angry man Posted September 20, 2013 Share Posted September 20, 2013 if shooting grav weapons at a unit comprised of models with different armour saves, against which value do you roll to wound? do we use the save of each closest model, or the majority of the unit? if the majority, then which if there are equal numbers of different saves? AM Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/ Share on other sites More sharing options...
Seahawk Posted September 20, 2013 Share Posted September 20, 2013 Majority. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3468771 Share on other sites More sharing options...
madman2980 Posted September 20, 2013 Share Posted September 20, 2013 I think that it would be the majority, and that if there are an equal amount of mixed armor units of two values, then it should wound on the higher(3+ instead of 2+) armor value Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3468778 Share on other sites More sharing options...
Teetengee Posted September 20, 2013 Share Posted September 20, 2013 It is definitely majority (for more examples of precedent see the Dark Eldar weapon that wounds based on wounds characteristic). Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3468821 Share on other sites More sharing options...
Grey Mage Posted September 20, 2013 Share Posted September 20, 2013 When in doubt with a shooting attack always use the majority stat. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3468885 Share on other sites More sharing options...
dswanick Posted September 20, 2013 Share Posted September 20, 2013 @ all saying 'majority': is there an actual written rule that applies, or are you guys just giving your opinion on how you think it should be handled to keep a game moving? Because I can't find anything in the BRB which supports your conclusion. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3469053 Share on other sites More sharing options...
Teetengee Posted September 20, 2013 Share Posted September 20, 2013 Look in the faq's for dark eldar, it is not an errata, it is just saying, yeah everything that rolls to wound goes against majority stats, even if it seems kind of weird. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3469326 Share on other sites More sharing options...
Seahawk Posted September 20, 2013 Share Posted September 20, 2013 I'm going with the Multiple Toughness Values rule on page 14, as well as the Dark Eldar precedent, to resolve this issue. It's not perfect, but to do it any other way means the gun simply doesn't work. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3469376 Share on other sites More sharing options...
Raeven Posted September 20, 2013 Share Posted September 20, 2013 Since there really isn't a procedure, the only thing we have to follow is like Seahawk said, is the average best value. In the case of grav weapons, best value would be the worst armor save. You could just treat it like treat it like you would from the other side, when you have different saves in the same group. Roll each model individually or in small groups till you get to the different armor save, then start rolling against the new armor save. Link to comment https://bolterandchainsword.com/topic/280573-grav-vs-mixed-armour-units/#findComment-3469609 Share on other sites More sharing options...
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