 such squads but with a pair of bullet catchers in each squad so I get a little resilience. Anyone feeling White Scars are going to be scary this edition? Whole armies of such units (3 or 5 it doesn't matter) will be terrifying! Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3446046 Share on other sites More sharing options...
greatcrusade08 Posted September 4, 2013 Share Posted September 4, 2013 yeah khan white scars are going to be interesting.. but as you said MSU on bikes can be risky, especially if youve nothing else for the opponent to fire at Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3446052 Share on other sites More sharing options...
Tiger9gamer Posted September 4, 2013 Share Posted September 4, 2013 I forget, does Khan Give scout to bikes? Also, What about just a full troop biker squad with 2 Grav weapons and one Combi-Grav? I think it would be great with an 8 man squad. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3446608 Share on other sites More sharing options...
Captain Idaho Posted September 4, 2013 Share Posted September 4, 2013 I'm thinking of a single larger squad. It's not as dangerous but allows for more points elsewhere. It's just rule of 2 is powerful in 40K! Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3446617 Share on other sites More sharing options...
WarriorFish Posted September 5, 2013 Share Posted September 5, 2013 Agreed, such a squad would surely draw the ire of your opponent as it speeds forth and crumples his best units in on themselves so the extra models will provide them some much needed durability. A full sized squad would maybe be a bit too unwieldy though. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3447237 Share on other sites More sharing options...
Bjornas Posted September 5, 2013 Share Posted September 5, 2013 Agreed, such a squad would surely draw the ire of your opponent as it speeds forth and crumples his best units in on themselves so the extra models will provide them some much needed durability. A full sized squad would maybe be a bit too unwieldy though. I'm thinking 5 Bikes w/ 2 Gravguns + MM Attack Bike. My sergeant will have a Powerfist but that's optional ofcourse. 2 Squads. What do you think? I will be running Kor'sarro with a decent command squad aswell. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3447636 Share on other sites More sharing options...
Captain Idaho Posted September 5, 2013 Share Posted September 5, 2013 Sounds great. Maybe not the power fist, but it's a squad I considered. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3447792 Share on other sites More sharing options...
Tiger9gamer Posted September 5, 2013 Share Posted September 5, 2013 I'm probably going to go with 3 squads of 8 bikers. Switching from DA just for the survivability of these squads, as I hated losing half a squad in three guys. The third one will probably be Grav bikers with a melta bomb on the sergeant. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3447991 Share on other sites More sharing options...
minigun762 Posted September 5, 2013 Share Posted September 5, 2013 I'll never understand the aesthetic of Marine Bikers. Scouts, sure but to me it just looks goofy. Which is sad because Bikers are a much stronger choice than jump packs this edition. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448236 Share on other sites More sharing options...
Kierdale Posted September 6, 2013 Share Posted September 6, 2013 Here's hoping FW put out a grav rifle pack soon. I probably won't be using the grav rifle in any tactical squads but still it would be so much easier if there was a set of 10 available... Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448383 Share on other sites More sharing options...
Paulochromis Posted September 6, 2013 Share Posted September 6, 2013 I notice everyone "auto-including" the MMAB in their squads. I recall ShinyRhino (where has he gone) extolling the virtues of biker-only squads, with the MMABs running in the FA slot. Of course, one might argue that now StormTalons have arrived, there are less FA slots available. There hasn't really been much discussion of the new special weapon's synergy with MM. But grav-weapons versus vehicles seems useful, and the range-bands seem compatible. I do worry that the grav-biker squads will end up in CC, and without improved resilience that is not a good thing. Especially when you consider that the bikers will be charged, so no additional HoW attacks. Hit and Run may help, if they survive. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448643 Share on other sites More sharing options...
WarriorFish Posted September 6, 2013 Share Posted September 6, 2013 Grav isn't great against vehicles, you're mostly glancing them to death so though they have a good number of shots you're playing the odds a bit. A MM will help provide some real punch that can threaten armour and has a good synergy with grav's range and AP value so it seems like a pretty obvious choice to run in support and provide extra wounds. It's not as a replacement for any other melta or bikers, where they can keep doing their tank popping thing :) Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448707 Share on other sites More sharing options...
Ishagu Posted September 6, 2013 Share Posted September 6, 2013 Not good against vehicles? One little glance and that landraider carrying a dangerous unit is immobalized and not going anywhere! Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448709 Share on other sites More sharing options...
WarriorFish Posted September 6, 2013 Share Posted September 6, 2013 Not great when compared to their effectiveness at their primary targets, no. Your grav units are going to be primarily going after elite models, nibbling away at tanks is your backup if you've nothing else available. Immobilising can be very useful, there's definitely scope for tactics such as a first turn immobilise on enemy vehicles that want to assault your lines but that's probably best left to Centurion grav cannons and their extended range and number of shots. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448792 Share on other sites More sharing options...
Stickeh Posted September 6, 2013 Share Posted September 6, 2013 Centurion grav cannons only have 6 inch greater range than rifles, and with SnP bikers will probably end up having the greater threat range, if not the greater number of shots. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448842 Share on other sites More sharing options...
d@n Posted September 6, 2013 Share Posted September 6, 2013 Definitely. That's why I want 2 such squads but with a pair of bullet catchers in each squad so I get a little resilience. Anyone feeling White Scars are going to be scary this edition? Whole armies of such units (3 or 5 it doesn't matter) will be terrifying! no, As an army like that will do nothing against demons. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448843 Share on other sites More sharing options...
Ishagu Posted September 6, 2013 Share Posted September 6, 2013 Yes but demons can be dispatched by normal boltguns... Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448915 Share on other sites More sharing options...
d@n Posted September 6, 2013 Share Posted September 6, 2013 But every squad has 50 odd points of useless grave weapons. That's a massive disadvantages. a few squads in a balanced List will be excellent but taking a whole army like, granted will desamate most marine lists but wouldn't work against most xenos biulds Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448928 Share on other sites More sharing options...
WarriorFish Posted September 6, 2013 Share Posted September 6, 2013 Centurion grav cannons only have 6 inch greater range than rifles, and with SnP bikers will probably end up having the greater threat range, if not the greater number of shots. Agreed, but in this case I was thinking about avoiding reprisals - the Centurions would be able to fire from further away. With such dangerous weaponry an opponent might want to lock them in CC so a bit of distance would be a nice buffer to try and prevent it. I don't think anyone is declaring the age of grav where everyone and his dog is equipped with it, we shouldn't get bogged down too much in what grav can't do or isn't particularly brilliant at. Suffice to say that grav will certainly have a place in builds but won't be outright replacing any other special weapons which is surely a good thing. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3448947 Share on other sites More sharing options...
facmanpob Posted September 6, 2013 Share Posted September 6, 2013 One of the reasons I am thinking of allying in some White Scars with my Ravenwing is to make my opponent's threat allocation more problematic. Does he prioritise the White Scar bikers with grav guns, or the Ravenwing Black Knights with plasma talons and RWGL? Currently, playing against Ravenwing it's pretty obvious that the Black Knights are the superstar unit, but stick some grav bikers in to the mix and its not as clear cut. If I can make my opponent hesitate or make a mistake, I'm halfway there! Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3449178 Share on other sites More sharing options...
Bannus Posted September 9, 2013 Share Posted September 9, 2013 I'm thinking a three man Bike Squad with two Grav Rifles - no other frills is the way to go. If you have the points, then add one or two additional Bikers. I think that the Grav Pistol or Combi-Grav is not as cost effective in this smaller unit. Yes, it is extra shot(s), but you need someone to take the extra hits - and I think that will be more cost-effective. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3453194 Share on other sites More sharing options...
Captain Idaho Posted September 9, 2013 Share Posted September 9, 2013 Agreed. I'd go 5 models per unit for a little survivability. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3453372 Share on other sites More sharing options...
Disruptor_fe404 Posted September 9, 2013 Share Posted September 9, 2013 Same. Troops choice as well, assuming you took the right HQ. Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3453475 Share on other sites More sharing options...
jeremy1391 Posted September 10, 2013 Share Posted September 10, 2013 I've run a 5 man bike squad plus mmab with two grav guns and a combi grav as a bodyguard for my bike mounted chapter master with burning blade and seriously this unit is a beat stick! Oh hey mr riptide/wraithknight! Squish/implode plus maniacal laughter :} Link to comment https://bolterandchainsword.com/topic/279032-grav-rifle-bikers/page/2/#findComment-3455578 Share on other sites More sharing options...
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