Jump to content

Jaws of the World Wolf


RichVStone

Recommended Posts

Ok so I never really used Rune Priests in my army but after re-reading the codex for the millionth time I just realised this power may be super super super jacked up. So using this power you do an initiative test for this power. Say you target a Carnifax who has an initiative of 1...and monstrous creatures receive a -1 modifier the player has to roll a 1 or 2 or the Carnifax is removed from play? This is crazy to me??? Talk about loading up on rune priests. 

Link to comment
https://bolterandchainsword.com/topic/279665-jaws-of-the-world-wolf/
Share on other sites

There's a couple other weird things about jaws; By a strict, head stuck where the sun don't shine RAW interpretation of the rules, it doesn't allow a Deny the Witch roll (The fairer, RAI interpretation, is that the first model, which is considered the target, gets a deny the witch roll, and if it makes it, the power fails, much like a template power like Vortex of Doom would*). It's also, you know, a Psychic Shooting attack that explicitly does not roll to hit (Which generic Witchfire powers aren't supposed to do). Frankly, Living Lightning is the only Psychic power we have that fits cleanly into the BBB categories. Everything else does something weird (Storm Caller and Tempest's Wrath both have no clear type, Murderous Hurricane auto-hits, Thunderclap, is, well Thunderclap, and Fury of the Wolf Spirits is two psychic shooting attacks in one). Not to mention  the Wolf Tail Talisman and Runic Weapon ought to work together according to the current RAW (Dear GW. If RAW is causing a stupid rules interpetation, ERRATA IT. Don't just FAQ it). Not to mention the WTT is just enough like Deny the Witch to cause utter confusion when it does something totally different. Look... Our codex powers were written in 5th edition, and it shows.

 

However, I'd feel a lot more sorry for people if Monstrous Creatures weren't, you know, one of the single nastiest things in the current metagame. Especially ones with Biomancy.

 

*Know your rules: If a blast template witchfire power scatters onto a new unit, that unit does not get a deny the witch roll, as it's too late into the process for that. Deny the witch, unlike the WTT, can't retroactively cancel a power after you've started resolving it.

There's a couple other weird things about jaws; By a strict, head stuck where the sun don't shine RAW interpretation of the rules, it doesn't allow a Deny the Witch roll (The fairer, RAI interpretation, is that the first model, which is considered the target, gets a deny the witch roll, and if it makes it, the power fails, much like a template power like Vortex of Doom would*). It's also, you know, a Psychic Shooting attack that explicitly does not roll to hit (Which generic Witchfire powers aren't supposed to do). Frankly, Living Lightning is the only Psychic power we have that fits cleanly into the BBB categories. Everything else does something weird (Storm Caller and Tempest's Wrath both have no clear type, Murderous Hurricane auto-hits, Thunderclap, is, well Thunderclap, and Fury of the Wolf Spirits is two psychic shooting attacks in one). Not to mention  the Wolf Tail Talisman and Runic Weapon ought to work together according to the current RAW (Dear GW. If RAW is causing a stupid rules interpetation, ERRATA IT. Don't just FAQ it). Not to mention the WTT is just enough like Deny the Witch to cause utter confusion when it does something totally different. Look... Our codex powers were written in 5th edition, and it shows.

 

However, I'd feel a lot more sorry for people if Monstrous Creatures weren't, you know, one of the single nastiest things in the current metagame. Especially ones with Biomancy.

 

*Know your rules: If a blast template witchfire power scatters onto a new unit, that unit does not get a deny the witch roll, as it's too late into the process for that. Deny the witch, unlike the WTT, can't retroactively cancel a power after you've started resolving it.

 

Actually, I'm pretty sure the FAQ changed it to where you have to at the least hit the first model in the line. 

Nope, according to the current FAQ Jaws does not require a roll to hit. The enemy can attempt a deny still. Also because it is also FAQ not a beam I believe it can pass through friendly models without stopping or harming them. I'd assume the wolves have enough synergy with their RP to see a crack in the ground coming and hop over it.

 

While stat-wise it's great against Necrons/MCs, I've never been able to use it quite as effectively. Necrons can still get up from it according to the FAQ, and the 24" along with a smart player keeping their units at max coherency the most I've been able to take out is 4 or 5. So right now my RPs are prescience caddies for Ling Fangs and to me have been producing far better results.

prey_fall2_the_grey, on 08 Sept 2013 - 09:42, said:

 

 

Squark, on 07 Sept 2013 - 21:59, said:

There's a couple other weird things about jaws; By a strict, head stuck where the sun don't shine RAW interpretation of the rules, it doesn't allow a Deny the Witch roll (The fairer, RAI interpretation, is that the first model, which is considered the target, gets a deny the witch roll, and if it makes it, the power fails, much like a template power like Vortex of Doom would*). It's also, you know, a Psychic Shooting attack that explicitly does not roll to hit (Which generic Witchfire powers aren't supposed to do). Frankly, Living Lightning is the only Psychic power we have that fits cleanly into the BBB categories. Everything else does something weird (Storm Caller and Tempest's Wrath both have no clear type, Murderous Hurricane auto-hits, Thunderclap, is, well Thunderclap, and Fury of the Wolf Spirits is two psychic shooting attacks in one). Not to mention the Wolf Tail Talisman and Runic Weapon ought to work together according to the current RAW (Dear GW. If RAW is causing a stupid rules interpetation, ERRATA IT. Don't just FAQ it). Not to mention the WTT is just enough like Deny the Witch to cause utter confusion when it does something totally different. Look... Our codex powers were written in 5th edition, and it shows.

 

However, I'd feel a lot more sorry for people if Monstrous Creatures weren't, you know, one of the single nastiest things in the current metagame. Especially ones with Biomancy.

 

*Know your rules: If a blast template witchfire power scatters onto a new unit, that unit does not get a deny the witch roll, as it's too late into the process for that. Deny the witch, unlike the WTT, can't retroactively cancel a power after you've started resolving it.

Actually, I'm pretty sure the FAQ changed it to where you have to at the least hit the first model in the line.

 

"Q: Do you need to roll To Hit with Jaws of the World Wolf ? (p37)

A: No."

When I faced down Tyranids, Jaws of the World Wolf was a must-take, alongside Living Lightning. After I stopped facing Nids, one of my Rune Priests has been delegated to Long Fang fire support, and the other still leads the charge with Murderous Hurricane and Living Lightning or Div/Bio. Which reminds me, do I pick my powers before the game starts (when "rolling" for powers) or when making my list? 

For SW powers, you pick 'em as you write the list. For BRB powers you roll them when before you start the game. Little loop hole here. You can pick your powers as you write the list but if you change you mind before the game starts, you can roll BRB powers. Some TO's are wise to this though & in fairness, you really should go one way or the other before a tournie.... if you feel like being fair. LOL!!!!

Curses. Being able to switch out for Jaws when needed would've been a huge success. BRB powers are usually assigned with the rest of the army in mind, so that doesn't help me much. :/ Sometimes in a game I see that one point when Jaws would be really, really helpful. Usually it is a Marine conga line. Ah well. Better to blast your enemy with lightning than to curse the darkness, right?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.