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1: Preferred Enemy: Codex of opponenets choice

2: Fleet of foot for one turn for her unit

3: Bonus VP for slaying hostile warlord in a Duel

4: Her unit re-rolls failed faith tests

5: One per game choose which model accepts her challenge

6: Personally Gains Acute Senses

 

Few of these might actually have some niche uses.

Does any other army but Tau have genuinely useless traits? Undesirable traits, sure, like assault bonuses for a guy you'd rather keep out of melee, but not actually useless, like a shooting bonus for a guy whose only Wargear options are to be armed with one stick or with two sticks.

 

I assume their models didn't sell well enough last codex?

Jeremy Vetock wrote the rules. His idea of competition is to see who can do the most to make sure the other player is having a fun game. Seem like a lovely guy, but I don't think thoughts of balance have ever entered his head.

Kyrinov is no longer available as well as the Seraphim Superior, not sure about any others that have dropped off. Managed to bag a Kyrinov from Ebay but paid £12 for it, not much more expensive that getting it direct from GW. Did GW release anything saying they are running down the stocks of Sisters? A bit irresponsible if not.

 

I just signed-on to the GW website from Canada and was able to add Kyrinov to my cart. The Seraphim Superior with helmet couldn't be added due to "no sufficient stock".

 

I don't know what to think, but I believe it more likely that they'd shift them to Finecast than discontinue them. Personally I wouldn't mind too much. I've had nothing but good experiences with Finecast. Although the increase in price will make it harder to collect. I intend to start with an allied force anyway, though.

 

Too bad to read that the seraphim are so lacklustre in the WD codex. Back in the day when I played Sisters (before foolishly selling a large-ish collection when I got married), my Seraphim were a mainstay in my army and I was always glad I brought them.

Lackluster? Seraphim aren't lackluster at all. Give them hand flamers and they slaughter all before them, even terminators, by virtue of sheer weight of dice.

 

A squad of Seraphim with two hand flamer upgrades can hit a five-man terminator squad twenty times, 5+ to wound but rerolling, plus another three dual bolt pistols or two dual bolt pistols and a bolt pistol / plasma pistol for another six 3+ hits, 4+ to wound with rerolls... basically, a five strong Seraphim squad can put out more firepower than a full strength Guard squad!

There's a warlord trait that gives you Acute Senses. Useless for SWolves.

Yeah, that's not really the same situation as 50% of your codex-specific table, tailor made for your army, being guaranteed completely useless to half your HQ slots, though is it? And even Space Wolves could choose to outflank a non-Space Wolf allied unit, or just roll on another rulebook table. Tau players can't choose to give an Ethereal a gun, a jet pack, or the deep strike rule, and it would be incredibly lame if they couldn't even use their own Warlord table.

Lackluster? Seraphim aren't lackluster at all. Give them hand flamers and they slaughter all before them, even terminators, by virtue of sheer weight of dice.

A squad of Seraphim with two hand flamer upgrades can hit a five-man terminator squad twenty times, 5+ to wound but rerolling, plus another three dual bolt pistols or two dual bolt pistols and a bolt pistol / plasma pistol for another six 3+ hits, 4+ to wound with rerolls... basically, a five strong Seraphim squad can put out more firepower than a full strength Guard squad!

I can vouch for this first hand. Playing against GC08's Counts-as Sisters army, I got my arse handed to me, mainly due to good use of faith points, and sheer weight of numbers compared to my army's. Celestine (in my own limited opinion anyway) is a beast.

Very good game though, despite my army hardly making a scratch to his! laugh.png

I have to admit that I haven't had a decent read of the Sisters Codex, but I've heard nothing but good reports on it at minimum (that said, there is no such thing as a perfect Codex by a long shot).

Yes, but that was only the tip of the iceberg.

 

Many armies don't have any outflankers.

 

Reserves traits in games that don't use reserves?

 

VP for winning challenges on a noncom character?

Do you have even a single example remotely comparable to the Tau? None of those are from codex tables, the last one is definitely "undesirable" not "useless", two of them are from the same table.

 

PROTIP: there are three trait tables in the rulebook. Don't pick the one full of stuff your army won't be able to use.

Celestine is arguably commonly thought of as murder with wings, so it's not just you Aquilanus. Speaking of Celestine and point tweaks, who wants to be they're of the upwards variety? I'm just a bit cynical tongue.png

Well, Calgar went up as did quite a few others, so most likely.

I'm thinking Celestine will go up to 150 ish, Jacobus to 120 ish, Kyrinov will probably stay about the same or maybe gain five points.

 

Canoness will stay where she is, since she fits into the "not really fighty but buffs the army" slot that Librarians fill.

 

Battle Sister squads will probably go down to 11 points per model so that they're back to 3 points cheaper than Marines, although they might go to 12 to keep the numbers even (sigh). Storm Bolters will probably go up to 5 points and be even more useless. Touch wood, heavy flamers will come down to fifteen points, maybe even ten if we're lucky (with the exception of retris, they're not really any better than meltaguns).

 

Seraphim will probably stay at 19 ppm, on par with naked vanguard.

 

Exorcists will probably stay the same, even though predators got cheaper. Penitent Engines will probably go up ten to fifteen points to keep them in line with Dreadnoughts (I believe?).

Yeah, I'm hoping for some good point rebalances smile.png Of course we'll probably find out that it's just a couple of really minor tweaks and were were wondering for nothing laugh.png

As for PEs, the further away from Dreads and GW's hatred of all things Dreadnought the better! tongue.png

Celestine is arguably commonly thought of as murder with wings, so it's not just you Aquilanus. Speaking of Celestine and point tweaks, who wants to be they're of the upwards variety? I'm just a bit cynical tongue.png

I don't think there will be any point tweaks. I am betting that the new codex will have the same typos and ommisions as the printed WD codex.

Would you put money on those bets Fibonacci? laugh.png It's a good point though, the source is one guy on a forum as far as I'm aware? Has there been any corroboration? The alternative is the current WD with a warlord table which most of us were expecting as the most we'd get anyway, so I'm not going to be too put out if that's the case. No, I'm not just saying that because I expect point increases tongue.png

Would you put money on those bets Fibonacci? laugh.png

5 pesos, maybe ;)

I keep expectations low but I fear any tweaks will only be cost increases. What I would love to see would be:

- Chainswords on Celestians

- Jump pack for Canoness

- 15 point heavy flamers

- d6 faith for each HQ character that does not go away until the start of your next turn.

Ah, so you reveal yourself to be secretly full of hope after all! msn-wink.gif Don't worry, we all are - hope for the best and expect the worst and all that tongue.png

I'll add I'd expect Celestine to go up, which isn't entirely undeserved as long as it is not a stupid increase. I'd like for rank and file Sisters to get a points drop like C:SM but I won't hold my breath.

Mostly though I'm just clinging to this beam of light from the heavens because for the first time in a while I'm feeling optimistic about what could happen. Of course, it'll fizzle out and start to rain as the changes are revealed to be rubbish but until that happens by the Throne I'm going to make the most of it and nobody can stop me! laugh.png

 

I'd like to see point tweaks of the downward kind to parallel the drop in points that marines seem to be universally getting.

I don't expect much good of any tweaking except some possible points drops on troops. When that codex came out it ws apparent to me that the writers didn't play the same game as me based on how they wrote the rules and the comments made on the website on release day.

It would be good if it wasn't just troops. The cannoness could do with a point drop too. Even if celestine goes up in points. A space marine captain with an iron halo is exactly the same points as a cannoness with a rosarius. Slight difference in stat line though!

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