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Any one use an Avenger Strike Fighter?


Warhead01

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Depends on what you want from it.

If you're looking for a general purpuse ground attack weapon, and don't expect to face heavy anti-air firepower (in the form of Interceptor/Skyfire or other Flyers) then the Avenger brings a lot of firepower to the table for it's points as well as the Strafing Run USR.  (P.S. Hendrik: the Avenger is 3 hull points according to IA 12, pg.206; unless some newer book changed it?)
If you're looking for a specifically anti-vehicle ground attack weapon, then the Vendetta's 3X TL Lascannons are perhaps a better choice.

 

If, however, you are looking for an air superiority fighter of your own, you wouldn't go wrong with a Vulture.  Add in the TL Lascannon, and either keep the Hellstrike missiles or upgrade them to racks of Hunter Killers and your have a serious anti-flyer weapon with the added bonus of both Strafing Run and Vector Dance.  Don't underestimate the utility of that extra 90' turn each movement phase on a Flyer your want to use to shoot down enemy Flyers.

It's funny the Avenger improved in IA12, the thunderbold lost a hp. I don't get it. 

I have 1 vulture. I am thinking about buying the other weapons options. No one has said " it's crap don't do it" so I'm still thinking about n Avenger. it reminds me of an A10. sort of. not nearly enough bombs or missiles on it. 

I'm basing myself on the statlines in imperial armour aeronautica/ IA one second edition. which lists the avenger as 12/10/10 HP 2 and the thunderbolt as 11/11/10 HP 3. those 3HP are the main reason i made that thunderbolt and not an avenger and now all of the sudden they have taken 1 HP away?! *nerdrage!* :p
as for not enough bombs. in IA one, second edition you can add 6 tacticals bombs to it for 40 pts, has it lost that option?(not that i'm impressed by the tactical bombs but hey)

you might get mad at me but I have been using Aeronautica for the Thunderbolt stats. I think they cost more in that book. But I also thought that the stats in IA12 was just for that army list. though a flat 200 point thunderbolt !!! 

I don't understand how to use the tactical bombs at present. I know that they are 1 use each but how many can I drop at at one time? and dose it treat them as a barrage X ? If I do?

 

I feel kind of dumb now. Their is a while section under "Flyers" that explains bombing runs. Easy enough.

that's how i read it too, the IA: aeronautica thunderbolt is still the thunderbolt normal imperial guard players use.
the IA 12 thunderbolt is the one DKOK assault brigades lists use 

and the IA volume one, second edition is the one armoured battalions use. I checked forgeworld and so far they haven't FAQ'ed the aeronautica version or the IA volume one second edition

What about those ever so common occurrences when another flyer presents it's rear to your flyer? teehee.gif Aren't Ork craft AV10, or did I simply imagine that so I could pretend my Stormtalon wasn't the worst flyer out there?

Maybe I should look into this stuff now, especially since my gaming group has since universally agreed to accept FW stuff. Not that anyone has actually used any yet!

The amusing thing with teh Avenger is the tail gun which has the ability to fire at a seperate target and has skyfire... but is a Heavy Stubber and so cannot actually hurt any flyers.... :-(

 

So fly backwards in a dogfight.  Problem solved!

What about those ever so common occurrences when another flyer presents it's rear to your flyer? teehee.gif Aren't Ork craft AV10, or did I simply imagine that so I could pretend my Stormtalon wasn't the worst flyer out there?

Maybe I should look into this stuff now, especially since my gaming group has since universally agreed to accept FW stuff. Not that anyone has actually used any yet!

IMO the best way to introduce FW stuff is via a dedicated IA list, like Tyrant's Legion, Space Marine Siege list etc. The entire lists are far less powerful than cherry picking IA units and using them with existing GW codex lists.

Probably, but as far as I know we've only a couple of FW bits around so far. Also I've no idea where to find the Siege Dreadnought rules any more! It'd be really handy if FW has some sort of comprehensive list of where to find the rules for everything.

Sorry that I won't be able to help here brother, for I have only experience with Vendettas. I'd reckon that they'd do quite well though, depending on the loadouts given to each flier.

^^That's useful.

 

I have an avenger (a real one too!), and let me tell you, I highly recommend it.  not only is the model gorgeous, it's actually quite a beast.

 

With stock weapons you're threatening light armour, most flyers, and anything wearing power armour.  now, it's no heldrake; but I love mine to bits.  If it doesn't get wasted as soon as it enters the board (which still means it draws quite a lot of firepower), it usually makes it's points back pretty quick.  If you're playing a bigger game, a pair of autocannons (or multilasers, to taste) makes it an absolute monster.  Strafing run is a godsend.

 

If you're playing against an quad gun, just fly at the sucker head on, bounce off the interceptor shots (with a bit of luck, mind you), and go to town.  I routinely bring one with my IG, and it outperforms the vendetta every game (slightly different targets, mind you).  The thing is, you aren't paying for that 12 model transport, so you get to reallocate those points towards a big chin gun.  and what a gun it is.

 

The only disadvantage is that it's not a dedicated tank killer.  That doesn't seem like a weakness, but if you try and use it like a vendetta, you'll be disappointed. 

 

Once I finish converting my drop troops, I plan on using mine to actually kill the aforementioned quadgun, to keep the skies safe for my squishies as they plummet to the ground.

 

 

About light flyers; Dark/Eldar flyers (less the bombers), Ork flyers, and I think Tau flyers are all AV10 on the front.  Possibly Necrons too; but I don't know if they have those warp-shield-things.  Only the imperials get AV12, to my knowledge.  Even then, Lightnings and Storm Talons are AV10 as well.  You could wound an FMC as well, if you were lucky.

 

About it being an A-10...I read somewhere that that's what GW was going for; and quite frankly, that's why I got the thing.

 

 

DISCLAIMER: I'm still playing out of the IA:Aero book; I can't speak for newer rules.

With a pair of flying lascannons for the cost of a Leman Russ, it is not as cost effective a tank hunter, true, but it is still able to be decent at the role.  With the option to add a pair of missile launchers you can threaten a great amount of light to medium armor and even put a little worry into the heavy stuff as well since you can usually get to the softer side or rear (Land Raiders and Monoliths will only worry about the 16.6% chance of getting glanced if hit, but it can be that last bit you need to finish them).  Plus the missile launchers are useful overall against most other targets.  With the all around synergy with the stock weapons, it is not a bad option at all.  Not sure about the newest rules, but the Krieg version has it with a the most hull points and highest armor (on a single facing) on any of their available aircraft so it can be the toughest to kill.  Bear in mind Forgeworld seems to swap hull points between the Lightning and it in different lists/books, so that last point may not be relevant, or it could be, depending on whose hanger your aircraft are drawn from. 

I think I am going to do it. Would 3 be too much overkill?  Granted overkill is the theme of the Imperial Guard. I really want a way to feild all my aircrafe for heavy support and then just focus on my Joe's. Giving them a lot of points to play with. 

I think I am going to do it. Would 3 be too much overkill?  Granted overkill is the theme of the Imperial Guard. I really want a way to feild all my aircrafe for heavy support and then just focus on my Joe's. Giving them a lot of points to play with. 

The key part of "overkill" is kill.

You must have one of the older editions WarriorFish. I've got mine right here and it says; "Overkill: A term used by the foul xenos scum and traitor alike in relation to the Imperial Guard's tendency to use high volumes of artillery barrages, followed by a large column of Leman Russ Tanks and Valkyrie gunships. This is also used whenever Lord Castellan Creed takes to the field and uses his most hallowed Strategic Genius to hide a Warlord Titan behind enemy lines, usually right behind a lamppost."

Other than that, there aren't any mentions in the book!

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