Volfen Posted August 30, 2013 Share Posted August 30, 2013 I kit bashed this new Captain for the Captain/Chapter Master challenge in the WIP forum, and after he was constructed, the model just called for a paint job. Now if I was going to make another, I'd magnetize the right arm in order to switch to a power fist, then he could be my new Pedro Kantor counts-as model. Here he is for comments and critiques. Hope ya like him dramatic foreshortened view tried to blend the red of the cape, not quite as successful as I'd wished experimented with new(er) power weapon simulation hopefully ready for the tabletop comments and criticisms welcome. Link to comment Share on other sites More sharing options...
KBA Posted August 30, 2013 Share Posted August 30, 2013 I love the gold you've achieved here. I think going back and touching up/thinning out some of the highlites would help as far as criticisms go. Oh, and nice pose, but I think bringing up the sword arm a little would finish it off :) Link to comment Share on other sites More sharing options...
Stercus Posted August 30, 2013 Share Posted August 30, 2013 The colour and paintwork are tremendous. I think you may be right about changing the right arm though, it does look a little stretched, kind of like the shoulder join has slipped while the glue was drying. Otherwise, a good concept modelled really nicely. Link to comment Share on other sites More sharing options...
Lord Marshal Ragnrok Posted August 30, 2013 Share Posted August 30, 2013 very nice! except i cant not see the Blood Angels pieces in him. sorry. but still a very cool model. i agree that a bit of touch up would help Link to comment Share on other sites More sharing options...
Firepower Posted August 30, 2013 Share Posted August 30, 2013 To be totally honest, the arms are something of a mess. It looks like someone broke his right arm and pulled it out of its socket (long and at an unnatural angle), and as a rule I'm against Termie arms on power armor The paint is kinda weird. It's sloppy in a lot of places, but it also works pretty well. Sort of an "impressionistic" version of gold. No quite sure I understand the reasoning behind the sawed-off jump pack. And why is his base elevated? Link to comment Share on other sites More sharing options...
Volfen Posted August 30, 2013 Author Share Posted August 30, 2013 You guys are correct - the right arm is stretched. It comes from using parts of 3 arms to make one -- I guess I didn't "quite" get the arm length to the proper dimensions ;)  The Blood Angel bits are because my Sternguard / Vanguard vets use lots of Sanguinary Guard bits to simulate veteran or artificer armors. The backpack / jump pack was just to try for a different "look".  I wondered if the hard highlights would work - I was trying to simulate a reflective surface and obviously need to redo it :)  oh, and the raised base is because all my marine bases have a 1" washer glued to the bottom. It tends to lower the center of gravity and allows me to attach them to a magnetic strip that is glued to the bottom of my carry case.  so Capt Alaric will be getting a new right arm (maybe two) and I'll be blending his highlights. May take a while though ;) Link to comment Share on other sites More sharing options...
Lord Marshal Ragnrok Posted August 30, 2013 Share Posted August 30, 2013 if ur changing the arm, i would def keep the sword of the original. its a different type of powersword so it adds some uniqueness/character to it Link to comment Share on other sites More sharing options...
J_C_A_ Posted August 30, 2013 Share Posted August 30, 2013 That leg repose looks really good -- nice! Agree about the sword arm though. Link to comment Share on other sites More sharing options...
Candleshoes Posted August 31, 2013 Share Posted August 31, 2013 Love the dynamic pose and the really nice tones you've achieved. Link to comment Share on other sites More sharing options...
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