ELMOSTRO Posted September 2, 2013 Share Posted September 2, 2013 HI fellow battle brother and inquisitors, i have a gk army but have too a scum tyranid army, if my librarian or any gks try to throw a psichic power to a tervigon in the 12 inches danger zone (shadow of the warp) whats next? roll 3 dices? add them 3? 3,5,6 for a total of 14?-... and misscast? sorry for my crapy english Link to comment https://bolterandchainsword.com/topic/279361-shadow-of-the-warp/ Share on other sites More sharing options...
number6 Posted September 2, 2013 Share Posted September 2, 2013 You follow the rules exactly for Shadow in the Warp. Roll 3 dice, add 'em all up, and that's your psychic test value. Any double 1s or 6s and you Perils. Link to comment https://bolterandchainsword.com/topic/279361-shadow-of-the-warp/#findComment-3444451 Share on other sites More sharing options...
Grand Master Caloth Posted September 3, 2013 Share Posted September 3, 2013 O.o. no I'm pretty stuff you add all three dice... i admit i don't have the codex, but i used to play against them alot in the area of Washington state that i lived in before July Link to comment https://bolterandchainsword.com/topic/279361-shadow-of-the-warp/#findComment-3444648 Share on other sites More sharing options...
jeffersonian000 Posted September 3, 2013 Share Posted September 3, 2013 Take a Banner on every unit that can take one, and just forget you have powers until all the synaps critters are toast. SJ Link to comment https://bolterandchainsword.com/topic/279361-shadow-of-the-warp/#findComment-3444756 Share on other sites More sharing options...
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