Jostal Posted October 3, 2013 Share Posted October 3, 2013 Can you take two special weapons now? Or still just one special and/or one heavy per 10 man squad? Ive been interpretting it as 10 man tac = 1 special, 1 Heavy. Ive read in places that tac squads can now have two special weapons, but the codex doesn't seem to explain it that way. Thoughts? Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/ Share on other sites More sharing options...
Seahawk Posted October 3, 2013 Share Posted October 3, 2013 The second and third bullet points. I can see where this can be slightly confusing, so here's an explanation: Point 1: If the squad size is less than 10, then one model can take a special weapon. Point 2: If the squad size is equal to 10, then one model can take a special weapon and one model can take a heavy weapon. The squad size can only be one or the other: 10, or less than 10. Depending on the squad size, you have one of two options listed: either 1 special, or 1 special & 1 heavy. Get it? Basically, it's only through willful negligence and ignoring of rules that one can get two special weapons. Cheating, I mean. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3484597 Share on other sites More sharing options...
Jostal Posted October 3, 2013 Author Share Posted October 3, 2013 Thanks, thats what i figured, but i read differently elsewhere, good to see. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3484604 Share on other sites More sharing options...
Leonaides Posted October 3, 2013 Share Posted October 3, 2013 Unless you are reading an old article that references 4th ed codex, I think it was 4th ed anyway, where you could take a trait to get 2 specials instead of 1 of each. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3484842 Share on other sites More sharing options...
Axagoras Posted October 3, 2013 Share Posted October 3, 2013 you can take 1 special AND one combi on the sgt but thats it. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3484904 Share on other sites More sharing options...
Dam13n Posted October 3, 2013 Share Posted October 3, 2013 Depends which codex the Tactical Squad comes from: - Codex Space Marines allows either 1 special or 1 heavy if the squad numbers less than 10, whilst a 10 man squad may have 1 special and/or 1 heavy. - Codex Dark Angels is the same. - Codex Blood Angels is 1 special and/or 1 heavy if the squad numbers 10. (not strictly a tactical squad but also...) - Codex Space Wolves (Grey Hunters) is 1 special if less than 10, whilst a 10 man may have 2 specials. In all cases a Sergeant (or attached Wolf Guard) can take a Combi-weapon for another 1 shot special weapon. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3484923 Share on other sites More sharing options...
Cactus Posted October 4, 2013 Share Posted October 4, 2013 Depends which codex the Tactical Squad comes from: - Codex Space Marines allows either 1 special or 1 heavy if the squad numbers less than 10, whilst a 10 man squad may have 1 special and/or 1 heavy. - Codex Dark Angels is the same. Oh Dam13n, I'm disappointed in you. Codex: Dark Angels clearly says a squad numbering less* than 10 models may take a special or heavy weapon. Should be 'fewer' but hey, it's GW. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3486004 Share on other sites More sharing options...
Dam13n Posted October 5, 2013 Share Posted October 5, 2013 Please read what I wrote again. It clearly starts with the "less than 10 = either a special or a heavy" So I'm not sure why you're disappointed. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3486264 Share on other sites More sharing options...
Cactus Posted October 5, 2013 Share Posted October 5, 2013 Mea culpa. I should know better than to nitpick at half past midnight after a couple of beers. I retract my comment. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3486330 Share on other sites More sharing options...
Terminal Maxocity Posted October 11, 2013 Share Posted October 11, 2013 I hate that only the Sergeant can take a combiweapon. These new tacsquad sprues have so many variables that are just useless unless you want to shell out the 10 points extra. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492080 Share on other sites More sharing options...
Leonaides Posted October 11, 2013 Share Posted October 11, 2013 So you'd rather the tac squad sprues didnt come with all the options on it to make a tactical squad? Did you perhaps miss the last 20 years of anger whenever GW brought out a squad without all the options in it? Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492341 Share on other sites More sharing options...
Terminal Maxocity Posted October 11, 2013 Share Posted October 11, 2013 So you'd rather the tac squad sprues didnt come with all the options on it to make a tactical squad? Did you perhaps miss the last 20 years of anger whenever GW brought out a squad without all the options in it? I'm not saying that, brother, simply that I wish the marines themselves were able to carry the combi weapons. Make the Ranged Weapons list available to at least one of the marines. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492391 Share on other sites More sharing options...
DarkGuard Posted October 11, 2013 Share Posted October 11, 2013 So you'd rather the tac squad sprues didnt come with all the options on it to make a tactical squad? Did you perhaps miss the last 20 years of anger whenever GW brought out a squad without all the options in it? I'm not saying that, brother, simply that I wish the marines themselves were able to carry the combi weapons. Make the Ranged Weapons list available to at least one of the marines. Which would lead to imbalance. Just horde those extra combis in your bitz box, for characters, Sternguard etc. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492417 Share on other sites More sharing options...
Leonaides Posted October 11, 2013 Share Posted October 11, 2013 And if you said - 1 extra marine can have a combi, then you'd have more people wanting to have more marines having access to a combi next time. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492419 Share on other sites More sharing options...
Terminal Maxocity Posted October 11, 2013 Share Posted October 11, 2013 By the by, so we may equip our good Sergeants with a combiweapon and chainsword for the +x, but he still gets the 2 attacks instead of 1? Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492444 Share on other sites More sharing options...
Dam13n Posted October 11, 2013 Share Posted October 11, 2013 He won't get +1A for 2ccws as a combi-weapon isn't a pistol (so doesn't count as a ccw in an assault) but will have 2A basic if he's a Veteran Sergeant. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492480 Share on other sites More sharing options...
hallodx Posted October 11, 2013 Share Posted October 11, 2013 You have combi weapon, and you have combi weapon, everyone has combi weapon!... go Sternguard, man. BTW they have 2A. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492510 Share on other sites More sharing options...
Terminal Maxocity Posted October 11, 2013 Share Posted October 11, 2013 He won't get +1A for 2ccws as a combi-weapon isn't a pistol (so doesn't count as a ccw in an assault) but will have 2A basic if he's a Veteran Sergeant. Tracking the vet sarge rule, but I thought chainsword would give the extra attack. Thanks for the clarification! Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3492517 Share on other sites More sharing options...
Rosco151 Posted October 14, 2013 Share Posted October 14, 2013 Personally, it winds me up that Scout Squads can't take Special Weapons at all... If I want to use multiple Special Weapons instead of Heavy, I just go with separate 5-man squads. You also get to arm each Sergeant with a combi-weapon if you so wish. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3494776 Share on other sites More sharing options...
Lysere Posted October 14, 2013 Share Posted October 14, 2013 Personally, it winds me up that Scout Squads can't take Special Weapons at all... If I want to use multiple Special Weapons instead of Heavy, I just go with separate 5-man squads. You also get to arm each Sergeant with a combi-weapon if you so wish. Scout squads can't take specials but the sergeant can take a Thunder Hammer, seems fair. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3494790 Share on other sites More sharing options...
Rosco151 Posted October 15, 2013 Share Posted October 15, 2013 Personally, it winds me up that Scout Squads can't take Special Weapons at all... If I want to use multiple Special Weapons instead of Heavy, I just go with separate 5-man squads. You also get to arm each Sergeant with a combi-weapon if you so wish. Scout squads can't take specials but the sergeant can take a Thunder Hammer, seems fair. Yeah, but not really something I want my Scout squad to run with. I'd like to be able to give them a flamer or melta! Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3495572 Share on other sites More sharing options...
Lysere Posted October 15, 2013 Share Posted October 15, 2013 Personally, it winds me up that Scout Squads can't take Special Weapons at all... If I want to use multiple Special Weapons instead of Heavy, I just go with separate 5-man squads. You also get to arm each Sergeant with a combi-weapon if you so wish. Scout squads can't take specials but the sergeant can take a Thunder Hammer, seems fair. Yeah, but not really something I want my Scout squad to run with. I'd like to be able to give them a flamer or melta! You mean you don't want a three attack character killer running around in a land speeder storm? Alas if they ever gave scouts special weapons I'm sure more people would take them. Link to comment https://bolterandchainsword.com/topic/281366-tac-squad-and-special-weapons/#findComment-3495825 Share on other sites More sharing options...
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