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Ordinatius Armageddon "Oberon"


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I was trashed (IG army) by an Eldar titan last Apoc game at LHS so, I decided to do something about it. I was reading the "Armageddon" book and was taken by Oberon, so I thought that I would construct one to do battle with the titan.

 

 BUt ... since the "real" one was 50meters long, I had to shorten it a bit to fit on the gaming table. So, mine is 18" long, 9" wide and 12" tall.

 

http://i1108.photobucket.com/albums/h405/fordgtmkiv/OberonII/P1010053.jpg

 

http://i1108.photobucket.com/albums/h405/fordgtmkiv/OberonII/P1010050.jpg

 

http://i1108.photobucket.com/albums/h405/fordgtmkiv/OberonII/P1010052.jpg

 

 

http://i1108.photobucket.com/albums/h405/fordgtmkiv/OberonII/P1010051.jpg

 

 

Armament:

 

                 1 Nova Cannon

                 2 Punisher cannon

                 4 Twin-linked 4 gun Icrus lascannons for AA

                 4 Twin-linked lascannon

                 4  Twin-linked Heavy Flamers

                 4 Twin-linked Autocannons

                 4 Heavy Stubbers on turret rings

                 2 front firing Melta guns

                10 Hellfurry or Hellstorm misssies

 

 

  Now, what would the stats for the star ship's Nova Cannon be? Any suggestions?

 

 Captain General

 

 

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Use the nova cannon like this: Measure a straight line from the cannon to the edge of the board. Every unit under the line gets hit (friend and foe?). The first target in the way is hit with Strength D, the next strength 10, the next strength 9 etc etc.

Now, what would the stats for the star ship's Nova Cannon be? Any suggestions?

 

800" Range, D/D/D 1/2/3 (dee dee dee, one two three :p ) Apocalypse Mega-Blast.

 

I'd probably be inclined to give it some sort of 'Shock-wave' rule like the Macro Cannon fortification has.

 

Possibly some further expansion of the area effect, and/or a bonus or at least a re-roll on the D-weapons chart when shooting gargantuans and super heavies lest it fall to the self same secret shame of the Volcano Cannon, a weapon that in Apoc never quite measures up to it's Epic heritage. Might say that 'one hit counts as two' or some such.

 

I'd also have some rule about power distribution that states that to fire the main weapon all the secondaries are restricted to snap-shots until the start of its next turn.

  • 2 weeks later...

People, this is Ordinatius!  Here is how you do it right: range unlimited, when fired, roll to scatter as normal and then remove the 2'x2' section of the table hit as per the similar unnatural disasters effect. 

I prefer rules that don't presuppose the use of the 'realm of battle' tiles.

"Target hit is removed from the game, as is the target behind it, and the one after that, and anything else that can be reasonably assumed to be touched by this weapon. No saves are allowed and no rule can allow it to come back."

 

I mean it is a Nova Cannon, remember it's explained as a weapon that ends starships from across a system, there is literally no way for anything on the ground to survive the touch of such a weapon, still it wouldn't be so indiscriminate as to hit everything between it and it's target, unless its tall and very pointedly in your way in which case you remove the obsctruction and everything past it for about 17 miles.

 

People, this is Ordinatius!  Here is how you do it right: range unlimited, when fired, roll to scatter as normal and then remove the 2'x2' section of the table hit as per the similar unnatural disasters effect. 

I prefer rules that don't presuppose the use of the 'realm of battle' tiles.

Ok then for those without an easily discernible 2'x2' section of table, mark off one using the final point of the scatter as the center.  All models and terrain within that area are removed from play.

Ok then for those without an easily discernible 2'x2' section of table, mark off one using the final point of the scatter as the center.  All models and terrain within that area are removed from play.

I envy your experience with square explosions.

Thank-you for your suggestions.... good ideas all, but, remember the rules must be gamable, after all, I do want to "play" with the monster and if it is toooooooooo powerful, nobody will want to play with me ..... more than once that is ..... HEHEHEHEHE...

 

CG

Well in Helsreach the cannon one-shots a Gargant bigger than an Imperator Titan. So, it would have to do something like 100 HPs worth of damage in a single shot. Oh, and that was at minimum power with the thing being crewed by a single tech marine. It can only fire once every twenty minutes though, so maybe you could limit the number of times it could fire per game?

Well in Helsreach the cannon one-shots a Gargant bigger than an Imperator Titan. So, it would have to do something like 100 HPs worth of damage in a single shot. Oh, and that was at minimum power with the thing being crewed by a single tech marine. It can only fire once every twenty minutes though, so maybe you could limit the number of times it could fire per game?

Or, you know, he scored a critical hit and the gargant was already battle scarred.

 

A Megagargant has someting like 20 damage capacity in Epic. Warhounds have three, Reavers have six. I think we can confidently estimate the Megagargant as having ~60 hullpoints.

  • 4 weeks later...

For simplicity, and so that you will be able to use this in game, give it the destroyer rule, shockwave, and Tyre of Doom template, with unlimited range, however this is a straight fire weapon, so it must be pointing at the target it wants to hit and be able to draw a straight line torwards it, its basicly a bloody huge railgun, so there wouldnt be any need to scatter, however I would say that this would be a once per game weapon, the charge up time of a nova cannon is pretty slow as it runs on massive capacitors, and a weapon this powerfull has to have a serious negative side to it.

Maybe you can recycle rules for the Imperial Guard's Deathstrike missile launcher, specifically, T-Minus Five Minutes... And Counting." Or maybe make the cannon only able to fire once per even-numbered turn, to reflect the need to charge up the capacitors before firing, and then to let them cool down afterwards.

that would make such a weapon very over powered, even for appoc scaled games, your basicly having a weapon that can reduce a large chunk of an army to atoms, doing this more than once per game would be OP tbh, titans are more balanced as there not carrying super weapons.

Thank-you for all the opinions about Oberon, they have been very helpful.  I have a feeling that I will only be able to use it once, after that, no one will play with me, so I'm building a great gargant for my Ork army to have. At least I can game with myself or a friend who likes a challenge .. :-)

 

CG

Actually I gave it more thought and perhaps have it affect an area with the 2'x2' removal unnatural disaster rolled for as if the owner were the master of disaster (if no realm of battle select a point, scatter, and then all units within 12" are removed), but as others stated have it use the T-minus rule from the Deathstrike, perhaps with a penalty to fire a second time so that it is only likely to fire once a game, but if the battle rolls into turn 7 or 8, it might be able to fire a second time.  Also worth making it where it cannot more or fire any other weapons the turn the main gun fires.  Also make it worth 5 SVP if destroyed instead of the 1 a normal super heavy gives up since it is such an important and irreplaceable thing.  Pricing would need to be around 3K points what with all the weapons, and the hull points and armor plus a few void shields to round it off.  With care it can be a fair central weapon around which fun and fair battles can be fought.

 

Well in Helsreach the cannon one-shots a Gargant bigger than an Imperator Titan. So, it would have to do something like 100 HPs worth of damage in a single shot. Oh, and that was at minimum power with the thing being crewed by a single tech marine. It can only fire once every twenty minutes though, so maybe you could limit the number of times it could fire per game?

Or, you know, he scored a critical hit and the gargant was already battle scarred.

 

A Megagargant has someting like 20 damage capacity in Epic. Warhounds have three, Reavers have six. I think we can confidently estimate the Megagargant as having ~60 hullpoints.

 

The Oberon mounts the equivalent of a sawn off nova cannon, a weapon that is mounted on starships for annihlating each other from across star systems. The "God Breaker" dies because no amount of shielding or armor is going to hold up to what is essentially a small sun flung at high speeds.

  • 4 weeks later...

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