Iron_Within Posted October 2, 2013 Share Posted October 2, 2013 So one of the guys in my local club play's a slightly more tournament list than most, I've looked at it and gone "errrr...." because it looks like it has a large amount of firepower and units that the Chaos Space Marine Codex would struggle to counter. So without further ado I present the list as best as I can remember, you'll have to fill in the blanks a bit unfortunately, but yeah, assume it's a tourny style list. It's 1500 points if that helps: Tau Primary Detachment Commander with Crisis Bodyguard Equipment, Shield Drones, Something that gives a 2+ armour and invulnerable on the Commander and things that can improve shooting by stripping cover. not 100% tbh. 2 units of Firewarriors, about 8 man, just objective campers 2 tetra's 3 Broadsides with shield drones 1 Riptide unit of Crisis Battle Suits (sorry cannot remember the size) Allies Farseer on Bike 8 Bikers Wraithknight Yeah I know I'm being a bit vague. on the surface of it he looks like he has very little to place on objectives and would be vulnerable to Helldrakes burning off his scoring troops. I'm thinking that While Maulerfiends would hurt his army it would have to connect with it first. So yeah, any advice on these lists would be stellar Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/ Share on other sites More sharing options...
hornywingythingy Posted October 2, 2013 Share Posted October 2, 2013 Your lucky he isn't running missilesides (broadsides with missile drones) they delete a units turn. Honestly, you summed it up, focus on killing his troops so he can't win, and try to win by playing the mission. You are likely to be very reliant on terrain, so insist on at least 1/3 terrain and plenty of los blockers or you will just die. Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3483193 Share on other sites More sharing options...
the jeske Posted October 2, 2013 Share Posted October 2, 2013 wonder why he isn't runing 2x4 bikers with at least one of those in reservs . And he takes teras over Misslsides. Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3483315 Share on other sites More sharing options...
Iron_Within Posted October 2, 2013 Author Share Posted October 2, 2013 For all I know he might be running missile drones (I don't think he is but there you go). If I was trying to kill the list, including Daemons would be the way to go I would have thought. Grimoire, Jugger-herald and Flesh hounds would hurt, or Daemonettes on his Eldar (especially that blasted Wraithknight). Of course that's reducing CSM's to an allies role, or would it work the other way around? Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3483654 Share on other sites More sharing options...
the jeske Posted October 3, 2013 Share Posted October 3, 2013 Well the worse match up for pure tau is demons with no ally. Taudar is a bit more tricky[but not in the set up he is using]. It also depands on the terrain . Right now if he loses 2 troops he won't win unless hvyies or FA is scoring too . That is a huge problem imo and should be exploited. why is the WK so bad ? Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484039 Share on other sites More sharing options...
Iron_Within Posted October 3, 2013 Author Share Posted October 3, 2013 I've never faced it tbh Jeske, so I don't know if it is really good. I've played the massed WraithLord/guard armies and they were a pain in the neck in the last edition so I figured that the Wraithknight would present similar headaches. Care to elaborate on the goodness/badness of the WK as I've not had any experience with it. Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484231 Share on other sites More sharing options...
daveNYC Posted October 3, 2013 Share Posted October 3, 2013 I suspect that it's something along the lines of that it's non-scoring (usually), pricey, and doesn't deal out enough pain for the cost. Also too, tarpitting. Am I in the ballpark? Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484401 Share on other sites More sharing options...
the jeske Posted October 3, 2013 Share Posted October 3, 2013 It is a good MC with ok load up of weapons ,with nice upgrades in the supplement codex . IThey are LRs that have 6 wounds and can get easier cover . But it does cost a lot . WK are ok , but they are no riptides . Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484496 Share on other sites More sharing options...
hornywingythingy Posted October 3, 2013 Share Posted October 3, 2013 What the wraithknight does give you is board control, nothing that big should move so fast, being a jump unit means a 24" threat range with guns that can hurt any vehicle or mc, only thing it really fears is snipers and poison. Honestly they do seem useful to eldar, giving something to push back units trying to threaten the rest of the army. As to the model, well I'm still not sold. But yeah, as the jeske said, its no riptide, but perversely scares riptides. Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484535 Share on other sites More sharing options...
daveNYC Posted October 3, 2013 Share Posted October 3, 2013 It is a good MC with ok load up of weapons ,with nice upgrades in the supplement codex . IThey are LRs that have 6 wounds and can get easier cover . But it does cost a lot . WK are ok , but they are no riptides . Aw, I'm not in the ballpark. Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484564 Share on other sites More sharing options...
the jeske Posted October 3, 2013 Share Posted October 3, 2013 What the wraithknight does give you is board control, nothing that big should move so fast, being a jump unit means a 24" threat range with guns that can hurt any vehicle or mc, only thing it really fears is snipers and poison. Honestly they do seem useful to eldar, giving something to push back units trying to threaten the rest of the army. As to the model, well I'm still not sold. But yeah, as the jeske said, its no riptide, but perversely scares riptides. +grav weapons. But yeah they are an ok shoting unit , that can also help with tar piting of stuff which is normaly not easy to tar pit, isn't easily destroyed . With buffs becomes very resilient Aw, I'm not in the ballpark. Ma ton a evitan shligne rekaeps. on aedi tahw ouy neem Link to comment https://bolterandchainsword.com/topic/281303-beating-eldartau-combo/#findComment-3484668 Share on other sites More sharing options...
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