infornography Posted September 14, 2013 Share Posted September 14, 2013 I actually have a hard time rationalizing the cost of a storm shield on my chapter master. It is an awful lot of points for 1 higher invuln. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3461419 Share on other sites More sharing options...
Captain Idaho Posted September 14, 2013 Share Posted September 14, 2013 It makes a massive difference on the percentages though, if you're into that sort of thing. Essentially, on a 6 sided die a single increase or decrease in the scores makes a massive difference. Of course it's only needed if it's needed. What I mean by that is if you have a bunch of models with good invulnerable saves already then you could afford your Master to go without and go more killy. If you haven't then you need the tank. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3461451 Share on other sites More sharing options...
Deus de Mortalis Posted September 14, 2013 Share Posted September 14, 2013 I think that artificer armor is an absolute requirement. Don't leave home without it. But storm shields depend on what you want. If he is striking at I1 in close combat and doesn't have a bike for T5, then a storm shield is a good investment. Also if he is using a two handed weapon or a single specialist weapon, he might make use of a storm shield since he isn't getting the extra close combat attack anyway. For a character you want to use to take out as many sergeants and grunts as possible, you want the extra attack plus you won't be rolling many invulnerable saves anyway. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3461584 Share on other sites More sharing options...
Azash Posted September 14, 2013 Share Posted September 14, 2013 I think the CT makes a big difference as well when you start thinking about whether or not that SS is worth it. Specifically IMO why pay the extra points if your using IH CT. You have enough two extra rolls after your invuln so you should be able to dodge the wound somewhere between your 4++, 6+ FNP, and 5+ IWND. All to 0 additional pts. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3461682 Share on other sites More sharing options...
Grizzly_bear Posted September 14, 2013 Share Posted September 14, 2013 To represent captain Cortez I've decided to use chapter master stat line For the 4 A and W Shield eternal for the EW , invun save and adamanituim will. Relic blade & arty armour. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3461903 Share on other sites More sharing options...
minigun762 Posted September 15, 2013 Share Posted September 15, 2013 I think that artificer armor is an absolute requirement. Don't leave home without it. But storm shields depend on what you want. I can understand this feeling but I can't help but think it only leads to expensive HQs. I'd argue that 3+/4++ is a pretty good place to start when it comes to an HQ unit. Depending on how you plan on running them and with what squad, you may or may not need additional defensive equipment. If your goal is to go solo daemon princes and hive tyrants, then yes, you'll likely need a 3++ and EW, but if your goal is to butcher MEQ squads, chances are stock is good enough. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462276 Share on other sites More sharing options...
I AM THE AWESOME Posted September 15, 2013 Share Posted September 15, 2013 There's two ways of building the Chapter Master, IMO. The first is the obvious, no-holds-barred, everything-and-the-kitchen-sink unkillable Chapter Master on a bike. Add in Iron Hands CT for extra fun. The second is to keep him a bit lower down on the points spectrum - artificer armor and a melee weapon of your choice. That way he can take plenty of hits for his cost (which, even with Burning Blade, is under 200) and still dish it out. Burning Blade + AA is nice and feels properly choppy for an HQ while not going too overboard, relic blade + AA does something similar. I'm also taken with the Teeth of Terra - I think it's a really great weapon no matter where you throw it. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462438 Share on other sites More sharing options...
Captain Idaho Posted September 15, 2013 Share Posted September 15, 2013 Teeth of Terra is an amazing weapon for quite good value. The extra 10pts for Rampage over a standard Relic Blade is good enough (Marines that aren't outnumbered are winning anyway!) and other abilities are just gravy. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462467 Share on other sites More sharing options...
Lord Kallozar Posted September 15, 2013 Author Share Posted September 15, 2013 what do you guys think about this chapter master build..... indomitable armour + teeth of terra + jump pack + RG chapter tactics. what do you think? Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462561 Share on other sites More sharing options...
Captain Idaho Posted September 15, 2013 Share Posted September 15, 2013 Another powerful one. I've been tempted with the Armour Indomitus myself. For one turn you just become nigh on indestructible! Admittedly I roll a lot of ones, but still. :) Here's one that we should have all thought of on the B&C: Chapter Master - Primarch's Wrath, Teeth of Terra and either Terminator armour, bike or Armour Indomitus. Powerful bolter and chainsword combination! ;) Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462606 Share on other sites More sharing options...
Zombie P Posted September 15, 2013 Share Posted September 15, 2013 I am so pleased that there is a cool bolter and cool chainsword. He would be a mediocre beast, but a beast none the less! I am desperate to run a ToT and PF combo, either that or run a 5 plasma command and go ToT and LC... ZP Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462645 Share on other sites More sharing options...
Lord Kallozar Posted September 15, 2013 Author Share Posted September 15, 2013 I am desperate to run a ToT and PF combo Please forgive my n00bness when it comes to rules and advantages etc but what is the dynamics and pros of teeth of terra and powerfist combo? Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462660 Share on other sites More sharing options...
Zombie P Posted September 15, 2013 Share Posted September 15, 2013 Both are specialist weapons, so you get the bonus attack for 2 CCW's thanks to them both being specialist weapons. So you can get it with PF/LC, LC/LC, PF/PF if you are that insane! The reasoning for a powerfist is that it counteracts the ToT's AP3, so you can choose which way to swing, but still get maximum attacks. ZP Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462665 Share on other sites More sharing options...
Lord Kallozar Posted September 15, 2013 Author Share Posted September 15, 2013 Both are specialist weapons, so you get the bonus attack for 2 CCW's thanks to them both being specialist weapons. So you can get it with PF/LC, LC/LC, PF/PF if you are that insane! The reasoning for a powerfist is that it counteracts the ToT's AP3, so you can choose which way to swing, but still get maximum attacks. ZP cheers for clearing that up mate. which build would you consider to be more effective: indomitable armour + teeth of terra + jump pack + RG chapter tactics or artificer armour + teeth of terror + powerfist + jump pack + RG chapter tactics Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462834 Share on other sites More sharing options...
minigun762 Posted September 15, 2013 Share Posted September 15, 2013 I am desperate to run a ToT and PF combo, either that or run a 5 plasma command and go ToT and LC... The LC & PF combo is a strong one if you don't want to go with a relic weapon. ToT wounds better than a LC and comes with a variety of cool rules, all for a meager price tag. I think it's a very strong build personally. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462852 Share on other sites More sharing options...
Zombie P Posted September 15, 2013 Share Posted September 15, 2013 One of my captains is LC/PF. He personally killed Lukas the Trickster, Ragnar Blackmane and 14 Blood Claws. Got to love the lack of eternal warrior over on fenris. Hehe. The second one, without the fancy armour. Artificer armour is more than enough, nobody needs that 2+ invun. ZP Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3462876 Share on other sites More sharing options...
minigun762 Posted September 16, 2013 Share Posted September 16, 2013 How does the Relic Blade stand against the other choices? Relic weapons are more powerful and a simple power axe offers you the ability to punch through 2+ saves. That said, a constant S6 @ I5 is pretty nice. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3463409 Share on other sites More sharing options...
Deus de Mortalis Posted September 16, 2013 Share Posted September 16, 2013 In this codex the weapon choices for captains and chapter masters are great. Very flexible and different price points. The best part is that there are no right or wrong choices.<br /><br />The power axe goes at I1, but it costs less, has AP2, and can give you an extra attack. On a bike, I would go with the axe every time. On foot or with a jump pack, the relic blade might make more sense to take out power fists before they can take him out. But the lack of AP2 is a concern on your close combat oriented HQ. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3463712 Share on other sites More sharing options...
Captain Idaho Posted September 16, 2013 Share Posted September 16, 2013 It also matters who your characters are rolling with. If you have a bunch of AP2 and alternative challengees in your unit then take advantage of the Master's high initiative and go for a Relic blade. If your unit can smash apart opponents at initiative and don't have any AP2, then maybe slower weapons will be the order of the day. My second Chapter Master has a power axe and maul for a accompanying my Honour Guard when I can't afford a power axe wielding 6th Honour Guard. Still able to carve through lighter opponents at initiative if need be but against Marines I can hit hard still. Oh, and 7 attacks on the charge is pretty decisive! Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3463822 Share on other sites More sharing options...
jeremy1391 Posted September 16, 2013 Share Posted September 16, 2013 I'm running Burning blade Artificer armor Bike Iron halo Bolt pistol He runs with a 5 man bike squad that is rolling with 2 grav guns and a combi grav. This squad is designed to hunt big nasties like riptides and wraithknights. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464091 Share on other sites More sharing options...
Eddie Orlock Posted September 16, 2013 Share Posted September 16, 2013 I'm running ... Artificer armor ... This squad is designed to hunt big nasties like riptides and wraithknights. The targets you describe are all Monsterous Creatures that inherently have smash making them AP 2. I'd ditch the Arti-suit to save points. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464142 Share on other sites More sharing options...
jeremy1391 Posted September 16, 2013 Share Posted September 16, 2013 True but when I pour 9 grav gun (2 grav guns 1 combi grav) shots into them before charging they should be knocked down to initiative one from the concussive nature of the grav guns (if they are still alive) and the burning blade should be able to pull a few wounds off of what's left, so in theory they should be dead before they even swing back. And if their are no MC's this squad will do drive by's on TEQ/MEQ's and mop up the survivors in CC. Artificer armor is for the latter option. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464172 Share on other sites More sharing options...
crazyterran Posted September 16, 2013 Share Posted September 16, 2013 If I run a non-Marneus Calgar Chapter Master, i'll probably make it: Artificer Armor Shield Eternal Thunder Hammer He'll run with an Honor Guard Squad w/ Chapter Banner. Either in a Land Raider or a Drop Pod (they'll find some nice terrain to hide behind. Maybe the enemies own aegis line.) Honestly, once you give a Chapter Master EW, you don't really need an on Initiative weapon. the S8 will put down any MEQ in one shot, and any MCs will strike at I1 for the next turn against your honor guard. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464471 Share on other sites More sharing options...
minigun762 Posted September 16, 2013 Share Posted September 16, 2013 But does a W4 EW 3++ HQ need a 2+ save? Are you going after rank and file units or worried about being overwhelmed by hordes? Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464565 Share on other sites More sharing options...
Captain Idaho Posted September 16, 2013 Share Posted September 16, 2013 I'd say such a character is best killed by elimination of his bodyguard and then tormented with wounds. 3+ won't keep you alive against that. Link to comment https://bolterandchainsword.com/topic/279746-chapter-master-builds/page/2/#findComment-3464577 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.