MangoJuiceHead Posted October 4, 2013 Share Posted October 4, 2013 So what do people think of a mechanicus army based around the current nid dex. the whole idea for synapse is the control radius to the 'servitor' or lower level mechanicus troops and that the instinctive activity is there basic doctrines kicking in if they are detached from the command structure. so far i have created a list of tyranid units and what they represent as part of a mechanicus force. Tyranid prime - Magos Swarmlord/tyrant - skitarii heavy command unit warriors - weapon servitors/ pretorians termagaunts - skitarii hormagaunts - combat skitarii gargoyals - jump pack troops ravaners - combat servitors / data daemons shrikes - mobile gun teams carnafexs - heavy mechs, small dreads tervigons - skitarii teleports/ transports deathleapers - STC hunters trygons / morlocs - combat mechs spores - drop pods zoanthropes - techpriests testing ancient weapons (LD tests to show the risk of the weapons malfunctioning) veanom thropes - techpriests with distortion tech or weak energy shields terrofex - heavy gun servitors / seige weapons genestealers - infiltration combat skitarii So what are eveyone's thoughts? Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/ Share on other sites More sharing options...
Andurin Marvak Posted October 5, 2013 Share Posted October 5, 2013 I'm also a Tyranid player(ducks a bolter round), and I think this idea is absolutely perfect. It's great for conversion, the counts-as makes sense, and it's fluffy as all get-out. I fully support this army! Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486218 Share on other sites More sharing options...
Targetlock Posted October 5, 2013 Share Posted October 5, 2013 I have also considered this before :) great idea and loads of conversion potential. should be fun to see! Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486446 Share on other sites More sharing options...
MangoJuiceHead Posted October 5, 2013 Author Share Posted October 5, 2013 well ive got the beginning of my arch magos in the post and im basing her around this figure http://4.bp.blogspot.com/-JVcRE9CZRQA/UFIsw8Fb0kI/AAAAAAAABDo/0i2ziRLRT7g/s320/4_Infinity_nomad_reverend_custodier.jpg imagine replacing the gun with a staff/ axe. and a lot of mechadendrites from her waste, hair and spine. im temped to try to and create a projected hexametrical shield similar to the buble shield from halo Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486490 Share on other sites More sharing options...
Targetlock Posted October 5, 2013 Share Posted October 5, 2013 ooh nice choice of model, the shield idea would be pretty cool if you can pull it off :) Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486544 Share on other sites More sharing options...
MangoJuiceHead Posted October 5, 2013 Author Share Posted October 5, 2013 so far while scouting the 7 plains of the web for base models and 90 percent of my models will not be GW so this wont be a tournament army but hopefully the final product will compensate for that. so far the models i plan to use for termagaunts are the corparation miniatures from mantic http://www.manticgames.com/ImageCache/Products/1956.1.368.368.FFFFFF.0.jpeg and for my hormagaunts i plan on using the new witch elves to create 'cyber arco flagerents' as flagerents can be used by the mechanicus such as in the arch mechanicus in Priests of Mars and Lord of Mars. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3470742a_99120212007_2013WitchElves01a_445x319.jpg imagine them with 'mech dreadlocks and pacifier masks' and maybe some cogs from old watches for insignias Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486555 Share on other sites More sharing options...
clanfield Posted October 6, 2013 Share Posted October 6, 2013 its a cool idea I was considering orks as a alternate to my guard based list purely for cybernetica (killer can squads) but carnifexs would work im waiting till I see the new thrall bits forge world are gona bring out thou ,I got say its a good time to be add mech and that magos figure is very nice Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3486786 Share on other sites More sharing options...
MangoJuiceHead Posted October 7, 2013 Author Share Posted October 7, 2013 Initial List for Arch Magos (tyranid prime) lash whip + bonesword, regeneration, scything talons,adrenal glands 115 Skitarii Protection Mandible (3 tyranid warriors) Lash whips + boneswords 2 deathspitters, barbed cannons, adrenal glands, toxinsacs 190 Aegis Priests (3 Venomthropes) 165 Experamental Weapon Priests (3 Zoanthropes) 180 The Wandering Hunter (deathleaper) 140 Skitarii Mandible Alpha (16 termagaunts) + devourers 160 Skitarii Mandible Beta (16 termagaunts) + devourers 160 Skitarii Mandible Gamma (20 hormagaunts) + toxin sacs 160 Skitarrii Transporter Array Alpha (tervigon) catalyst, scything talons 175 Heavy Mech Squadron Alpha (carnifex brood) 3 x fexs frag spines, Bio plasma 555 2000 so wat are peoples thoughts? Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3488607 Share on other sites More sharing options...
Targetlock Posted October 7, 2013 Share Posted October 7, 2013 And going in the other direction: http://blog.spikeybits.com/2013/10/mecha-tyranids-armies-on-parade.html Link to comment https://bolterandchainsword.com/topic/281424-mechanicus-tyranid-army/#findComment-3488716 Share on other sites More sharing options...
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