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How are Emperor's Children doing these days?


northoceanbeach

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I had a nice Emperor's Children back in the day.  I'm getting back into the game, and am thinking of my different army options.  I haven't played in 6th, but I have started reading about how the new rules affect the different units, and some new tactics.

 

I have been hearing good things about Noise Marines.  How would an all EC, or Slaanesh marked army be?  I have always been a fan of many troops in rhinos, with a balanced and themed mix of my favourite elites, fast and heavy, namely, raptors, havocs and chosen.

 

Maybe throw in a few vehicles to help the rhinos from getting killed, a helldrake seems pretty mandatory.  Can a pure EC army with a solid core of Noise marines work well?

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Well the mark of Big S. Gives your marines a +1 I. So your most likely to strike first in close combat. Plus you dont have to make your marines noise marines.  So you can have lower cost squads with 2 close combat weapons and a bolter.  Not bad all in all. EC's can be a well rounded chaos army with a lot of firepower and still be good enough in close combat to really make your opponent think twice before charging.

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I'd say they are doing best of all the CSM right now, maybe except for the Nurgle CSM+Daemons.

 

I'm using full gunline:

- 5 units of 10 Noise Marines.

- 2 Blastmasters in each unit.

- 7 Sonic Blasters in each unit.

- Icon of Excess.

- naked champion as a spare wound in the front (to die first).

- optional meltabomb for Champion, if you're facing dreads or something like that.

- Lord with TDA and Skalathrax hidden in one of the units, main purpose of the lord - not to get killed giving Slay the Warlord to my opponent.

- someone is standing in front, protecting from assault armies and granting cover to Noise Marines, probably a unit of 35 zombies spread in a long-long line.

 

This kind of tactics proved quite effective against most opponents, of course I haven't faced new Tau and Eldar yet, and having some troubles against TDA armies if opponent rolls very good saves (massacred 20 Dark Angels in 2 turns, but cannot shoot 7 Wolf Guards). And of course claiming objectives in the opponent deployment zone is another problem, solved with allies or cheap terminators.

 

Another option that I see - MSU, 5 man each, naked, only Champion gets Doom Siren, probably in Rhinos. Doom Sirens are really good at killing things.

 

Baledrakes are must, at least 2, more is better.

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Thanks. I like that. Sounds like a good tactic. If I play I would probably more often go the MSU route.

 

I stopped chaos like alot of people when that one poor codex came out, but I sure had a good army before that. It just took my entire army an made it unworkable.

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