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power units?


zyl-

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As a primarily csm player, I'm trying to start a second army of daemons, but I'm not as familiar with how things work on the table. Does this codex have any units that are basically an auto-take from a competative standpoint? From what I can tell, tzeentch heralds with divination powers and a grimoir are very popular. As are flesh hounds with a jugger herald, fatey, screamers, and bare bones plague bearers. Is that it?
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What you listed and what i added would be classed as competetive. Everything else is basically playable apart from the tzeentch chariot due to bad rules and a few special characters. Everything is else is ok really. All in all the dex is much better balanced than the csm one. 

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