DinoDoc Posted September 23, 2013 Share Posted September 23, 2013 All flame weapons are replaced with Chem-munitions. Crysos Morturg 175Legion Destroyer Squad 33510 man squad, Sergeant with Power Weapon, 2 Missile Launcher and Melta bombsLegion Contemptor Dreadnought Talon 2702, both with multi-melta, CC weapon and heavy flamerLegion Apothecarion Detachment 1102, each with Artificer ArmourLegion Tactical Squad 31118marines, sergeant with power fist, combi-flamer, and artificer armor,Legion Vexilla, squad armed with additional close combat weapons.Legion Tactical Squad 20010 marines, sergeant with artificer armor and combi-flamer, Legion Vexilla, squad armed with close combat weapons.Legion Tactical Support Squad 100 If I've done my math correctly it adds up to 1501 points, so any advice on something to cut would be appreciated. Question: Can the Sergeants get Power Scythes? If so, would that be a worthwhile investment? Any suggested improvements would also be welcome. Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/ Share on other sites More sharing options...
depthcharge12 Posted September 23, 2013 Share Posted September 23, 2013 Hey good list! I would definitely say that if you are able to, then plan for at least 1850 pts or 2000 if you can. Around 1500 most HH lists are a little lopsided and you cant get everything you want :( With that said, I forgot about putting chem munitions on crysos! Good catch! Only thing you need to cut out would be just one cc weapon in one of your squads, just remember to model it. Sergeants can get power scythes as all characters that can take a power fist can take a scythe. You pay the points for the fist and swap it for equal value for a scythe. Fluff wise the scythes were given only to those favoured by Mortarion, which would be contradictory with the force led by Morturg to die on Isstvaan 3. If you want to make rules that this detachment was honored in some way that they could have it, then sure! by all means take it, nobody is stopping you. As for how power scythes go...its not the greatest trade off as far as trade offs go. It all depends on what you want the model to do with it. If your scythe armed sergeant is constantly faced with multiple models on his base, then sure go ahead and take it. Otherwise I would take the fist for the insta kill factor and protecting you from contemptors and high toughness models. Your anti infantry is great, but you are really lacking in the anti tank department. If somebody comes and destroys your contemptors at range or has a spartan or land raider with armored ceramite, you are kinda screwed. Though I wouldn't worry too much at 1500 points as not many HH lists can bring much armor at that level anyway. I would definitely suggest some armor of sorts for your next advancement of points though!!! I've never been a fan of symmetrical armies but I do like the two dreads. I assume that crysos will infiltrate with the destroyers, so that leaves your tactical support squad to be really slow. I would try to find some points if you could to get a rhino to move them about, or else they are fodder and not as point efficient as they need to be. but definitely fits the foot sloggy feel! Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/#findComment-3471938 Share on other sites More sharing options...
DinoDoc Posted September 23, 2013 Author Share Posted September 23, 2013 1) What would be the most likely armour mark Crysos and/or the Destroyers would be wearing? 2) The same question for the tactical squads. Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/#findComment-3471975 Share on other sites More sharing options...
depthcharge12 Posted September 23, 2013 Share Posted September 23, 2013 1.) Are you doing dusk raiders? if so then nothing later then mkIII, mostly mkII If you are doing doing DG, then II through IV is good with emphasis on mkIII Destroyers already have their own modified mkIV at FW but you can have a DIY 2.) same goes for tacs Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/#findComment-3472489 Share on other sites More sharing options...
TheForgottenAngel Posted September 23, 2013 Share Posted September 23, 2013 An easy way to do mkIII destroyers is get the mkIII despoiler squad and swap out the weapons. To modify the grills I'd fill them with green stuff or use breacher heads Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/#findComment-3472561 Share on other sites More sharing options...
DinoDoc Posted September 23, 2013 Author Share Posted September 23, 2013 What's the best way to get combi-weapons? Does the one from the FW terminator weapon set look right or will I have to accept the Chapterhouse one? Link to comment https://bolterandchainsword.com/topic/280762-loyalist-dusk-raiders-1500-points/#findComment-3472788 Share on other sites More sharing options...
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