The Milkman Of Baal Posted September 17, 2013 Share Posted September 17, 2013 How do you guys run your Dev squads, i think due to the nature now of the 6th I feel I have to at least field one, but as I like to run up and punch heads off and kick shins with my lot I have over looked them a bit and don't know where to go. One of the lads recommended 2 las 2 HB + 5 marines and combat squading them so the HB and las could fire at different targets............. Link to comment Share on other sites More sharing options...
Jolemai Posted September 17, 2013 Share Posted September 17, 2013 A lot of people prefer a single five man team, but there is still a lot to be said for a ten man team with three Missile Launchers in one combat squad and the Sergeant with a Lascannon in the other. Plasma Cannons are making a comeback too, but Missile Launchers appear to be the staple. As for me, I am restricted by my collection so I take a Heavy Bolter, Missile Launcer, Plasma Cannon and either another Missile Launcher or a Multi Melta, all in a ten man squad to allow for combat squadding and to have "ablative wounds". At the moment though, I am not running Devastators as I am playing a Mech force... Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted September 17, 2013 Share Posted September 17, 2013 Missile launchers are great all around. Plasma cannons are more specialized, but they can be... devastating *puts on sunglasses* YYYYEEEEAAAAAHHH Link to comment Share on other sites More sharing options...
Calnus Posted September 17, 2013 Share Posted September 17, 2013 You don't really have to field a devastator squad. I take Typhoon speeders and attack bikes to do the same job, works well so far. But if I did run a Devastator squad, I'd be tempted to bling it out with dual plasma, dual las, and combat squad. Its expensive as hell, but the lascannons can take down vehicles at the range you need to, and plasma wipes out the stuff your assault marines have trouble with. Link to comment Share on other sites More sharing options...
Xenith Posted September 17, 2013 Share Posted September 17, 2013 Use the dev weapons to shore up weaknesses in te rest of the army. I run tacticals so am not lacking in anti infantry fire, and have 2x2 MM Att bikes for anti AV14 so my Dev's get Missile launchers to suppress AV13 and take out transports. Link to comment Share on other sites More sharing options...
Gondow Posted September 17, 2013 Share Posted September 17, 2013 I'm a bit of a tosser so I go 4xLC and a reroll Libby... We have flyers, but not many in our meta... :) Link to comment Share on other sites More sharing options...
Rafen IX Posted September 17, 2013 Share Posted September 17, 2013 I ran pretty much the same as above except with two missiles and two heavy bolters. Libby rolled precog, on first turn proceeded to blow a tervigon off the map (with a wound or two help from sniper scouts) even with night fighting. That was one unhappy nid player :D Link to comment Share on other sites More sharing options...
Ushtarador Posted September 18, 2013 Share Posted September 18, 2013 3 missile launchers and 1 lascannon for the signum, very all-round and not too expensive. Link to comment Share on other sites More sharing options...
appiah4 Posted September 18, 2013 Share Posted September 18, 2013 4xML because I have no Lascannons. 3xML and 1 LC is the way to go I feel. Bitz order, here I come.. Link to comment Share on other sites More sharing options...
Theredknight Posted September 18, 2013 Share Posted September 18, 2013 I busy out 4 heavy bolters and a couple of 'wound marines' if I'm playing a swarm army where I need firepower, never underestimate the emperors righteous vindication with 12 hb rounds. And if a Libby sits with them, that's twin linked all for a few points..I'd run 2 if I had the guns for it! Link to comment Share on other sites More sharing options...
spafe Posted September 18, 2013 Share Posted September 18, 2013 4 las, in a full 10 man squad. They sometimes are bought a pod to make up numbers but never use it. I'm contemplating giving them a libby for re-rolls but not tried it yet Link to comment Share on other sites More sharing options...
Office temp Posted September 19, 2013 Share Posted September 19, 2013 You don't really have to field a devastator squad. I take Typhoon speeders and attack bikes to do the same job, works well so far. But if I did run a Devastator squad, I'd be tempted to bling it out with dual plasma, dual las, and combat squad. Its expensive as hell, but the lascannons can take down vehicles at the range you need to, and plasma wipes out the stuff your assault marines have trouble with. This has been my plan recently, 2 las to pop a transport and then the squad with 2 plas vape the survivors as they come stumbling out of the wreckage. If the enemy is not obliging to supply transports to inconvenience then the las cannons poke at any armor or MC hanging around while the plasma guys admonish any infantry silly enough to stay in the neighborhood. Seems like a plan anyways but I haven't got any games in recently to test if this is a good idea or not. Link to comment Share on other sites More sharing options...
The Milkman Of Baal Posted September 19, 2013 Author Share Posted September 19, 2013 You don't really have to field a devastator squad. I take Typhoon speeders and attack bikes to do the same job, works well so far. But if I did run a Devastator squad, I'd be tempted to bling it out with dual plasma, dual las, and combat squad. Its expensive as hell, but the lascannons can take down vehicles at the range you need to, and plasma wipes out the stuff your assault marines have trouble with. This has been my plan recently, 2 las to pop a transport and then the squad with 2 plas vape the survivors as they come stumbling out of the wreckage. If the enemy is not obliging to supply transports to inconvenience then the las cannons poke at any armor or MC hanging around while the plasma guys admonish any infantry silly enough to stay in the neighborhood. Seems like a plan anyways but I haven't got any games in recently to test if this is a good idea or not. I had the same idead but with Las, HB. Las, PC sound alot nicer though as long as i've got a libby with Dev coz i love rolling 1's on plasma. Link to comment Share on other sites More sharing options...
knife&fork Posted September 19, 2013 Share Posted September 19, 2013 The librarian is not going to help with 'get's hot!' on the plasma cannon. Twinlinking a blastweapon only allows you to reroll scatter. Link to comment Share on other sites More sharing options...
The Milkman Of Baal Posted September 19, 2013 Author Share Posted September 19, 2013 The librarian is not going to help with 'get's hot!' on the plasma cannon. Twinlinking a blastweapon only allows you to reroll scatter. Are you sure? Link to comment Share on other sites More sharing options...
knife&fork Posted September 19, 2013 Share Posted September 19, 2013 The librarian is not going to help with 'get's hot!' on the plasma cannon. Twinlinking a blastweapon only allows you to reroll scatter. Are you sure? Apparently not :P missed the second paragraph on the 'get's hot!' USR. Link to comment Share on other sites More sharing options...
Jakbal Posted October 4, 2013 Share Posted October 4, 2013 I run mine Dev Squad with 2 Plasma Cannon, 1ML, 1 HB, and 2 Bolter marines then I keep a librarian near by for Prescience. It has been really, really effective. Once my brother dropped Belial and a Term Squad in my back field and I immolated them entirely to death with the Plasma Cannons immediately. I was amazed. I really really like Plasma Cannons. I have had one bad night due to Gets Hot, but only one. Link to comment Share on other sites More sharing options...
Xenith Posted October 4, 2013 Share Posted October 4, 2013 Oh, and Devastator squads :) I'll second the 4 HVB dev squad, if you have the free force org slot. Just over 100pts or so, but threatening to many things, including light vehicles. Link to comment Share on other sites More sharing options...
infyrana Posted October 5, 2013 Share Posted October 5, 2013 Does anyone still avoid Dev squads due to one of the older codex rules forcing BA marines to move foward on the roll of a die ? (3rd ed codex iirc) It's one of the reason I never made a squad up, but have been considering 4x Heavy Bolters purely for their looks (most of my BA have melta / THamers). I see Xenith likes the HB squad, does anyone else have any good opinions of 4x HB ? If not, I'll make them up under some Long Fangs instead Link to comment Share on other sites More sharing options...
Zeller Posted October 7, 2013 Share Posted October 7, 2013 Although devs are in the book if the fire support can't move and shoot it doesn't play. That said, I've run 2PC/2HB, and 2LC/2ML in mine. The spread leaves a bit to be desired in one respect or another plus for the cost of the anti-tank squad I could get 3 MMAB and a Baal I believe. Link to comment Share on other sites More sharing options...
Res Ipsa Loquitur Posted October 7, 2013 Share Posted October 7, 2013 I have to deal with a lot of Terminators DSing into my backfield in my meta so I go 4 PCs in a 5-man squad. 4 S7 AP2 Blasts makes them think twice. Link to comment Share on other sites More sharing options...
Xenith Posted October 7, 2013 Share Posted October 7, 2013 Does anyone still avoid Dev squads due to one of the older codex rules forcing BA marines to move foward on the roll of a die ? (3rd ed codex iirc)Nope, that rule is long gone. Best you can hope for now is to have them red thirst and get fearless. Link to comment Share on other sites More sharing options...
Jakbal Posted October 7, 2013 Share Posted October 7, 2013 I have to deal with a lot of Terminators DSing into my backfield in my meta so I go 4 PCs in a 5-man squad. 4 S7 AP2 Blasts makes them think twice. I just bought another Dev box set so I can create a 4PC, 2Bolter, 1Srgnt squad. Modeling tonight. Link to comment Share on other sites More sharing options...
ASSASSINAWOKEN Posted October 7, 2013 Share Posted October 7, 2013 I have 4 missile launchers myself. The thought of swapping for a Lascannon might help. The missile launchers at times are not strong enough to punch throw armor as opposed to damaging infantry. Link to comment Share on other sites More sharing options...
Spagunk Posted October 8, 2013 Share Posted October 8, 2013 I have 4 missile launchers myself. The thought of swapping for a Lascannon might help. The missile launchers at times are not strong enough to punch throw armor as opposed to damaging infantry. Having that BS 5 lascannon seems like a good idea for popping transports at crucial moments. I like the idea behind 4x hvy bolters as anything with more "dakka" gets a thumbs up in my book. Don't have any idea how good overall it would be though. Btw, I have knocked down a couple of flyers using only a single heavy bolter. Not too shabby imo. Link to comment Share on other sites More sharing options...
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