Stefan Posted September 23, 2013 Share Posted September 23, 2013 Hey guys, so getting back into 40k with a few of my friends, and one of em is going draigowing. I have some inklings on how to counter it, but I've been out of it since the middle of 5th edition. I know gun lines and weight of fire would be the number one thing, but how are the other tools in the large box of goodies fair? Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/ Share on other sites More sharing options...
Nicodemus Doloroso Posted September 23, 2013 Share Posted September 23, 2013 Seems to me that you couldn't go far wrong with Demolishers, Basilisks, or other AP2 template weapons. That's what I'd bring but I don't have much experience in 6th edition, either. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473072 Share on other sites More sharing options...
WarriorFish Posted September 24, 2013 Share Posted September 24, 2013 2+ saves always have a weakness to weight of fire, something Guard does almost without equal. Like Nico said we have some rather nice AP2 weaponry to throw around, Executioners will carve through armour saves and Demolishers will splatter anything with S10 AP2 pie plates of doom that will be the bane of Paladins. Veteran squads can deploy with melta and/or plasma too and of course as you mentioned there'll be plenty of Guardsmen to humiliate them with death by Lasgun - boosted by a good orders network of course! I'd say Guard are one of the best armies at dealing with smaller elite ones. Their fancy wargear and armour counts for nothing against the Emperor's hammer. For every squad they kill 5 more are waiting to avenge them, it's a battle they can not win. So don't go too far on the toys and scrimp on the troopers as they're what will win you the game. If the points limits are high enough you can put more models on the table than they can kill in a game Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473429 Share on other sites More sharing options...
*Furyou Miko Posted September 24, 2013 Share Posted September 24, 2013 Failing massed lasguns, I find that meltaguns are pretty effective. Lots and lots of meltaguns. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473610 Share on other sites More sharing options...
librisrouge Posted September 24, 2013 Share Posted September 24, 2013 3 Leman Russ Demolishers Firing from multiple angles means Draigo can't absorb the blow and Demolishers negate +2 saves, insta gib the Paladins, and AV14 can potentially survive his four psycannon barrage back. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473647 Share on other sites More sharing options...
cypherthefallenangel Posted September 24, 2013 Share Posted September 24, 2013 Madusi and plas/melta vets also work really well. Hydras and vendettas for his stormravens. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473904 Share on other sites More sharing options...
clanfield Posted September 24, 2013 Share Posted September 24, 2013 iv found 1 punisher with 3 heavy bolters = 5 terminators in 1 round so ..build 3 muhahahah Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3473989 Share on other sites More sharing options...
Stefan Posted September 25, 2013 Author Share Posted September 25, 2013 Thanks guys! Out of curiosity, how does the medusa stack up against the demolisher? Or would you guys still recommend the demolisher cause it brings more tools to the table? Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3474599 Share on other sites More sharing options...
hendrik Posted September 25, 2013 Share Posted September 25, 2013 the medusa has a larger range, but lower AV and only a small blast. personally i would try to field at least 1 manticore with manticore missiles (IA volume 1 second edition). that one wost 145 pts and gives you a 36"-300" S9 AP2 Ordance 1 massive blast 7". combined with the close range AP2 the demolishers can offer and a hoard of infantry shielding each tank you"ll be able to inflict heavy cassualties from early on, the manticore giving your opponent nowhere to hide Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3474695 Share on other sites More sharing options...
WarriorFish Posted September 25, 2013 Share Posted September 25, 2013 Depends what you need in your army. A Demolisher gives you some heavy armour which is always handy and is harder to remove, so against Draigowing maybe that is more appropriate as I can't imagine them having much trouble taking down a Chimera chassis. GK aren't famed for their reach either so you don't really need the extra range. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3474705 Share on other sites More sharing options...
Argun Posted September 25, 2013 Share Posted September 25, 2013 the medusa has a larger range, but lower AV and only a small blast. personally i would try to field at least 1 manticore with manticore missiles (IA volume 1 second edition). that one wost 145 pts and gives you a 36"-300" S9 AP2 Ordance 1 massive blast 7". combined with the close range AP2 the demolishers can offer and a hoard of infantry shielding each tank you"ll be able to inflict heavy cassualties from early on, the manticore giving your opponent nowhere to hide Sorry to say this hendrik, but the medusa only has the small blast if you pay 5 points for the special shells. At that point, it's 48", AP1. Normal shells are S10 AP2 large blast. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3474814 Share on other sites More sharing options...
librisrouge Posted September 25, 2013 Share Posted September 25, 2013 The prime consideration for the Demolisher over the Medusa and Manticore is its toughness. It is a lot harder to kill than a Chimera chassis, especially in melee. Many don't realize how important that rear armor 11 is, especially when the enemy probably isn't packing meltabombs. All three of those tanks (four if you count the IA Manticore) can do awful things to Draigowing though so tread up and have at him dude. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3474961 Share on other sites More sharing options...
hendrik Posted September 25, 2013 Share Posted September 25, 2013 dang! i've been playing my medusa wrong then! ah well! my opponent already complains regularly about the insane firepower of my armoured battalion with allied guardsmen...(worst thing is he's a tau/necron/bloodangel/greyknight player! ) Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3475106 Share on other sites More sharing options...
cypherthefallenangel Posted September 25, 2013 Share Posted September 25, 2013 Bubble rap your tanks so no one can assault them and rear armor won't matter. Nothing against the demolisher but a madusa can out range most of GK weapons and is cheaper. Most Drago list ive played have been a blitz with the pladin death star( in Stormravens) and support with inquisition squads or GKs in psybacks. Infantry heavy lists would do well. GKs just can't do enough killing in 7 turns. 5pts per guardsman and 60+pts per paladin. 120 guardsmen=10 paladins Commisars could actually be useful for blob tarpit squads. Use vets in vendettas to capture objectives and dig in with the grunts and artillery/tanks. Link to comment https://bolterandchainsword.com/topic/280827-draigowing-counters/#findComment-3475203 Share on other sites More sharing options...
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