hornywingythingy Posted September 26, 2013 Share Posted September 26, 2013 Been trying to think outside of the conventional wisdom what with the marine dex and their gravy guns, been thinking that a big unit of seekers with a herald with the exalted loci, and some form of grimoire support could be valid, given its cheap, fast and with rending can threaten even wraithknights and riptides.... Not sure, as I'm not that experienced at running them, but I think it could be effective. Any thoughts or experiences? Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/ Share on other sites More sharing options...
TheDevourer Posted September 26, 2013 Share Posted September 26, 2013 I have tried them a number of times and found them to be very fun, albeit very squishy. The one wound kind of puts me off using them. They are slightly better on the offensive than hounds, but lose the tankiness of 2 wounds, aswell as not being able to scout. The herald is of course a beast, but also very squishy. I just feel that hounds are more viable due to the mobility, aswell as the utility provided by collar of khorne. The high strength is also handy. The plus on the seekers is of course that they can damage even dreadnoughts in close combat thanks to their rending attacks, also the high initiative allows them to strike first if not assaulting through cover. Which is hard to pull off depending on terrain and player. But even with grimoire they die too fast against low strength weapons. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476218 Share on other sites More sharing options...
hornywingythingy Posted September 26, 2013 Author Share Posted September 26, 2013 Fair enough, my thoughts were outflanking them vs sit back armies, or just running them for turn two charge..... There's something wrong with flesh hounds being that damn resilient! I might give them an outing anyhow, I think used with hounds to draw the agro, they could be nasty. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476270 Share on other sites More sharing options...
TheDevourer Posted September 26, 2013 Share Posted September 26, 2013 The problem with outflanking is that they have to take a brunt for a turn before they can attack. And it gives your opponent a turn (at the very least) to focus down on your other units while they are not on the board. Maybe combining them with a lot of other fast units would work. Agree with the hounds to draw aggro. Although you would have to put a khorne jugger herold into the unit to make sure they are a threat. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476330 Share on other sites More sharing options...
Black_Crusader Posted September 26, 2013 Share Posted September 26, 2013 I might give them an outing anyhow, I think used with hounds to draw the agro, they could be nasty. Are you sure the hounds will draw agro? If the opponent knows that the seekers do more damage but die easier is it not logical to assume he will target the seekers first? What about the grimoire? you will cast on seekers and let hounds tank without it? Then the hounds simply take unecessary wounds to protect the seekers. Or put it on hounds that are closer due to scout and more aggresive and have ranged anti horde smash the seekers? I have no experience on seekers but i think they do not work well with Flesh hounds. Better put even more flesh hounds instead of the seekers. Or use screamers that are better support to fleshhounds. They are more resilient than seekers due to cover + rerollsave of 1 + better toughness (i don't count the wound because screamers will be half the number of seekers) and have far better mobility. They can deal with whatever the hounds can't take, dreadnoughts and land raiders for example. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476449 Share on other sites More sharing options...
hornywingythingy Posted September 26, 2013 Author Share Posted September 26, 2013 The thing is flesh hounds and screamers can't take wraithknights, or iron arm boosted mc, and you can't ignore the hounds with their scout move, they will be charging the enemies firepower units after one turn, its all just theoryhammer atm, but I think they may provide a demon cav list that is better than the screamer star. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476473 Share on other sites More sharing options...
Brother Ambroz Posted September 26, 2013 Share Posted September 26, 2013 Could a herald be geared to take on AV? Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476557 Share on other sites More sharing options...
TheDevourer Posted September 26, 2013 Share Posted September 26, 2013 Well a herald can kinda take on av depending on which one. A slaaneshi one in seekers would have s:4 + d6 + d3 from rending, allowing her to possibly take out AV 13. With rerolls to hit which kinda make it work off decently The seekers themselves would only be able to reach AV 12. However you have to take into account that they have 3 attacks base. A khorne herald would have S:6 on the assault which doesn´t really help much either. Although he can also be tooled up to have rerolls to hit on charge. The hounds having S:5 feels kinda better at taking AV out aslong as it isn´t a dreadnought. You could take a greater etherblade for +1S, but that still doesn´t really make them excel at taking out AV. Edit 1: TLDR rulebook mistake xD Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476611 Share on other sites More sharing options...
hornywingythingy Posted September 26, 2013 Author Share Posted September 26, 2013 Side note: The wraithknight being T8 means the seekers can no longer wound it they are after all only s:3. Most Iron arm MC will also be round about T7 which you also can´t wound with S:3. So Hounds with S:5 in assault or screamers with their S:5 AP:2 attacks would be better suited to fight MC and Wraithknights/Riptides Riptides on the other hand could well be afraid of seekers due to the mass rending attacks. Dude, rending has never worked like that, rending is an auto wound on a 6 to wound at ap2 (so will wound t8+) it specifically states irrespective of toughness! Only time rending has been different was when it used to be on 6s to hit, gods I miss those days, stealers were terrifying! Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476635 Share on other sites More sharing options...
TheDevourer Posted September 26, 2013 Share Posted September 26, 2013 Damn you can t be telling me i´ve been playing this wrong even at tournies :/. And even other dudes there. Wow xD I take that back then :D. Thanks for clarifying :P. Link to comment https://bolterandchainsword.com/topic/280990-seeker-star-is-it-valid/#findComment-3476639 Share on other sites More sharing options...
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