*Furyou Miko Posted September 19, 2013 Share Posted September 19, 2013 Well, that's a bit of a grandiose way of putting it, but my partner's brother decided to wash his hands of the hobby, since he can't find any opponents and hasn't unboxed his army in years... and decided to give me his Grey Knights. He's got a fairly nice selection of models, and I can make about a thousand points of it, if I don't minmax at all. Here's what I've got, model wise (I think); Terminator Librarian w/Sword and Storm Bolter Paladin squad (?); 2 Terminators with Sword and Storm Bolter Terminator with Sword and Psycannon Terminator with Hammer and Storm Bolter Purifier Squad; 4 Swords and an Incinerator Strike Squad; 4 halberds psycannon hammer (justicar?) Strike Squad 3 Swords Falchions (justicar?) Psilencer Warding Stave and a random metal stormbolter grey knight with no right arm. Suggestions? Is this a basis for a workable army? What powers should the Libby have? Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/ Share on other sites More sharing options...
thade Posted September 20, 2013 Share Posted September 20, 2013 Looks like a fine start to me. At this point I'd just throw it together and play with what you got to get a feel for them; try out some of the more popular powers (while keeping his price from getting too inflated) and get accustomed to things. You can't go wrong with more PAGK for your first pack or two, just to fill out your numbers. The Psilencer is the only element in the list I think most would agree is "meh"; it can be fun (try it out!) but you'll want psycannons for anything even a bit more serious. :) Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/#findComment-3469549 Share on other sites More sharing options...
Valerian Posted September 20, 2013 Share Posted September 20, 2013 Well, that's a bit of a grandiose way of putting it, but my partner's brother decided to wash his hands of the hobby, since he can't find any opponents and hasn't unboxed his army in years... and decided to give me his Grey Knights. He's got a fairly nice selection of models, and I can make about a thousand points of it, if I don't minmax at all. Here's what I've got, model wise (I think); Terminator Librarian w/Sword and Storm Bolter Paladin squad (?); 2 Terminators with Sword and Storm Bolter Terminator with Sword and Psycannon Terminator with Hammer and Storm Bolter I'd play these as a regular Grey Knights Terminator (troops choice) squad. To do that, you'll need one more model to bring them up to 5x models. Fortunately, you can get on eBay and order a single Terminator model with the weapons of your choosing from a bits store for about $10. I would get another Hammer in there. Purifier Squad; 4 Swords and an Incinerator I would apply the 4x models with the Swords toward a Strike Squad. Strike Squad; 4 halberds psycannon hammer (justicar?) Conversely, I'd move these 4x Halberds guys, and Hammer Justicar, into the Purifier Squad. So, in summary: 4x Halberds, 1x Hammer plus Incinerator = Purifiers, while 4x Swords plus Psycannon = Strike Squad. Strike Squad 3 Swords Falchions (justicar?) Psilencer Warding Stave The Falchions on the Justicar is a bit of a waste, the Warding Stave is definitely too expensive to justify buying to protect Strike Knights, and the Psilencer is lame. However, if you buy a single Grey Knights in power armor boxed set, you'll have enough bits to fill out this squad to a full 10x Marines, and you will have the bits that you need to pop-off the Warding Stave and replace it with another Sword, pop-off the Psilencer and replace with a Psycannon (two psycannon on the sprue, yay!), and perhaps even pop those Falchions off of the Justicar, and replace with a Halberd. Suggestions? Is this a basis for a workable army? What powers should the Libby have?With a few adjustments, and probably less than $50 of investment, you will have a great foundation for a small-game army. Congratulations on the windfall! Valerian Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/#findComment-3469589 Share on other sites More sharing options...
*Furyou Miko Posted September 20, 2013 Author Share Posted September 20, 2013 lol... well, the problem there is that the 'purifiers' are specially converted with red robes, so I guess I'll pry the weapons off and swap them around. Why, specifically, GKT over Pallies? Just because Pallies are cost inneficient? Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/#findComment-3469639 Share on other sites More sharing options...
Valerian Posted September 20, 2013 Share Posted September 20, 2013 lol... well, the problem there is that the 'purifiers' are specially converted with red robes, so I guess I'll pry the weapons off and swap them around. Why, specifically, GKT over Pallies? Just because Pallies are cost inneficient? First is that GKT are Troops choices, whereas Paladins are not. Second, is that 6e removed much of the "wound allocation hijinks" that Paladins could pull in 5e to make the most out of those 2 wounds. They pay extra for that 2nd wound, but unfortunately don't always get to use it (i.e. vice high-strength and Instant Death weapons). There might be other reasons, but those two off the top of my head are enough to weigh GKT over Paladins for me. That's too bad about the painting of the Purifiers. Unfortunately, the original owner made some sub-optimal choices with weapons selection for his units. Purifiers get Halberds for cheap, and are already decent at close combat, so the invetment in Halberds for them makes sense (but he kept them with swords). Strikes, on the other hand, aren't optimal in close combat, and are better used as a shooting platform, and minimal upgrades (Psycannons, Psybolts for maxed-out Squads, and optional Halberd on Justicar) are warranted. Halberds cost more for Strikes, too, than Purifiers, so there's no reason for standard Strikes to get 'em. Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/#findComment-3469669 Share on other sites More sharing options...
Reclusiarch Darius Posted October 9, 2013 Share Posted October 9, 2013 I'd get more Terminators, if anything. Heldrakes make our infantry really risky to field, and every codex seems to be adding new ways to blow up our stuff before we can get into weapon and/or charge range. Riptides are still a problem, but you at least get a 5+ invul against them. Most of my 6th edition lists are running 10 Terminators minimum. If you're still keen on PA squads, stick with Strike Knights. They can Derpstrike into good positions, they shoot just as well as any of our squads, and they bring double psycannon the cheapest with plenty of ablative wounds. Also, being Troops, its either them or Terminators to fill out your mandatory 2 slots. I'd stay away from Purifiers. I am one of their biggest fans, but 6th is hell on PA infantry. They're like Sternguard, you have to bring an expensive character to make them scoring (GM always, never ever take Crowe), and they still die like Tactical Marines. Heldrakes and Riptides laugh at cover saves and obliterate you with ease. Ravens might make them good, but I'm still on the fence (we're approaching a critical mass of AA in 40k, won't be long for Scythe Spam and Flyers in general to start finding it hard to survive). Paladins on foot died the moment Riptides started appearing. 6th edition has already nerfed them pretty hard (especially the dumb idea to remove them form being a character unit...come on, they're each a significant hero of their Chapter?). Again, Ravens might help, but that is putting a lot of points in one AV12 basket. For a casual 1,000 point army you current models are fine. It's when you expand you'll need to think of unit selection and wargear more carefully. Link to comment https://bolterandchainsword.com/topic/280564-inherited-an-army/#findComment-3490142 Share on other sites More sharing options...
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