Gideon999 Posted September 21, 2013 Share Posted September 21, 2013 Hi everyone! I have an upcoming game against guard with potential ork allies. Can a big meks kustom force field be used to provide a cover save to allied guard tanks? Just wondering if I should prepare for this as a possible contingency... Thanks! Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/ Share on other sites More sharing options...
stinkenheim Posted September 21, 2013 Share Posted September 21, 2013 No, only the orks would benefit from it. Fairly certain that's the case. Think it was in the ork FAQ. Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3470769 Share on other sites More sharing options...
Seahawk Posted September 21, 2013 Share Posted September 21, 2013 “A kustom force field gives all units within 6" of the Mek a cover save of 5+. Friendly vehicles within 6" are counted as being obscured and have a 5+ cover save”. (Ork FAQ) In short, yes. As obviously seen above, all units within 6" get a cover save, while only friendly vehicles get a cover save. Orks and Imperial Guard are allies of convenience. "Units in your army treat Allies of Convenience as enemy units..." So, while the Imperial Guard infantry will get a cover save (as well as enemy units!), the tanks of the Imperial Guard will not get a cover save. Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3470873 Share on other sites More sharing options...
stinkenheim Posted September 22, 2013 Share Posted September 22, 2013 I was half right then. Cheers for that Seahawk, can be a right pain replying from my phone at times. Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3471065 Share on other sites More sharing options...
Gideon999 Posted September 23, 2013 Author Share Posted September 23, 2013 So a mek's KFF will work FOR me if I am close enough as well? Kinda like the DA power field generator? Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3472335 Share on other sites More sharing options...
Seahawk Posted September 23, 2013 Share Posted September 23, 2013 Yes. The FAQ used to say that such unspecified rules only affect your own army, but I can't find that anymore. Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3472393 Share on other sites More sharing options...
Capt_Darius Posted September 24, 2013 Share Posted September 24, 2013 There used to be much debate over this on the WAAAGH! forums for this very reason. With the FAQ changing, I'd go with as described here, where troops get the save but vehicles don't. It's as the rule is written and clarified. Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3473314 Share on other sites More sharing options...
Gideon999 Posted September 24, 2013 Author Share Posted September 24, 2013 Well that is just sweet, sweet candy! Been trying to sort out how to beat an IA1 tank formation with allied orks and there is a VERY good chance those orks will either be nob bikers led by a warboss or battlewagons with boyz and lootahs with a big mek. Perhaps a combo of the 2. Thanks for the help! Link to comment https://bolterandchainsword.com/topic/280677-about-to-fight-ork-anyone-know-the-answer-to-this/#findComment-3473618 Share on other sites More sharing options...
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