L30n1d4s Posted September 23, 2013 Share Posted September 23, 2013 Looking at the new C: SM book, what if you took an allied detachment of Shrike, Close Combat Scouts in a Land Speeder Storm, and a Storm Talon? You then attach Shrike to a Jump Pack unit (i.e. ASM, Honor Guard, or Sanguinary Guard) in order to Infiltrate them forward and give them Stealth. The Scouts in the LSS can be used as a cheap, last minute objective grabber and the Storm Talon can provide some solid, mobile anti-air defensive, as well as Close Air Support for your Jump troops as required. Any one try this yet? Any success with a similar tactic? Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/ Share on other sites More sharing options...
knife&fork Posted September 23, 2013 Share Posted September 23, 2013 The special abilities only work on units from the same detachment. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472106 Share on other sites More sharing options...
Memento Of Prospero Posted September 23, 2013 Share Posted September 23, 2013 The special abilities only work on units from the same detachment. Chapter tactics are detachment specific. Shrike's stealth and infiltrate apply to any jump infatry unit he joins, regardless of origin. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472127 Share on other sites More sharing options...
L30n1d4s Posted September 23, 2013 Author Share Posted September 23, 2013 Actually, Shrike's Rule "See, but remain Unseen" is as follows: “Shrike has the Stealth and Infiltrate special rules. Before deploying, he may only join squads of Jump Infantry.” Nothing in there about him not allowed to convey his rules to a Battle Brothers ally. -Stealth and Infilitrate are both USRs that apply to the entire unit, as per the BGB -Shrike may join any "Jump Infantry" unit (see above) and is Battle Brothers with Blood Angels, so consequently should be able to join a Jump Pack equipped BA unit (i.e. Sanguinary Guard, Jump Pack Honor Guard, Jump Pack ASM). Perhaps you are thinking about Chapter Tactics (Raven Guard), which do indeed only apply to his detachment.... thus, allied BAs would not get any benefit from Raven Guard ability to use the JP in both movement and assault and re-roll HOW hits. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472132 Share on other sites More sharing options...
Memento Of Prospero Posted September 23, 2013 Share Posted September 23, 2013 The problem with the storm talon is that it does not do anything better than the storm raven, while doing a lot less overall. The other problen you have is Shrike. While he is better than all of our Non-Mephiston HQs, he doesn't blend that well with blood angels. Sanguinary guard and honour guard are too few to make make his infiltration anything other than a suicide mission. ASM are too weak without a priest around, and a kitted priest with a jump pack gets costly. Jump DC could work, but if you run any number above 12 you could have a free stormraven. It's a tough call to make. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472134 Share on other sites More sharing options...
Ushtarador Posted September 23, 2013 Share Posted September 23, 2013 New tactics: 30 death company with jump packs and infiltration! AAAAWWW YEEAAAAH! Then equip everyone with 2 thunderhammers because we can :D Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472238 Share on other sites More sharing options...
Memento Of Prospero Posted September 23, 2013 Share Posted September 23, 2013 New tactics: 30 death company with jump packs and infiltration! AAAAWWW YEEAAAAH! Then equip everyone with 2 thunderhammers because we can *** 2 power fists. Because you can't truly brofist pump without them. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472304 Share on other sites More sharing options...
Jolemai Posted September 23, 2013 Share Posted September 23, 2013 Apparently, we only do that with Necrons... Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3472318 Share on other sites More sharing options...
Memento Of Prospero Posted September 25, 2013 Share Posted September 25, 2013 I will be taking a 20 man DC unit with Shrike to a casual rogue trader tournament to troll my local meta. Will make battle reports if there is enough intesrest. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3474764 Share on other sites More sharing options...
Ushtarador Posted September 25, 2013 Share Posted September 25, 2013 haha I certainly am interested, smash face! :D Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3474911 Share on other sites More sharing options...
Taranis Posted September 25, 2013 Share Posted September 25, 2013 Lol. Put the hammer down! Pictures or it didn't happen!! :) Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3474931 Share on other sites More sharing options...
Calnus Posted September 25, 2013 Share Posted September 25, 2013 I am definitely interested in how that goes for you. 20 DC with jump packs? That sounds like the kind of thing that can roll entire armies (of certain types of course, I'm thinking IG blobs will look at your list and cry) Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3474945 Share on other sites More sharing options...
knife&fork Posted September 25, 2013 Share Posted September 25, 2013 Large death stars are really bad in 6th, unfortunately. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3475054 Share on other sites More sharing options...
Memento Of Prospero Posted September 25, 2013 Share Posted September 25, 2013 Large death stars are really bad in 6th, unfortunately. I ran through a league with a 9 man biker nob unit. They are harder to play, but you have to be smart with your disorganized charges. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3475243 Share on other sites More sharing options...
Memento Of Prospero Posted September 27, 2013 Share Posted September 27, 2013 http://www.bolterandchainsword.com/topic/281043-1850-the-quick-and-the-dead/ Here's what I'll take. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3477581 Share on other sites More sharing options...
Deadpool1713 Posted October 8, 2013 Share Posted October 8, 2013 New tactics: 30 death company with jump packs and infiltration!AAAAWWW YEEAAAAH!Then equip everyone with 2 thunderhammers because we can Haha it's ONLY 2850 points (not including shrike) but it would be AWESOME Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3489526 Share on other sites More sharing options...
Plague Angel Posted March 18, 2014 Share Posted March 18, 2014 I know I'm necroing this thread, but after searching around the forums for the topic, I decided that was better than making a new one. The problem with the storm talon is that it does not do anything better than the storm raven, while doing a lot less overall.The other problen you have is Shrike. While he is better than all of our Non-Mephiston HQs, he doesn't blend that well with blood angels. Sanguinary guard and honour guard are too few to make make his infiltration anything other than a suicide mission. ASM are too weak without a priest around, and a kitted priest with a jump pack gets costly.Jump DC could work, but if you run any number above 12 you could have a free stormraven. It's a tough call to make. I remember infiltrating DC with Shrike to great effect back when 6th was in its first month, and I loved it. But then Shrike got FAQed to only work on units from his own codex, not Battle Brothers. I assumed this was still the case. But today I was reading Codex: Space Marines closely to practice writing lists with it, and Shrike doesn't say that anymore. So it seems, based on the above thread I've just necroed, that he again gives Infiltrate to Battle Brothers? I suppose the "only jump units" prohibition is in fact more restrictive than "only from his detachment" would actually be, but since I've been converted to jump DC as it is, I feel a favorite option I lost has just been returned to me. Someone please either confirm, or let me down gently. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3625054 Share on other sites More sharing options...
Memento Of Prospero Posted March 18, 2014 Share Posted March 18, 2014 I know I'm necroing this thread, but after searching around the forums for the topic, I decided that was better than making a new one. The problem with the storm talon is that it does not do anything better than the storm raven, while doing a lot less overall. The other problen you have is Shrike. While he is better than all of our Non-Mephiston HQs, he doesn't blend that well with blood angels. Sanguinary guard and honour guard are too few to make make his infiltration anything other than a suicide mission. ASM are too weak without a priest around, and a kitted priest with a jump pack gets costly. Jump DC could work, but if you run any number above 12 you could have a free stormraven. It's a tough call to make. I remember infiltrating DC with Shrike to great effect back when 6th was in its first month, and I loved it. But then Shrike got FAQed to only work on units from his own codex, not Battle Brothers. I assumed this was still the case. But today I was reading Codex: Space Marines closely to practice writing lists with it, and Shrike doesn't say that anymore. So it seems, based on the above thread I've just necroed, that he again gives Infiltrate to Battle Brothers? I suppose the "only jump units" prohibition is in fact more restrictive than "only from his detachment" would actually be, but since I've been converted to jump DC as it is, I feel a favorite option I lost has just been returned to me. Someone please either confirm, or let me down gently. The only restriction to the rule itself is only jump units. Thus, Battle broskies can benefit from the rule. I had a ton of fun with that list too. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3625181 Share on other sites More sharing options...
IK Viper Posted March 19, 2014 Share Posted March 19, 2014 I can see some value in infiltrating an ASM sqaud with Melta with Shrike. It is not competative but can be a good fun unit that offers a distraction, delivers Melta on turn 1, and basically serves as a good delivery system for Shrike who is the ultimate bully unit (though he should only cost about 130 points, no way he is 35 points better than Khan on a Bike for example, or 20 points better than Tigerious... GW sucks at allocating point costs to things consistantly) I think the key to using a unit like this is to pounce on an enemy flank they left unprotected. With good terrain you may be able to bully a static unit or troop choise tucket away in the corners. It is also worth mentioning that Infiltrate gives outflank, which can be used to great effect at times specially in the era of Riptide Interceptor fire that makes DS in a really scarry prospect. Also a Drop Pod army would complement this well as it makes sure that Shrike and his guys are not all out there by their self. I did this trick once with Sang. Guard and it was fun but Plasma Crisis teams coming in remineded me why Sang. Guard are so bad, which I really hate as it was one of the reasons I started BA. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3626457 Share on other sites More sharing options...
Plague Angel Posted March 20, 2014 Share Posted March 20, 2014 Shrike at 130 points would be cheaper than a captain with jump pack and dual LCs. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3627187 Share on other sites More sharing options...
knife&fork Posted March 20, 2014 Share Posted March 20, 2014 Well a captain shouldn't be 130 pts either. Starting him off at 75 with a 100 total for claws and pack would be reasonable. It might still be too much in the meta of today. Why not use a pod instead paying for shrike? Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3627224 Share on other sites More sharing options...
Plague Angel Posted March 20, 2014 Share Posted March 20, 2014 Because I use jump DC, and they can't take a pod. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3627236 Share on other sites More sharing options...
Memento Of Prospero Posted March 20, 2014 Share Posted March 20, 2014 Because a pod prevents you from making 16 death seeking, frotting at the mouth jutjobs with oversized rocketpacks clad in black? The mobility post pod drop is a problem, especially with poor deviation. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3627446 Share on other sites More sharing options...
Plague Angel Posted March 20, 2014 Share Posted March 20, 2014 Really it depends on whether I'm taking Raven Guard as allies or not to begin with. If I am, then given that I need to take a mandatory HQ anyways, Shrike isn't terribly much more than an HQ+drop pod would be anyways. If I'm not taking allies, that's points I can spend on a Stormraven instead. Link to comment https://bolterandchainsword.com/topic/280774-allied-shrike/#findComment-3627534 Share on other sites More sharing options...
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