Jump to content

New Codex Whirlwinds


aquamarine

Recommended Posts

The only thing wrong with the whirlwind now that they fixed the price is the inability to take squads. Being 1-3 would go a long way towards making them a staple unit.

Squads of tanks is really just an IG thing though. Not sure I would like that to much codex cross over for my personal taste.

 

I think they are good where they are at. With TFC getting barrage a lot of folks see them as redundant. However the WW since its a tank has a lot more mobility. Something I've been able to take advantage of.

 

The only thing wrong with the whirlwind now that they fixed the price is the inability to take squads. Being 1-3 would go a long way towards making them a staple unit.

Squads of tanks is really just an IG thing though. Not sure I would like that to much codex cross over for my personal taste.

 

I think they are good where they are at. With TFC getting barrage a lot of folks see them as redundant. However the WW since its a tank has a lot more mobility. Something I've been able to take advantage of.

 

It's a real problem when using a slot system. Small inexpensive units generally need to be outside of the slots all together (like dedicated transports or honor guards) or have the possibility to be taken in multiples. 

 

The current Ork codex is a really good example of this. Very hamstrung as soon you go towards 1500 p and above. 

 

 

 

The only thing wrong with the whirlwind now that they fixed the price is the inability to take squads. Being 1-3 would go a long way towards making them a staple unit.

 

Squads of tanks is really just an IG thing though. Not sure I would like that to much codex cross over for my personal taste.

I think they are good where they are at. With TFC getting barrage a lot of folks see them as redundant. However the WW since its a tank has a lot more mobility. Something I've been able to take advantage of.

 

It's a real problem when using a slot system. Small inexpensive units generally need to be outside of the slots all together (like dedicated transports or honor guards) or have the possibility to be taken in multiples. 

 

The current Ork codex is a really good example of this. Very hamstrung as soon you go towards 1500 p and above. 

I don't see an issue. Inexpensive does not equate to ineffective. As long as it does its job I inexpensive is great. It leaves points room to spend on other slots. C:SM has worthwhile and effective units in every slot. So 35 or 55 or more points saved in heavy can end up making a command squad, typhoon speeder, sternguard, or another tac squad possible.

I think you just picked the wrong target. Their T4 4+ makes the Whirlwind redundant. Should have fired against stuff with 5+ or less (if there were any of those). You did at least pick the right round.

 

I really like Whirlwinds, good at removing hordes and light vehicles.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.