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Views on viability of Grav Weapons?


Custodian Athiair

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Thus, you don't field Centurions? whistlingW.gif

I was ready to ignore them altogether, until a certain thread in the Imperial Fists subforum showed me how effective they will be.

Eh. Take an allied Dark Angel Librarian with powerfield and have the Cents form a circle around him. Boom, T5 W2 2+/4++.

And my plan to field them involves exactly this.

But fear not, I will be converting them to be similar to the Mortis Contemptor they will be supporting.

Good that GW saw sense, but stranger still how they missed it in the first place - at least the FAQ sorted it quickly so that's the main thing. Welcome back shooty Command Squads, you were only gone a little while but were sorely missed.

 

As discussed previously though that unit will be a pretty mean MC hunter for a pretty penny but you'd have to take care of them because it won't take a genius to know what they'll be going for on the table!

I can't believe how disgustingly cheesy the Command squad could be for barely over the price of a Land Raider at 275.

Including T5, FNP, 3++ saves and then relentless grav weapons

 

Through in some extra points to get -1 to cover saves from techmarine and a captain of your choice it's going to do what ever it wants with combination of grav weapons and twin-linked boltguns.

 

I'm not one for cheese play but even I want to try that out!

I wouldnt run the FNP, go for a budget unit. If you go for tournament crushing run White Scars chapter tactics. Just simple command with 5 grav and bikes. 3+ jink from turbo boost on the first turn. Then the enemy has to throw everything they can at it before their terminators/honor guard/ riptide/ Wraithknight bite the dust. 

 

Its a shame null zone doesn't exist any more (I think), that would be intensely powerful with a command squad. It is great that librarians and chaplains can now take command squads, it unlocks an entire new realm for the command squad.

 

Also, a 5 plasma command squad... :D


XP

What this about Orbital Bombardments, early strike, prescience etc?

 

If you take a chapter master you lose out on the aforementioned Biker Grav Squad

 

Also why wouldnt you get the FNP, for 15 points its making them even more survivable. I dont think it makes it that expensive. Maybe dropping the Storm Shields would save a lot, what with your 3+ Jink save by Turbo Boosting

Grav weapons are awesome. Anyone who says otherwise clearly hasn't sat down and taken a proper look at them yet.

 

Grav Rifles and Grav Cannons effortlessly kill the things SMs have always had problems with: MCs and big TEQ units. Wraith Knights, Wraith Lords, Riptide, any Daemon Prince with an armour save (i.e. all C:CSM ones), Blood Thirsters, giant Tyranid. Even heavy vehicles and fliers are not safe. With 15 shots (5 relentless grav bikers or 3 Grav Centurions). On Vehicles you can outright wreck them with some good rolling and with fliers all you need is one six and it's immobilised the rest of the game, to be disposed of at your leisure. And then there are things like Crisis Suits, Broadsides, big ugly Necron things, even the basic Space Marine, all gibbed by the grav. No dying from "Gets Hot!" either.

 

Grav pistols, on the other hand, have a much more subtle use, and that is making sure we always strike first in combat. If you have an assault unit, give it a couple of grav pistols (vanguard vets), or at least stick one on the sergeant. Alternatively run one on your HQ, and put him with whoever. A hit with any grav weapon causes concussive, which means that even if you have an Unweildly weapon, you're still striking at the same time as your foe.

 

Welcome to the new age of SM monster hunting chaps. If you want to have a shot against the two big boys of this edition so far (the Eldar and the Tau), I suggest you serve up your SM with a helping of grav.

 

DISCLAIMER: I wouldn't use grav guns outside of Relentless or Slow and Purposeful, as a 9" range is pretty pathetic. In tactical squads, I believe Plasma is still king.

Yep, I think most Marine players are thinking this. MCs are dead long live the grav. Gave me a pause though, I've not seen the kits yet how many grav weapons are there in them? I'm assuming there's one in the Tactical box and probably a combi-grav or two in the Stern box? What about grav pistols?

 

I fear we may be in for a grav shortage :P

I can tell you from personal experience that the Tactical Squad box has one grav-gun, the parts to assemble one combi-grav, and one grav pistol.  I saw the Sternguard sprues, and I *believe* they have two of every type of combi-bolter on there, so there's two more possibly combi-gravs.

I've not seen the kits yet how many grav weapons are there in them? I'm assuming there's one in the Tactical box and probably a combi-grav or two in the Stern box? What about grav pistols?

I fear we may be in for a grav shortage tongue.png

They have pics of the sprues on GW's site. These are the Sternguard spures with weapons. The ones with the cone shaped muzzel are the grav weapons. 1 gun, 2 combi and 1 pistol

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3430420a_99120101104_SMPlasticSternguardSprue01_873x627.jpg

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3430425a_99120101104_SMPlasticSternguardSprue02_873x627.jpg

And this is the tac squad weapon sprue

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3430500a_99120101103_2013TacticalSquadSprue03_873x627.jpg

One each of the grav gun, pistol and combi attachment.

Actually, is the plasma pistol going extinct in favor of grav pistols?  

 

While the Plasma will outshine against low armor targets and light vehicles, the Grav pistol has concussive and does not get hot.

 

Against targets where the plasma pistol is better, we seem to have plenty of other options to deal with those threats.

Against the targets where the Grav is better, (MCs and 2+ armor) we have less answers, and the concussive seems relevant. 

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