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Arming a Techmarine:


Venemox

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I was looking over the Techmarine profile, and noticed it gave him the option to trade bolt pistol and/or boltgun for a power axe; AND gave him access the Melee Weapons list.

 

I questioned this at first, then noticed that the only Melee weapon he could trade in to get to the Melee weapon list items was his servo-arm (or bolt pistol, but that precludes 2 attacks with power sword, maul or lance),

 

Am I missing something, or does this look like how it's written to everyone else?  I'm really not in the mood to remodel my power claymore wielding Storm Warden Deathwatch Techmarine.

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The Servo Arm is now a Sx2 AP1 Specialist, Unwieldy, Melee weapon.  So, you can't use it AND the Power Maul/Lance/Sword in the same turn.  Buying the Power Axe gives you the ability to use your Bolt Pistol to gain 1 extra attack in close combat (still at Initiative 1, and AP2 instead).  The problem lies in finding that bonus attack, at normal I, with a power weapon.  That option has apparently evaporated.

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Alright, you seemed to have missed my intent.

 

The Servo Arm is not an extra attack, it's just an extra weapon.

 

The BP or Axe won't give you +1A when using the ServoArm (since it's a specialist weapon), but the SA CAN give you +1A when using it as a second weapon if you fight with the Axe...

 

Axe + SA = +1 attack for a second weapon (axe is not a specialist weapon)

SA + Axe = +0 attack (SA is a specialist weapon, and since the Axe is not it doesn't give a +1).

 

Makes any sense?

 

+ Edit : Same is true if you switch your BP for a Power Swod/Maul/Spear...

 

You get +1 A because of the extra weapon (the ServoArm).

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Alright, you seemed to have missed my intent.

 

The Servo Arm is not an extra attack, it's just an extra weapon.

 

The BP or Axe won't give you +1A when using the ServoArm (since it's a specialist weapon), but the SA CAN give you +1A when using it as a second weapon if you fight with the Axe...

 

Axe + SA = +1 attack for a second weapon (axe is not a specialist weapon)

SA + Axe = +0 attack (SA is a specialist weapon, and since the Axe is not it doesn't give a +1).

 

Makes any sense?

 

+ Edit : Same is true if you switch your BP for a Power Swod/Maul/Spear...

 

You get +1 A because of the extra weapon (the ServoArm).

You do not get +1A for fighting with a Melee weapon and a Specialist weapon.  You can only claim the +1A if both weapons are Specialist, or neither weapon is Specialist.

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You do not get +1A for fighting with a Melee weapon and a Specialist weapon. You can only claim the +1A if both weapons are Specialist, or neither weapon is Specialist.

Hmm, looks like I've misplayed this before...

Just re-read the Specialist / Two-weapons rules and it seems you're right :\

"If a model has more than one Melee weapon he much choose which one to attack with..."

whereas

"A model fighting with this weapon [...] unless both weapons have the Specialist Weapon rule."

(I hadn't realised SW applied no mather which weapon you're fighting with)

Thankfully, I doubt I've cheated regarding this (since I don't have any model equiped in such a way that I could have).

Sorry for this mistake, that was awkward smile.png

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I think when it comes to the techmarine, you either want him to be a mini-captain, with a S8 I1 swing and a S4(or S6) I4 swing. His close combat tech isn't nearly as good as his support tech though. With a servo harness, he becomes much deadlier, and if you take an auspex, he becomes an excellent support character for shooty builds. 4+ cover -> 5+ cover can be a pretty big deal.

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I think when it comes to the techmarine, you either want him to be a mini-captain, with a S8 I1 swing and a S4(or S6) I4 swing. His close combat tech isn't nearly as good as his support tech though. With a servo harness, he becomes much deadlier, and if you take an auspex, he becomes an excellent support character for shooty builds. 4+ cover -> 5+ cover can be a pretty big deal.

Just remember that this is now a OR, not an AND...

 

He can either use the servo-arm OR his ccw, not both...

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