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New Marine Releases?


Grim Dog Studios

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WHAT?? I live in Oregon as well and the tac squads I see for sale are $2.50 more than they used to be. Is that much of an increase that big of a deal (as mentioned by Kvilt Ghost) for better sculpts and more options??!! Not to mention more individual pieces so there is less repetition per kit??

 

You can bet the wolf kit that comes out will be the same thing, will you all complain about that too?? Yeah, we play an expensive game. Nobody forces us to do that... *rolls his eyes* If you have your packs already filled out, then you have no need to purchase new kits, but if you do suck it up and pay the increase for better product. Don't just anonymously bitch about it on the internet. /rant

 

End of Line

Youll have to excuse me, Id been informed- apparently incorrectly- by one of the shops that the new tactical squad was 50 dollars, not 40.

I'm in love with the new Tac squad. Makes the old one look like it was sculpted and cast out of crayon. I actually had a hard time finding any mould lines, which I obsessively hunt down as heretics. And the extra 2.50 USD is completely worth the extra bitz you get. There are 13(?) heads on the sprue including 3 beakies! Next favorite is the combi with separate pieces so you can mag and switch them out. however its beyond me why they didn't do that for Sternguard, only giving us two of each combi in one piece. BUT they attach at the hand so maybe I can still figure out how to switch if any of my buddies decide to share/trade.

The guns attatching at the hand instead of the old cut-away-the-pistol-grip business is a big plus imo. And yeah, about the mould lines, they're very minimal compared to the old tac squad kit. One of the first things I did was a side by side comparison of the plasma guns to check this out (the mould lines really showed up on those coils and weren't exactly fun to remove so it seemed like a good point of comparison)

 

I imagine fans of mk.VI armour are thrilled that the number of beakie heads has tripled, and it's a neat nostalgia trip that they have one with horizontal vents. Personally I'm delighted with the new rebreather head, I'll be sourcing more of those for my CSM warband at some point. Sergeant mohawk is awesome, too - I'm torn between wanting to sculpt him a beard so he can join my grey hunters and at the same time not wanting to modify the sculpt at all because it just oozes personality.

 

Can't enthuse enough about the mk.IV armour legs, the reloading arm, the combat knife hand and the other great details in this kit. I do wish there was a less eagley version of the Mk.VIII armour, but nevermind.

Seems the rumor that plastic will phase out finecast might be true. That's good. If a Logan or Ragnar resculpt is in plastic, I'll probably buy it, despite unreasonable cost. 

 

I hate the fact that the bolters are no longer loose on the tac marines. This has been something that has been bothering me since its trend beginning with the specific chapter upgrade kits like Black Templar and DA. At first I thought this was the case only because the chapter specific pieces needed specially molded arms with iconography (crosses on the backhand plates, or scrollworks and chains on the weapons), and the same goes for the Space Wolf kit when it was released. But now, it looks it's the new trend, considering generic marines also have their guns molded onto their hands.

 

With this rendition, we have basically lost the use of loose weapons guns as terrain or accessories. Now, if you want to model a crate of boltguns, or a boltgun rack on a wall, or a marine mag-locking his boltgun to his backpack (something that Space Wolves player probably are morel ikely to do since the Grey Hunters have CCW, Pistol, and Boltgun, and are often case modeled with CCW being wielded), you have to find old OOP bolter bits, as even the Space Wolf sprue doesn't offer loose bolters. A search on bits store has shown that many of these loose boltgun arms have already been purchased up since these new releases. That or you GS pistol grips, which is probably unlikely to look as good as the molded ones.

 

Now, the command squad boltgun and the Space Wolf Accessory sprue are the only accessible sprues offering loose boltguns, and these are only one of a specific sculpt that might get repetitive, AND they only come in one per box/sprue for sale. A loose command squad boltgun goes for a dollar each on Blackdagger Games, which almost 1/3 of the price of a Grey Hunter. 

The SW pack box has plenty of boltguns and bolt pistols with pistol grips IIRC ermm.gif . Also if your like me you surely have loads of bolter arms and guns left in bitz boxes and ive only been collecting for the last 3/4 years, some of you guys are long fangs by now laugh.png .

No, no pistol grips in the pack box. That has the worst of both worlds, the 2-handed boltguns aren't moulded onto the firing hand but for some weird reason they aren't sculpted with pistol grips either, which is baffling.

 

I do see the point about not being able to model loose boltguns in racks or on mag-clamps, and it would have been nice if the sprue had one with a pistol grip as well. I really like the new weapon in right hand setup though, it's much better than having the entire right arm attatched to the weapon (thus restricting each weapon to a pair of arms and thus a single pose) and it's a lot easier to magnetise than the old pistol grip variety.

 

One thing I do wonder about, though, is exactly how upgrade packs like the templar one are supposed to work now. The new torsos fit together differently (much better, but differently) so it'll be inconvenient fitting the torso fronts to the new tac squad backs, and the special weapons on that sprue... yeah.

No, no pistol grips in the pack box. That has the worst of both worlds, the 2-handed boltguns aren't moulded onto the firing hand but for some weird reason they aren't sculpted with pistol grips either, which is baffling.

 

I do see the point about not being able to model loose boltguns in racks or on mag-clamps, and it would have been nice if the sprue had one with a pistol grip as well. I really like the new weapon in right hand setup though, it's much better than having the entire right arm attatched to the weapon (thus restricting each weapon to a pair of arms and thus a single pose) and it's a lot easier to magnetise than the old pistol grip variety.

 

One thing I do wonder about, though, is exactly how upgrade packs like the templar one are supposed to work now. The new torsos fit together differently (much better, but differently) so it'll be inconvenient fitting the torso fronts to the new tac squad backs, and the special weapons on that sprue... yeah.

 

Exactly, if they had done like the Cadian Guardsmen (which included a loose lasgun) kit and included one or two loose Bolters (do they even have loose bolt pistols too?), that would be great. 

 

(IMO, the Cadian Guardsmen kit is probably, in my books, the best infantry sprues kit ever designed by Citadel so far, probably rivaling even the marine standard sprues we all know and love.)

I just hope Games Workshop doesn't get the bright idea of rolling the Space Wolves into a supplement instead of our own codex. Unlikely I know, but then again, look at what happened to the Black TEmplars? How many of us saw that coming? Only time will tell if the new Black Templars will still be as fun, flavourful and dare I say even competitive as they were when they had their own codex.

 

Bear with me and allow me to present the worst case scenario of SW becoming a suplement. Think about it, what are our "Chapter Tactics"? Acute Senses and Counter Attack across the board, with Long Fangs having a free split fire. Our vaunted Grey Hunters could be roled into Tactical Squads while retaining Counter Attack as a chapter tactic.

 

Blood Claws could be treated as a kind of Crusading Squad as currently implemented in the Black Templars section.

 

Long Fangs would either lose their Fire Control ability to split fire, or at best, retain it as yet another chapter tactic.

 

So our Grey Hunters could be rolled into tacticals, whereas Long Fangs could become devastators.

 

This would leave Lone Wolves, Thunderwolf Cavalary, Fenrisian wolves to be the new supplement units. Thus retaining the Space Wolves somewhat unique flavour.

 

On the plus side, we get all the new Space Marine toys, from the Grav Guns to the god awful looking but potentially powerful centurions. Not to mention all the Anti Air we can eat AND FINALLY, Flyers in the form of the powerful Storm Ravens and Storm Talons.

 

On the down side, they might just nerf the Rune Priest into something resembling the standard librarian with random powers and by doing that, force almost all good SW players who field Rune Priests to rethink their strategies. Not to mention we lose the customization of our Wolf Guard and of course, the unique nature of the Wolf Scouts (granted they have taken a beating for 6th ed) Wolf Lords would be slightly weaker than Chapter Master by 1 Wound but still retain Counter attack as chapter tactics.

 

In terms of equipment, supplement would give us the opportunity to upgrade our relics to be something worthy of the current codex relics, not to mention the sagas as well.

 

My fears may be unfounded, but somehow I wonder if its worth losing some of our flavour in order to roll with the main codex. Bear in mind, it is a HUGE number of new toys. Who knows? Maybe the Centurions might actually be good! time will tell if it will truly become an asset to all armies.

 

Still, from fluff perspective, I would say it would be heresy to roll the Wolves as part of Space Marine Codex. Unfortunately, it did happen to the Black Templars who are considered as codex divergent as the Space Wolves and look what happened to them?

I just hope Games Workshop doesn't get the bright idea of rolling the Space Wolves into a supplement instead of our own codex. Unlikely I know, but then again, look at what happened to the Black TEmplars? How many of us saw that coming? Only time will tell if the new Black Templars will still be as fun, flavourful and dare I say even competitive as they were when they had their own codex.

 

Bear with me and allow me to present the worst case scenario of SW becoming a suplement. Think about it, what are our "Chapter Tactics"? Acute Senses and Counter Attack across the board, with Long Fangs having a free split fire. Our vaunted Grey Hunters could be roled into Tactical Squads while retaining Counter Attack as a chapter tactic.

 

Blood Claws could be treated as a kind of Crusading Squad as currently implemented in the Black Templars section.

 

Long Fangs would either lose their Fire Control ability to split fire, or at best, retain it as yet another chapter tactic.

 

So our Grey Hunters could be rolled into tacticals, whereas Long Fangs could become devastators.

 

This would leave Lone Wolves, Thunderwolf Cavalary, Fenrisian wolves to be the new supplement units. Thus retaining the Space Wolves somewhat unique flavour.

 

On the plus side, we get all the new Space Marine toys, from the Grav Guns to the god awful looking but potentially powerful centurions. Not to mention all the Anti Air we can eat AND FINALLY, Flyers in the form of the powerful Storm Ravens and Storm Talons.

 

On the down side, they might just nerf the Rune Priest into something resembling the standard librarian with random powers and by doing that, force almost all good SW players who field Rune Priests to rethink their strategies. Not to mention we lose the customization of our Wolf Guard and of course, the unique nature of the Wolf Scouts (granted they have taken a beating for 6th ed) Wolf Lords would be slightly weaker than Chapter Master by 1 Wound but still retain Counter attack as chapter tactics.

 

In terms of equipment, supplement would give us the opportunity to upgrade our relics to be something worthy of the current codex relics, not to mention the sagas as well.

 

My fears may be unfounded, but somehow I wonder if its worth losing some of our flavour in order to roll with the main codex. Bear in mind, it is a HUGE number of new toys. Who knows? Maybe the Centurions might actually be good! time will tell if it will truly become an asset to all armies.

 

Still, from fluff perspective, I would say it would be heresy to roll the Wolves as part of Space Marine Codex. Unfortunately, it did happen to the Black Templars who are considered as codex divergent as the Space Wolves and look what happened to them?

 

Mate if you start running now you might just make it out of here alive :P

*unsheaths his runic lightning claw* Five seconds.

 

Seriously though, no.... the BTs started off as a C:SM Suppliment with far fewer changes than C:SW has ever had. We started out with our own dex, and while I loved our old suppliment, the way the new ones are handled I wouldnt welcome it.

I just hope Games Workshop doesn't get the bright idea of rolling the Space Wolves into a supplement instead of our own codex.

 

-snip-

No. All the crusade-loving, neophyte huggers seem to forget in their anguish for losing a separate codex... you are not a first founding chapter. For those that cry "b-but.. 6 out of 8 of the chapters in the tactics list are first foundings!" Yes, but they were never divergent of the codex in the extreme, and despite some special rules, still adhere to codex astartes structure.

 

Secondly, Wolves have always been a separate codex. The rule differences are far too divergent and unorthodox to the codex astartes (otherwise known to us as the C:SM) to fold neatly within a set of chapter tactics.

 

Additionally, the history between the Wolves and the Lions alone would indicate we'd get our own codex. Why would the DA get their own and not us? They're far easier to wrap into a chapter tactic or supplement. Most everything divergent about them can be summed up in how their special characters can take certain units as troops; The specialized vehicles are just unique wargear options. All that's left is <insert dress here>.

 

So again, I say no. It just won't happen. GW is not about making more work for themselves, and that's all this would do.

I just hope Games Workshop doesn't get the bright idea of rolling the Space Wolves into a supplement instead of our own codex. Unlikely I know, but then again, look at what happened to the Black TEmplars? How many of us saw that coming? Only time will tell if the new Black Templars will still be as fun, flavourful and dare I say even competitive as they were when they had their own codex.

 

Bear with me and allow me to present the worst case scenario of SW becoming a suplement. 

 

Lot's of folks saw BT getting rolled back into the Codex Space Marines (from whence they originally came, by the way); that wasn't a surprise in the least.  Even when they had their own first dex, the semi-divergent rules never really justified it, but whatever.  They were very popular back in 3e when they were rolled out with all of the fanfare that GW could muster at the time.  A lot of kits were sold, and success was had.

 

There are three broad categories of Codex Astartes adherency: Adherent, Semi-Divergent, and Divergent.  The armies that are all currently represented with the just release Codex SM are all examples of Adherent Chapters.  Dark Angels and Blood Angels (and their successors) have always been used as the go-to examples for Semi-Divergent Chapters; they mostly follow the rules, but have some of their own unique formations (Ravenwing, Deathwing, Sanguinary Guard, etc., etc.), that, in addition to their significant following of loyal players, justify their always having their own codices.  Mark my words, although it could be done, neither of those will ever be rolled into the base SM book.  

 

Lastly, you have the classic example of the Fully-Divergent Chapter, our Space Wolves.  We're the only ones around that don't give one damn about what the Codex Astartes says.  We form brotherhoods, or packs, that with few exceptions stick together for their entire centuries-long service, and organize those packs in warbands which are lead by Alpha leaders.  Those serve Wolf Lords that lead Great Companies that have no set structure - they vary in size based on personality, and the successes in combat of their leadership; they wax and wan based on how well they perform in battle.  Unlike the Companies of Codex Adherent Chapters, each Great Company is fully independent, each with its own Forges and Fleets.  Although the packs that fulfill certain roles within each GC are reminiscent of formations in other Chapters (e.g. Long Fangs provide supporting fires in much the same way as Devastator Squads do), never forget that they are not the same.  There is no way, ever, that GW will wrap the Space Wolves up into a Supplement.

 

Valerian

 

I just hope Games Workshop doesn't get the bright idea of rolling the Space Wolves into a supplement instead of our own codex. Unlikely I know, but then again, look at what happened to the Black TEmplars? How many of us saw that coming? Only time will tell if the new Black Templars will still be as fun, flavourful and dare I say even competitive as they were when they had their own codex.

 

Bear with me and allow me to present the worst case scenario of SW becoming a suplement. 

 

Lot's of folks saw BT getting rolled back into the Codex Space Marines (from whence they originally came, by the way); that wasn't a surprise in the least.  Even when they had their own first dex, the semi-divergent rules never really justified it, but whatever.  They were very popular back in 3e when they were rolled out with all of the fanfare that GW could muster at the time.  A lot of kits were sold, and success was had.

 

There are three broad categories of Codex Astartes adherency: Adherent, Semi-Divergent, and Divergent.  The armies that are all currently represented with the just release Codex SM are all examples of Adherent Chapters.  Dark Angels and Blood Angels (and their successors) have always been used as the go-to examples for Semi-Divergent Chapters; they mostly follow the rules, but have some of their own unique formations (Ravenwing, Deathwing, Sanguinary Guard, etc., etc.), that, in addition to their significant following of loyal players, justify their always having their own codices.  Mark my words, although it could be done, neither of those will ever be rolled into the base SM book.  

 

Lastly, you have the classic example of the Fully-Divergent Chapter, our Space Wolves.  We're the only ones around that don't give one damn about what the Codex Astartes says.  We form brotherhoods, or packs, that with few exceptions stick together for their entire centuries-long service, and organize those packs in warbands which are lead by Alpha leaders.  Those serve Wolf Lords that lead Great Companies that have no set structure - they vary in size based on personality, and the successes in combat of their leadership; they wax and wan based on how well they perform in battle.  Unlike the Companies of Codex Adherent Chapters, each Great Company is fully independent, each with its own Forges and Fleets.  Although the packs that fulfill certain roles within each GC are reminiscent of formations in other Chapters (e.g. Long Fangs provide supporting fires in much the same way as Devastator Squads do), never forget that they are not the same.  There is no way, ever, that GW will wrap the Space Wolves up into a Supplement.

 

Valerian

 

Amen

I'll be picking up the new tac squad box for the legs, new-pose boltgun arms, special weapons and other useful stuff to bash into my grey hunter squads.

 

Sternguard I'm undecided on - I want some of the heads, and I definitely want the special/combi weapons, but the rest of the kit's not likely to be very useful for wolfing up. By undecided I mean I can't decide if I should wait and get the bitz I want on ebay, or if I should just buy the box anyway and make the sternguard without the bits I want to loot for my wolves; a squad with fancy boltguns and a heavy flamer would still be really nice minis, and the chances are the ebay prices will be eye-watering, so I might just do that.

I too like the Tac squad, especially the for the potential WG combis.

Haven't finished the assembly yet (there's magnets and GS work to do) but from preliminary dry-fitting I'm going to go ahead and say that combat knife in the tac squad box: you want one.

 

I picked up the reverse-grip knife from the sterngiard box on a bitz site too, going to add it to one of the conveniently similar arm-minus-wrist thunderwolf arms and use a pair as assault marine legs for a running slashing pose. I'll get pics up when they're more together, so to speak.

 

The tac squad legs' comparative plainness will be countered with the help of these from secret weapon miniatures and the odd wolf tail from the SW pack kit, they should blend in well with very little work. Besides, balancing them out with the more wolfed-up torsos should help even out the overall look of a squad.

 

I wish i had a use for the helmets and mk.7/8 torsos in the kit, they're gorgeously designed and detailed. If I had any kind of non-wolf non-chaos side project, I'd be pretty excited about them.

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