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thanks Cypher :) and as a Metallica fan i rather like that reference, 'Harvester of Sorrow' does have a rather cool ring to it, especially for the tank. how about for straken:

' Kharagar the Pale Huntsman'  and other cool suggestions, all useful because i can use them for other stuff :)

Thanks very much smile.png i will try and do a group shot of everything i have so far smile.png and Argun, yes i will definitely call the sorcerer the master of puppets!

Upcoming projects list

> converted Rough Rider unit with Mogul Kamir

> more tanks!

> Ogryn squad built from minotaurs

I also now have a group of Beastmen characters which i can use as commissars\ priests \marbo count-as, will get some pics up soon smile.png

New Stuff!!

 

Headhunters

 
 
I couple of characters i put together for fun, i was thinking they would make good count-as Commissars or Priests :), these 'Headhunters'  imagine chopping of the heads of anyone who displeases their master and returning with the head as proof! up next Rough riders or my Minotaur Ogryn count-as depending on which i decide to get hold of first!

I have returned from the field of war, and i have returned victorious!!

It was a four player game (my side i was allied with chaos against Eldar and Dark Angels Deathwing) and proceeded to turn into a bit of bloodbath thanks to the sheer amount of firepower that we were able to bring, though it did become closely fought at the end of the game over objectives. my favourite moment was when my penal legion squad killed Belial in overwatch when he charged after seeing his squad wiped out in the previous turn, my Punisher was was also awesome and fun to use smile.png chewing through a couple of squads till it was destroyed.

My list:

HQ

> Company Command, Carapace Armour, Voxcaster, Regimental Standard, Master of Ordnance, Meltagun: 160

Troops

> Platoon Command, Voxcaster, Grenade Launcher: 40
> Infantry Squad, Voxcaster, Grenade Launcher: 60
> Infantry Squad, Voxcaster, Grenade Launcher: 60
> Infantry Squad, Voxcaster, Flamer: 60
> Heavy Weapon Squad, 3x Heavy Bolters: 75
> Penal Legion Squad: 80
> Heavy Weapon Squad, 3x Mortars: 60

Heavy Support

> Leman Russ Punisher: 180

Elites

> Stormtrooper Squad, Plasma Gun : 180
> Ratling Squad: 50

Total: 1005
Models: 73

Plus a small squad of plague marines, a chaos lord on bike and biker squad (the biker squad and lord was a very good distraction and soaked up a lot of fire for the first two turns) I have to say i rather like using guard and they make up for the bitter disappointment that was my dark eldar army sad.png and i am now looking into
expanding this into a proper army and aiming for the 2000pt mark smile.png and cool ideas of how to expand this force, I'm thinking more tanks and some Ogryns smile.png

well personally i feel your company command squad has a weird configuartion, you're using a m.o.o. which requires you to stand still should he want to fire, yet bring a 10 pts 12" range meltagun with you? how about a mortar/autocannon/other heavy weapon here?

 

as to expand your list, you're currently lacking some long range firepower, and antitank.

there are plenty of options to solve this, you can either get some long range leman russes, or some of our brilliant artillery such as the basilisk or manticore.

 

Personally i wouldn't bother with ogryns since their stats make them not a very competitive choice.

i'm glad to hear that the mortals of chaos are triumphant. i have a found a similar thing in that guard are fun to play and offer a lot more than meets the eye, although i still love my DE army but courses for horses and all that. you can expand the army in so many ways too. you can have veterans to represent those not truly attached to the proper part of the army but who's skills are highly sought after in the dark recesses of the galaxy, looted russes stolen from fresh conquests against the imperium etc.

i'd agree with hendrik on a couple of points. first is the m.o.o and the short range weapon. i personally don't take a m.o.o for fluff reasons (my army doesn't have access to artillery batteries) and so my ccs can move freely as and when needed, but i always pack a grenade launcher as i find it a much better all rounder and it has a better range, and being an assault weapon just makes it even better. second i do and don't agree about the ogryns. if you're competitive, they aren't the best use of points. however, from a fluff point of view they make sense - mutants with abnormal growth and strength, shunned by human society, to whom do they turn? in chaos, all is equal save those who embrace it. i'd also say you can make use of ogryns even as bullet magnets for a turn or two if you're into that but thats not my style, and i'm fairly sure its not yours either msn-wink.gif either way its up to you how you want to develop your army. i'm looking forward to more updates myself thumbsup.gif keep up the good work chap, and may the dark gods truly bless your army.

Thanks for the advice :) , the comments about the command squad is quite useful considering switching out the meltagun for either a heavy weapons team or a longer range weapon. stuff i'm considering for the force:

 

> Ogryns (purely for the fluff reasons and they will be fun to try out :) )

> Rough Riders (same as with the Ogryns, good for distractions and rapid attacks.)

> more tanks (but which ones? maybe a medusa?)

> tech-priest (a corrupted tech-priest would be fun to do and be useful) and also the same with a priest (add some hitting power to the Ogryns)

> Veterans (xenos mercenaries perhaps? :) also the amount of BS 4 firepower they can pump out is lovely)

 

Any comments and fun suggestions while i consider my options would be great :)

Okay after consulting the codex this is the 2000pt list i am aiming for :):

 

The Company of Rot


HQ (305)

> Company Command, Carapace Armour, Voxcaster, Regimental Standard, Master of Ordnance, Lascannon: 170
> Tech-priest Enginseer, 2x servitors: 75
> Priest, Eviscerator: 60

Elites (350)

> Ogryn Squad, 1 extra members: 170
> Stormtrooper Squad, Plasma Gun, Meltagun : 180

Troops (765)

Platoon A

> Platoon Command, Voxcaster, Grenade Launcher: 40
> Infantry Squad, Voxcaster, Grenade Launcher: 60
> Infantry Squad, Voxcaster, Grenade Launcher: 60
> Infantry Squad, Voxcaster, Flamer: 60
> Heavy Weapon Squad, 3x Heavy Bolters: 75
> Heavy Weapon Squad, 3x Mortars: 60

Platoon B

> Platoon Command, Voxcaster, Grenade Launcher: 40
> Infantry Squad, Voxcaster, Autocannon: 65
> Infantry Squad, Voxcaster, Autocannon: 65

> Veteran Squad, 2 Plasma Guns, Voxcaster, Stonetooth Harker: 160
> Penal Legion Squad: 80

Fast Attack (250)

> Rough Rider Squad, 1 extra member, Mogul Kamir, Flamer: 110
> Vendetta Gunship, Heavy Bolters: 140

Heavy Support (330)

> Leman Russ Punisher: 180
> Medusa, Enclosed crew compartment: 150


Total: 2000
Models: 117
 

Any suggestions or improvements most welcome :) (some of the stuff is in the list purely for the entertainment factor) couple of questions:

 

> Is Bastonne or Harker worth it for a veteran squad? and which is better?

> any experiences with a medusa?

> already got the rough riders, now just got to work out a mogul kamir conversion.

 

Thanks for any advice and for the advice and comments so far :)

Might wanna add a bit of wider plasticard tubing to that cut-down basilisk barrel. IMO, the BB shells aren't worth it, even though you get better range and AP. Stock shells are worth it, and you still get bonuses against vehicles and buildings. Add that in to the fact that the BB shells are a small blast, whereas the stock are large, and I'll take a normal medusa any day!

He fits on the base, so as long as he doesn't keep falling over it should be fine. Though it might be difficult getting into base contact sometimes!

 

They look very WHFB though, so maybe a bit more 41st Millennium might be a good idea?

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